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Dragon of Despair


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[img]http://img198.imageshack.us/img198/5951/415751.jpg[/img]
This card cannot be Normal Summon or Set. When a DARK monster you control is banished, you can Special Summon this card from your hand. While this card is in your Graveyard, it cannot be banished. Your opponent cannot activate any Spell or Trap cards during the Battle Phase. If you control 3 or more monsters, destroy this card. If this card is destroyed by a card effect, all monsters you control are banished during the End Phase. Once per turn, you can activate on of these effects, depending on the number of your banished DARK monsters. • 3 or more: You can pay 500 Life Points to banish 1 DARK monster in your Graveyard. • 6 or more: Until the End Phase of this turn, this card inflicts Piercing Battle Damage. • 9 or more: You can discard 1 card to Special Summon 1 of your banished DARK monsters. • 12 or more: Destroy all cards on the field.



This card was difficult to make, so advice is welcome :)

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I like the picture, but it just doesn't seem to be too "despair"-ish...

-calls dragon expert over-

That's an Eastern Dragon, and Eastern Dragons aren't known for destroying. They're known for being friendly to the Chinese community. Get your facts straight and get a Western Dragon.[s] I have no faith in you making any good cards.[/s]

I like the card though, don't get me wrong.

By the way, I'm going to go all hardcore and tell you how to make the card more organized, and more balanced, because right now... There are WAAAY too many drawbacks to this card. This card is almost impossible to Summon, and it isn't that great when it's on the field.

OCG correcting time!

This card cannot be Normal Summoned or Set. [s]This card cannot be Special Summoned except when a DARK monster you control is banished by your opponent's card effect.[/s] While this card is in your Graveyard, it cannot be banished or targeted by card effects, and your opponent cannot activate any Spell or Trap cards during the Battle Phase. When this card is on your side of the field, if you control 3 or more monsters, destroy this card. If this card is destroyed by it's own card effect, all monsters you control are banished during the End Phase. Once per turn, you can activate on of these effects, depending on the number of your banished DARK monsters. • 3 or more: You can pay 500 Life Points to banish 1 DARK monster in your Graveyard. • 6 or more: Until the End Phase of this turn, this card inflicts Piercing Battle Damage. • 9 or more: You can discard 1 card to Special Summon 1 of your banished DARK monsters. • 12 or more: Destroy all cards on the field.

I corrected this and made it less UP'ed.

9.1/10.
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