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✖Relic Moth ✖ Relic Beetle ✖


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[font="Century Gothic"][color=Jet Black][b][center]Okay!
Around 2 hours ago i got a huge train of thought that would not leave me alone so around an hour ago i made these cards out of it. Please try not to alter your rating on the insanely large effects but if you must go ahead. I need some Large help with Wording and i would like lots of Cn'C, but considering only 20% of you if that will read this on to the cards!:

[size="2"]✖ [u]Relic Moth[/u] ✖[/size]
[img]http://img683.imageshack.us/img683/7618/131224e.jpg[/img]
✖ [u]Effect[/u] ✖
If this card is Normal Summoned it's original ATK becomes 2000, it's original DEF becomes 0 and its effect is negated. This card can only be Special Summoned by its own effect. You can place this in your Spell & Trap Card zone and treat it as a Continuous Spell Card. After the 3rd Standby Phase after placing this card in the Spell and Trap Card Zone, Special Summon this card. If this card was Summoned by this effect, it gains the following effect:
✖ The Summon of this card cannot be negated. As long as this card remains face-up on the field, monsters you control cannot be targeted by your opponent's Trap cards. Once per turn during your Standby Phase, place 1 'Re-Incarnate Counter' on this card. By removing 3 'Re-Incarnate Counters' from this card Special Summon 1 'Relic Beetle' from your hand, Deck, or Graveyard.

[size="2"]✖ [u]Relic Beetle[/u] ✖[/size]
[img]http://img16.imageshack.us/img16/7458/131224k.jpg[/img]
✖ [u]Effect[/u] ✖
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of 'Relic Moth'. When this card is Special Summoned by this effect, place it in your Spell & Trap Card zone and treat it as a Continuous Trap Card. After the 3rd Standby Phase after placing this card in the Spell and Trap Card Zone, Special Summon this card. If this card was Summoned by this effect, it gains the following effect:
✖ The Summon of this card cannot be negated. This card is unaffected by your opponent's Spell and monster effects. Monster's you control cannot be selected as a target by the effects of Spell Cards or monster effects. This card inflicts Piercing Battle Damage.


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If this card is Normal Summoned it's original ATK becomes 2000, it's original DEF becomes 0 and its effect is negated. This card can only be Special Summoned by placing it in your Spell & Trap Card zone as a Continuous Spell Card [color="#FF0000"]Not sure on the wording here, but I'm pretty certain it shouldn't be Special Summoned to a S/T zone.[/color]with this effect: Once per turn, during your Standby Phase, place 1 'Incarnate Counter' on this card. By removing 3 'Incarnate Counters' from this card you can Special Summon this face-up Continuous Spell card as an effect monster, with the following effect: The Summoning of this card cannot be negated. As long as this card remains face-up on the field monsters you control cannot be targeted by your opponent's Trap cards. Once per turn [color="#FF0000"]You may want to specify a phase.[/color] place 1 'Re-Incarnate Counter' on this card. By removing 3 'Re-Incarnate Counters' from this card Special Summon 1 'Relic Beetle' from your hand, Deck, or Graveyard.




This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of 'Relic Moth', and when it is, place it in your Spell & Trap Card zone as a Continuous Trap Card [color="#FF0000"]Once again, pretty sure this isn't the correct wording, but I'm not sure how to actually word it.[/color] with this effect: Once per turn, during your Standby Phase place 1 'Incarnate Counter' on this card. By removing 3 'Incarnate Counters' from this card you can Special Summon this face-up Continuous Spell card as an effect monster, with the following effect: The Summoning of this card cannot be negated. This card is unaffected by your opponent's Spell and monster effects. Monster's you control cannot be selected as a target by the effects of Spell Cards or monster effects. This card inflicts Piercing Battle Damage.



