Raze Armada Turner Posted June 4, 2011 Report Share Posted June 4, 2011 This card's are actually found in Kiel Hyre's Dungeon. They specialize in the utilization of the RFG field. [spoiler=Monster Cards] [spoiler=Ymir's Engine Alice] [img]http://i98.photobucket.com/albums/l266/repliforce/Duel%20Cards%20Album/AliceCard.jpg[/img] While you control another face-up "Ymir's Engine" monster(s), your opponent cannot select this card as an attack target. Once per turn, you can negate the attack of an opponent's monster by returning 2 cards that were removed from play to your deck. Shuffle your deck afterwards. [/spoiler] [spoiler=Ymir's Engine Aliza] [IMG]http://i98.photobucket.com/albums/l266/repliforce/Duel%20Cards%20Album/AlizaCard.jpg[/IMG] This card cannot be destroyed by battle in Defense Position. Once per turn, you can return 1 Spell or Trap Card that was removed from play to the bottom of your deck to draw 1 card. [/spoiler] [spoiler=Ymir's Engine Aliot] [IMG]http://i98.photobucket.com/albums/l266/repliforce/Duel%20Cards%20Album/AliotCard.jpg[/IMG] This cannot be Special Summoned. Once per turn, this card can't be destroyed by battle. If this card attacks an opponent's monster, it gains 600 ATK during the Damage Step only. By removing from play 1 DARK Machine-type monster in your graveyard, you can return this card to the owner's hand. [/spoiler] [spoiler=Ymir's Engine Alicel] [IMG]http://i98.photobucket.com/albums/l266/repliforce/Duel%20Cards%20Album/AlicelCard.jpg[/IMG] This card cannot be Special Summoned. Once per turn, you can tribute this card to return 1 monster that was removed from play. When this card attacks a monster, your opponent cannot activate the effects of any Spell or Trap in response to the attack. [/spoiler] [spoiler=Ymir's Engine Kiel D-01 ([color="#8B0000"]Elite Card[/color])] [IMG]http://i98.photobucket.com/albums/l266/repliforce/Duel%20Cards%20Album/KielD01Card.jpg[/IMG] This card can't be Normal Summoned or Set. This card can't be Special summoned except by tributing 2 DARK Machine-type Monsters. Once per turn, by discarding 1 card, you can change 1 face-up monster your opponent controls to Attack Position, and reduce its ATK to 0 until the End Phase or negate the activation of a Spell or Trap Card. [/spoiler] [/spoiler] Link to comment Share on other sites More sharing options...
fire neos Posted June 5, 2011 Report Share Posted June 5, 2011 cool Link to comment Share on other sites More sharing options...
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