Archelaus Posted June 1, 2011 Report Share Posted June 1, 2011 [center]The Hypercore Archetype consists of Field Spell Cards that create "Hypermind Tokens" and "Core Tokens". They don't have any monsters in the Archetype at all and they're all Spell Cards. This makes the burden of being unable to Normal Summon nothing. They will also have great support and boss Field Spells to boot in the future. [spoiler=J'rexx the Divine Hypercore][img]http://img18.imageshack.us/img18/7034/120154.jpg[/img] You cannot Normal Summon or Set during the turn this card is activated. Once per turn, during your Main Phase 1; you can Special Summon 1 "Hypermind Token" (Machine-Type/DARK/Level 4/ATK 1500/DEF 1500). While you control a "Hypermind Token"; you cannot Normal Summon or Set. This card cannot be destroyed by the effect of Spell or Trap Cards.[/spoiler] [spoiler=Hyper-Core Relay][img]http://img43.imageshack.us/img43/1122/120154u.jpg[/img] Tribute 2 "Hypermind Tokens" you control; Special Summon 1 "Core Token" (Machine-Type/LIGHT/Level 8/ATK 2500/DEF 3000). It cannot attack during this turn. While this card is in your Graveyard; "Core Tokens" you control gain the following effect: "Once per turn, you can Tribute 1 "Hypermind Token" to draw 1 card."[/spoiler] [spoiler=Tar'exx the Galactic Hypercore][img]http://img94.imageshack.us/img94/7034/120154.jpg[/img] You cannot Normal Summon or Set during the turn this card is activated. Once per turn: you can Tribute 1 "Hypermind Token"; add 1 "Hypercore" Field Spell Card from your Deck to your hand. When this card is destroyed and sent to the Graveyard by the activation of another Field Spell Card; destroy 1 card on the field.[/spoiler] [spoiler=Luminarian Core Relay][img]http://img192.imageshack.us/img192/7034/120154.jpg[/img] If you control 1 face-up "Hypercore" Field Spell Card while your opponent controls a monster and you control no monsters; Special Summon 1 "Hypermind Token" (Machine-Type/DARK/Level 4/ATK 1500/DEF 1500). "Hypermind Tokens" and "Core Tokens" cannot be destroyed by battle or by card effects until the End Phase of your opponent's next turn.[/spoiler] [spoiler=Hypercore Absolution][img]http://img14.imageshack.us/img14/2663/120154n.jpg[/img] Activate only if you control a face-up "Hypercore" Field Spell Card. Destroy all "Hypermind Tokens" you control and destroy cards your opponent controls up to the number of "Hypermind Tokens" destroyed this way. During the End Phase; you can add 1 "Relay" Spell Card from your Deck to your hand.[/spoiler] [spoiler=G'resh the Artificial Hypercore][img]http://img9.imageshack.us/img9/7034/120154.jpg[/img] You cannot Normal Summon or Set during the turn you activate this card. Once per turn; you can Special Summon 1 "Hypermind Token" (Machine-Type/DARK/Level 4/ATK 1500/DEF1500). While you control a "Hypermind Token"; you cannot Normal Summon or Set. Each time a "Relay" Spell Card is activated: you can destroy 1 "Hypermind Token" or "Core Token" you control; destroy 1 card on the field.[/spoiler] [spoiler=Hyper-Nova Core Relay][img]http://img194.imageshack.us/img194/7034/120154.jpg[/img] Send 1 "Hypercore" Field Spell Card on the field to the Graveyard; add 1 "Hypercore" Field Spell Card from your Deck to your hand and destroy 1 card on the field. You can banish this card from your Graveyard; all "Hypermind Tokens" you control gain 800 ATK until the End Phase.[/spoiler] [spoiler=Offering to the Hypercore][img]http://img228.imageshack.us/img228/7034/120154.jpg[/img] Tribute 1 "Hypermind Token"; draw 2 cards. While this card and "Hyper-Core Relay" are in the Graveyard: you can banish this card from your Graveyard; Special Summon 1 "Core Token" (Machine-Type/LIGHT/Level 8/ATK 2500/DEF 3000). During the End Phase; both players can add 1 Field Spell Card from their Deck to their hand.[/spoiler] [spoiler=Nova Core Laser Cannon][img]http://img823.imageshack.us/img823/9328/120154y.jpg[/img] If you do not control a face-up "Hypercore" Field Spell Card; destroy this card. While this card is face-up on the field; "Hypermind Tokens" and "Core Tokens" you control gain 500 ATK and inflict piercing Battle Damage.