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[DN] Disaster Dragon


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22 Monsters
3 Red-Eyes Darkness Metal Dragon
3 Red-Eyes Wyvern
3 Masked Dragon
2 Prime Material Dragon
2 Dodger Dragon
2 Totem Dragon
White Night Dragon
Genesis Dragon
Light and Darkness Dragon
Strong Wind Dragon
Dread Dragon
Delta Flyer
Debris Dragon

10 Spells
2 Mystical Space Typhoon
Future Fusion
Foolish Burial
Monster Reborn
Dark Hole
Gold Sarcophagus
Book of Moon
Giant Trunade
Dragon's Mirror

8 Traps
2 Bottomless Trap Hole
2 Burst Breath
Solemn Judgment
Mirror Force
Torrential Tribute
Dark Bribe

Extra Deck (15):
2 Five-Headed Dragon
*Generic Synchro Stuff*

I just finished making this deck on Dueling Network. Haven't had a chance to test it yet, though. Any suggestions.
I know I probably missed a lot of staples and staples for Disaster Dragons, so help with that would be appreciated. I know I have a few fillers in there as well, so help with that is also wanted. This is my first competitive deck I made since getting back into the game a few months ago, so I'm still learning the metagame.

So, yeah...any help is appreciated. Tomorrow, I'll test the deck out.
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Try this:
- Genesis
- Strong wind
- Debris dragon
- 2 Burst Breath
- Dragon's Mirror (dont want to remove too many dragons)
- Dark bribe
- Foolish (future fusion should be fine)

+Gold sarc
+2 forbidden lance
+7 tools
+Call of the Haunted
+2 koa'ki meiru drago
+Exploder dragon
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I like Genesis; it helps recycle the Dragons in the Grave. However, if it [I]must[/I] go, I guess I'll drop it. Strong Wind I'll drop, really didn't do to much anyway. Debris didn't see much action either, hell, Synchros didn't see much action together. And Dragon's Mirror were really only there for filler, so I'll drop it.

One question, I thought Drago locked players from Special Summoning, wouldn't that ruin the strategy of this deck? I'll add 7 Tools and CotH.
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[quote name='Eliminate' timestamp='1306876157' post='5245001']
I like Genesis; it helps recycle the Dragons in the Grave. However, if it [I]must[/I] go, I guess I'll drop it. Strong Wind I'll drop, really didn't do to much anyway. Debris didn't see much action either, hell, Synchros didn't see much action together. And Dragon's Mirror were really only there for filler, so I'll drop it.

One question, I thought Drago locked players from Special Summoning, wouldn't that ruin the strategy of this deck? I'll add 7 Tools and CotH.
[/quote]

The key is, you Special Summon it after REDMD hits the field and kills off any hope of Special Summoning something to kill it.
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[quote name='Vough' timestamp='1306885667' post='5245333']
The key is, you Special Summon it after REDMD hits the field and kills off any hope of Special Summoning something to kill it.
[/quote]

Oh. Alright, I see. Does Drago also stop Synchro Summon or no? I guess I'll add them in.
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It stops Special Summoning, right?
Than yes, it stops the special summoning of effect monsters and ritual monsters (main deck cards) and anything from teh extra deck (synchros, fusions, and exceeds)

Not quite sure how well this'll go without draw power, its a simple deck, but a good one for casual and the base of true competition
letice know how it tests for you
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[quote name='Boss Z' timestamp='1306896110' post='5245668']
It stops Special Summoning, right?
Than yes, it stops the special summoning of effect monsters and ritual monsters (main deck cards) and anything from teh extra deck (synchros, fusions, and exceeds)

Not quite sure how well this'll go without draw power, its a simple deck, but a good one for casual and the base of true competition
letice know how it tests for you
[/quote]

Alright, just wanted to make sure.

Tomorrow when I get on DN and do a few of those changes, I'll do a few duels and let you guys know how it went.
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