Eliminate Posted May 31, 2011 Report Share Posted May 31, 2011 22 Monsters 3 Red-Eyes Darkness Metal Dragon 3 Red-Eyes Wyvern 3 Masked Dragon 2 Prime Material Dragon 2 Dodger Dragon 2 Totem Dragon White Night Dragon Genesis Dragon Light and Darkness Dragon Strong Wind Dragon Dread Dragon Delta Flyer Debris Dragon 10 Spells 2 Mystical Space Typhoon Future Fusion Foolish Burial Monster Reborn Dark Hole Gold Sarcophagus Book of Moon Giant Trunade Dragon's Mirror 8 Traps 2 Bottomless Trap Hole 2 Burst Breath Solemn Judgment Mirror Force Torrential Tribute Dark Bribe Extra Deck (15): 2 Five-Headed Dragon *Generic Synchro Stuff* I just finished making this deck on Dueling Network. Haven't had a chance to test it yet, though. Any suggestions. I know I probably missed a lot of staples and staples for Disaster Dragons, so help with that would be appreciated. I know I have a few fillers in there as well, so help with that is also wanted. This is my first competitive deck I made since getting back into the game a few months ago, so I'm still learning the metagame. So, yeah...any help is appreciated. Tomorrow, I'll test the deck out. Link to comment Share on other sites More sharing options...
ShiningChaos Posted May 31, 2011 Report Share Posted May 31, 2011 Try this: - Genesis - Strong wind - Debris dragon - 2 Burst Breath - Dragon's Mirror (dont want to remove too many dragons) - Dark bribe - Foolish (future fusion should be fine) +Gold sarc +2 forbidden lance +7 tools +Call of the Haunted +2 koa'ki meiru drago +Exploder dragon Link to comment Share on other sites More sharing options...
Eliminate Posted May 31, 2011 Author Report Share Posted May 31, 2011 I like Genesis; it helps recycle the Dragons in the Grave. However, if it [I]must[/I] go, I guess I'll drop it. Strong Wind I'll drop, really didn't do to much anyway. Debris didn't see much action either, hell, Synchros didn't see much action together. And Dragon's Mirror were really only there for filler, so I'll drop it. One question, I thought Drago locked players from Special Summoning, wouldn't that ruin the strategy of this deck? I'll add 7 Tools and CotH. Link to comment Share on other sites More sharing options...
Vough Posted May 31, 2011 Report Share Posted May 31, 2011 [quote name='Eliminate' timestamp='1306876157' post='5245001'] I like Genesis; it helps recycle the Dragons in the Grave. However, if it [I]must[/I] go, I guess I'll drop it. Strong Wind I'll drop, really didn't do to much anyway. Debris didn't see much action either, hell, Synchros didn't see much action together. And Dragon's Mirror were really only there for filler, so I'll drop it. One question, I thought Drago locked players from Special Summoning, wouldn't that ruin the strategy of this deck? I'll add 7 Tools and CotH. [/quote] The key is, you Special Summon it after REDMD hits the field and kills off any hope of Special Summoning something to kill it. Link to comment Share on other sites More sharing options...
Eliminate Posted June 1, 2011 Author Report Share Posted June 1, 2011 [quote name='Vough' timestamp='1306885667' post='5245333'] The key is, you Special Summon it after REDMD hits the field and kills off any hope of Special Summoning something to kill it. [/quote] Oh. Alright, I see. Does Drago also stop Synchro Summon or no? I guess I'll add them in. Link to comment Share on other sites More sharing options...
Boss Z Posted June 1, 2011 Report Share Posted June 1, 2011 It stops Special Summoning, right? Than yes, it stops the special summoning of effect monsters and ritual monsters (main deck cards) and anything from teh extra deck (synchros, fusions, and exceeds) Not quite sure how well this'll go without draw power, its a simple deck, but a good one for casual and the base of true competition letice know how it tests for you Link to comment Share on other sites More sharing options...
Eliminate Posted June 1, 2011 Author Report Share Posted June 1, 2011 [quote name='Boss Z' timestamp='1306896110' post='5245668'] It stops Special Summoning, right? Than yes, it stops the special summoning of effect monsters and ritual monsters (main deck cards) and anything from teh extra deck (synchros, fusions, and exceeds) Not quite sure how well this'll go without draw power, its a simple deck, but a good one for casual and the base of true competition letice know how it tests for you [/quote] Alright, just wanted to make sure. Tomorrow when I get on DN and do a few of those changes, I'll do a few duels and let you guys know how it went. Link to comment Share on other sites More sharing options...
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