[/spoiler] [spoiler=Planetal Core Component Ray][img]http://img714.imageshack.us/img714/7034/120154.jpg[/img] The activation of "Hypercore" and "Relay" Spell Cards and Special Summons of "Hypermind Tokens" and "Core Tokens" cannot be negated. You can discard 1 Field Spell Card from your hand; add this card from your Graveyard to your hand. [/spoiler] [spoiler=Luminarian-Nova Core Relay][img]http://img694.imageshack.us/img694/1450/120154x.jpg[/img] Reveal the top 3 cards of your Deck; If you reveal 1 "Hypercore" Field Spell Card; add 1 of the revealed cards to your hand and return the other cards to the bottom of your Deck. If you reveal 2 "Hypercore" Field Spell Cards; you can add 1 "Relay" Spell Card from your Deck to your hand and return the revealed cards to the bottom of your Deck. If you reveal 3 "Hypercore" Field Spell Cards; add the revealed cards to your hand and draw 2 cards. If you reveal no "Hypercore" Field Spell Cards; send the revealed cards to the Graveyard. You cannot Special Summon duing the turn this card is activated.[/spoiler] [spoiler=Wit'ness, the Singular Hypercore][img]http://img827.imageshack.us/img827/7034/120154.jpg[/img] You cannot Normal Summon or Set during the turn this card is activated. Once per turn, during your Main Phase 1; you can Special Summon 1 "Hypermind Token" (Machine-Type/DARK/Level 4/ATK 1500/DEF 1500). While you control a "Hypermind Token"; you cannot Normal Summon or Set. When this card is destroyed by the activation of a Field Spell Card; Special Summon up to 2 "Hypermind Tokens" (Machine-Type/DARK/Level 4/ATK 1500/DEF 1500)[/spoiler] [spoiler=Fortr'ess the Bane Hypercore][img]http://img199.imageshack.us/img199/7821/120154c.jpg[/img] You cannot Normal Summon or Set during the turn this card is activated. Once per turn, during your Main Phase 1; you can Special Summon 1 "Hypermind Token" (Machine-Type/DARK/Level 4/ATK 1500/DEF 1500). When an opponent's monster attacks: you can Special Summon 1 "Hypermind Token" (Machine-Type/DARK/Level 4/ATK 1500/DEF 1500). "Hypermind Tokens" and "Core Tokens" cannot be destroyed by card effects. While you control a "Hypermind Token"; you cannot Normal Summon or Set. When this card is destroyed by the effect of a Spell Card: draw 1 card.[/spoiler] [spoiler=Hypercore-Gateway Relay][img]http://img834.imageshack.us/img834/7034/120154.jpg[/img] Send 2 "Hypercore" Field Spell Cards from your hand or Field to the Graveyard: Activate 1 "Prow'ess the Life-Infused Hypercore" from your hand or Deck. Banish this card from your Graveyard: Activate 1 "Prow'ess the Life-Infused Hypercore" from your Graveyard. Destroy it during the End Phase of your next turn.[/spoiler] [spoiler=Prow'ess the Life Infused Hypercore][img]http://img829.imageshack.us/img829/1450/120154x.jpg[/img] Cannot be activated or Set. Must be activated by the effect of "Hypercore-Gateway Relay" and cannot be activated by other ways. You cannot Normal Summon or Set during the turn this card is activated. Once per turn, during your Main Phase 1: target 1 "Hypercore" Field Spell Card in your Graveyard; activate it and place it in your Spell and Trap Card Zone. While "Prow'ess the Life-Infused Hypercore" is on the field; Field Spell Cards you control cannot be destroyed by the activation of other Field Spell Cards.[/spoiler] More to come.[/center] Link to comment Share on other sites More sharing options...
Random Duelist Posted June 1, 2011 Report Share Posted June 1, 2011 Your pics are messed up, better restart your Card Maker and repost. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted June 1, 2011 Report Share Posted June 1, 2011 strange, I see the same pics over despite the different effects put them up again when it's not screwy Link to comment Share on other sites More sharing options...
Archelaus Posted June 1, 2011 Author Report Share Posted June 1, 2011 Fixed. Link to comment Share on other sites More sharing options...
Archelaus Posted June 2, 2011 Author Report Share Posted June 2, 2011 Boost. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted June 2, 2011 Report Share Posted June 2, 2011 I'm curious of that Core Token of yours can attack or not if not you should make it so, its stats are reasonable to 9.8/10 Link to comment Share on other sites More sharing options...
Archelaus Posted June 2, 2011 Author Report Share Posted June 2, 2011 [quote name='ragnarok1945' timestamp='1306999330' post='5248312'] I'm curious of that Core Token of yours can attack or not if not you should make it so, its stats are reasonable to 9.8/10 [/quote] It can attack, just not during the turn it's summoned. Thanks. Added Hypercore Absolution. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted June 2, 2011 Report Share Posted June 2, 2011 it's fine for the effect not sure why you chose that for the pic though all I see is one giant nuclear explosion fireball, not all that impressive Link to comment Share on other sites More sharing options...