Those should be the correct OCG, for the most part. As for the cards themselves, they're very interesting, albeit very easy to stop. Honestly I really like the idea, very creative.
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[center][font="Century Gothic"][color="#000000"][b]Thank you for the OCG fix and glad you like them. And yes i did notice there easy to Stop but once there out they're Bulldozers xD. On the Special Summon to S/T zone i'm going to leave it as is until i can get the correct wording.[/b][/color][/font][/center]
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[quote name='ragnarok1945' timestamp='1307230677' post='5255170']
for the 2nd card, you need to make it lv12

4800 atk is too high for a lv10 monster

I'd also allow it only immune to your opponent's monster effects, leave the spell effects out

8.3/10
[/quote]
Level doesn't really matter. [See: Meklord Emperors]

Also, for 6 turns of risky setup, I for one would want full immunity, but that's just my two cents on this.
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Thanks for Feedback ragnarok! And thanks for counter-feedback Anubis xD.

And i'm going to leave it Lvl 10 and with Spell, it has a very risky set-up that multiple cards could easily ruin, and @ anubis its 9 turns to get it on the field as a monster. 6 as a Continuous Trap but once it's there, there is less risk.
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[quote name='Classic' timestamp='1307230997' post='5255185']
Thanks for Feedback ragnarok! And thanks for counter-feedback Anubis xD.

And i'm going to leave it Lvl 10 and with Spell, it has a very risky set-up that multiple cards could easily ruin, and @ anubis its 9 turns to get it on the field as a monster. 6 as a Continuous Trap but once it's there, there is less risk.
[/quote]
Even moreso making immunity important. :3
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[quote name='Hounds of Anubis' timestamp='1307230868' post='5255175']
Level doesn't really matter. [See: Meklord Emperors]

Also, for 6 turns of risky setup, I for one would want full immunity, but that's just my two cents on this.
[/quote]

Yeah but you don't see Meklord Emperors have a lv1 5000 atk monster there
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I think the first should be like this:

If this card is Normal Summoned it's original ATK becomes 2000, it's original DEF becomes 0 and its effect is negated. This card can only be Special Summoned by its own effect. You can place this in your Spell & Trap Card zone and treat it as a Continuous Spell Card. After the 3rd Standby Phase after placing this card in the Spell and Trap Card Zone, Special Summon this card. If this card was Summoned by this effect, it gains the following effect. • The Summon of this card cannot be negated. As long as this card remains face-up on the field, monsters you control cannot be targeted by your opponent's Trap cards. Once per turn during your Standby Phase, place 1 'Re-Incarnate Counter' on this card. By removing 3 'Re-Incarnate Counters' from this card Special Summon 1 'Relic Beetle' from your hand, Deck, or Graveyard.

The second like this:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of 'Relic Moth'. When this card is Special Summoned by this effect, place it in your Spell & Trap Card zone and treat it as a Continuous Trap Card. After the 3rd Standby Phase after placing this card in the Spell and Trap Card Zone, Special Summon this card. If this card was Summoned by this effect, it gains the following effect. • The Summon of this card cannot be negated. This card is unaffected by your opponent's Spell and monster effects. Monster's you control cannot be selected as a target by the effects of Spell Cards or monster effects. This card inflicts Piercing Battle Damage.
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[color="#000000"][font="Century Gothic"][center][b]Thanks again ^^. And when i re-read it there were some minor errors in your fix (You Said cannot negate the Summon of this card which i'm sure is summoning). But the fix was still extremely helpful ^^, Btw 1 forgot +rep for awesome review =D! (xD)[/b][/center][/font][/color]
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[quote name='Classic' timestamp='1307241559' post='5255576']
[color="#000000"][font="Century Gothic"][center][b]Thanks again ^^. And when i re-read it there were some minor errors in your fix (You Said cannot negate the Summon of this card which i'm sure is summoning). But the fix was still extremely helpful ^^, Btw 1 forgot +rep for awesome review =D! (xD)[/b][/center][/font][/color]
[/quote]
He was right to make it "Summon". I missed that part when I did my corrections, but it is definitely Summon.
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These look great, but with having a 2000 ATK beatstick monster with no drawbacks? Because the Spell & Trap effect is optional, Insect users would just use the first card as an easy-to-summon beatstick. Anyways, I like the concept. It's like a simpler version of the Cocoon of Evolution.

8.9/10.
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