Cloister Posted June 2, 2011 Report Share Posted June 2, 2011 @rag: Probably because it kinda blows everything up... Really interesting, looking forward to see more of these cards. I don't know if they're too slow, but they seem to interact pretty well with eachother. Link to comment Share on other sites More sharing options...
Archelaus Posted June 3, 2011 Author Report Share Posted June 3, 2011 [quote name='ragnarok1945' timestamp='1307010822' post='5248516'] it's fine for the effectnot sure why you chose that for the pic thoughall I see is one giant nuclear explosion fireball, not all that impressive [/quote] It blows stuff up. xD [quote name='tomtekorv' timestamp='1307011445' post='5248528'] @rag: Probably because it kinda blows everything up...Really interesting, looking forward to see more of these cards. I don't know if they're too slow, but they seem to interact pretty well with eachother. [/quote] As of now, they're too slow but they'll have some faster support soon. Imagine a Deck that only consists of Spells, no Traps, no Monsters. *Added G'resh the Artificial Hypercore Link to comment Share on other sites More sharing options...
AsterikcAde Posted June 3, 2011 Report Share Posted June 3, 2011 Interesting, this a very creative concept, but not being able to Normal Summon is a little risky isn't it? At least the spell corresponds with the Hypermind tokens...nice job! 10/10 Link to comment Share on other sites More sharing options...
Archelaus Posted June 3, 2011 Author Report Share Posted June 3, 2011 [quote name='AsterikcAde' timestamp='1307077372' post='5250341'] Interesting, this a very creative concept, but not being able to Normal Summon is a little risky isn't it? At least the spell corresponds with the Hypermind tokens...nice job! 10/10 [/quote] Thanks. Well, the Archetype only have Spell Cards and *might* have a Trap but absolutely no monsters. *Added Hyper-Core Nova Relay. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted June 3, 2011 Report Share Posted June 3, 2011 for G'Resh Each time a "Relay" Spell Card is activated, you can destroy 1 "Hypermind Token" or "Core Token" and destroy 1 card on the field. <---explain why it's good to allow this more than once per turn 9.7/10 Link to comment Share on other sites More sharing options...
Archelaus Posted June 3, 2011 Author Report Share Posted June 3, 2011 [quote name='ragnarok1945' timestamp='1307088055' post='5250530'] for G'Resh Each time a "Relay" Spell Card is activated, you can destroy 1 "Hypermind Token" or "Core Token" and destroy 1 card on the field. <---explain why it's good to allow this more than once per turn 9.7/10 [/quote] The destruction effect can only activate if you also destroy a Hypermind or Core Token, and since those are easy to wipe out the field and are summoned once per turn, I think it's ok. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted June 3, 2011 Report Share Posted June 3, 2011 all right that's your call I was just curious as to why you made it that way, never recommended you change it Link to comment Share on other sites More sharing options...
Archelaus Posted June 4, 2011 Author Report Share Posted June 4, 2011 Added Offering to the Hypercore. Link to comment Share on other sites More sharing options...
Nghtwing Posted June 4, 2011 Report Share Posted June 4, 2011 I'm really intrigued by the effect of the cards , very well ! 9.7/10 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted June 4, 2011 Report Share Posted June 4, 2011 once again with the new card I'm really curious to see if you're going to make the tokens not attack or not Link to comment Share on other sites More sharing options...
Archelaus Posted July 25, 2011 Author Report Share Posted July 25, 2011 Boost. Added a New Card. @Rag -- They can attack. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 25, 2011 Report Share Posted July 25, 2011 is it Nova Core Laser Cannon? if yes, that effect is meh the 500 atk and trampling are good, but nothing new 8.9/10 Link to comment Share on other sites More sharing options...
MibeR Posted July 25, 2011 Report Share Posted July 25, 2011 Royal Oppresion make this Set crying. So you should think about Normal Summon things? Link to comment Share on other sites More sharing options...
TRUE RULER^(Imper.Di ) Posted July 25, 2011 Report Share Posted July 25, 2011 I smell a Spell Deck nd I find it no more risky than a B.E.S. Deck. It has an EPIC end of the world The new concept is a Plus Link to comment Share on other sites More sharing options...
Archelaus Posted July 25, 2011 Author Report Share Posted July 25, 2011 Thanks for the comments.. Added Planetal Core Component Ray which should solve a part of the weakness to Royal Oppression and Fossil Dyna. Link to comment Share on other sites More sharing options...
Archelaus Posted July 26, 2011 Author Report Share Posted July 26, 2011 BUMP! Link to comment Share on other sites More sharing options...
Archelaus Posted July 26, 2011 Author Report Share Posted July 26, 2011 Boost! Link to comment Share on other sites More sharing options...
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