Garthfunkle Vii Backwards Posted June 5, 2011 Report Share Posted June 5, 2011 [Spoiler=this archtype for "dummies" 101] there only 2 types of synchro here the synchro tuner monsters and the regular synchro hold up no aceel synchros ??? why have synchro tuners if theres no accel synchros because i made it like that come on tell us allright are you sure ??? it will blow your mind man please tell us allright then ............. this archtype is all about dark warriors type monster who are lower level but they have this effect When this card battles a monster with a higher Level, this card gains 500 ATK x the difference in Levels (during that battle only). so to keep the sychro low level enough to make use of the effect i made this kind of sychro (see shiki wasa) 1 Synchro Tuner monster + 1 or more Warrior Type non Tuner monster (snice it does not invloves anthor sychro monster its not a accel monster) this way it specfic to keep the level down for the main theme effect but not "hard to do" snice this arch type is well set up for this kind of thing [/Spoiler] [Spoiler=Largo Of The Prevailing Wind] [img]http://img829.imageshack.us/img829/6280/354645z.jpg[/img] Largo Of The Prevailing Wind effect You can Special Summon this from your Hand in Attack Position when you have no monsters on your side of the Field, when Specail Summoned Special Summon 1 "Mimi Tesgu Of The Prevailing Wind" from your Hand, Deck or, Graveyard. When this card battles a monster with a higher Level, this card gains 500 ATK x the difference in Levels (during that battle only). When this card is sent to the Graveyard, you can return it to your Deck then shuffle your Deck. [/Spoiler] [Spoiler=Mimi Tesgu Of The Prevailing Wind] [IMG]http://i53.tinypic.com/316xov8.jpg[/IMG] Mimi Tesgu Of The Prevailing Wind effect You can Special Summon this from your Hand in Attack Position when you have no monsters on your side of the Field. When this card battles a monster with a higher Level, this card gains 500 ATK x the difference in Levels (during that battle only). While in the Graveyard all face up monsters on your Opponent's side of the Field gain 3 Levels. [/Spoiler] [Spoiler=Kon Of The Prevailing Wind] [IMG]http://i51.tinypic.com/2l931mq.jpg[/IMG] Kon Of The Prevailing Wind effect "Mimi Tesgu Of The Prevailing Wind" + 1 Warrior Type non Tuner monster When this card battles a monster with a higher Level, this card gains 500 ATK x the difference in Levels (during that battle only). When this card is sent to the Graveyard, you can return it to your Extra Deck. [/Spoiler] [Spoiler=Bulrog Of The Prevailing Wind] [img]http://img13.imageshack.us/img13/1387/354645h.jpg[/img] Bulrog Of The Prevailing Wind effect You can Special Summon this from your Hand or Graveyard in Attack Position when you have a face up DARK Warrior Type Synchro Tuner monster on your side of the Field. When Specail Summoned by this card effect Special Summon 1 "Mimi Tesgu Of The Prevailing Wind" or "Largo Of The Prevailing Wind" from your Hand, Deck or, Graveyard. When this card battles a monster with a higher Level, this card gains 500 ATK x the difference in Levels (during that battle only). [/Spoiler] [Spoiler=Shiki Wasa Of The Prevailing Wind] [img]http://img822.imageshack.us/img822/2117/354645u.jpg[/img] Shiki Wasa Of The Prevailing Wind effect Once Per Turn you can send up to 2 cards from the bottom of you Deck to your graveyard, to decrease the Level of this card equal to the number of cards sent to the Graveyard by this card effect X 2 until End Of Turn. When this card battles a monster with a higher Level, this card gains 850 ATK X the difference in Levels (during that battle only). When this card is sent to the Graveyard, you can return it to your Extra Deck. [/Spoiler] [Spoiler=NEW CARD ADDED Dou Kuromahu Of The Prevailing Wind] [img]http://img39.imageshack.us/img39/1120/354645.jpg[/img] Dou Kuromahu Of The Prevailing Wind effect 1 Warrior Type Synchro Tuner monster + 1 or more Warrior Type non Tuner monster While this card is face up on the Field, all face up monsters on your Opponent's side of the Field gain 3 Levels. When this card battles a monster with a higher Level, this card gains 500 ATK X the difference in Levels (during that battle only). During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Damage to your Opponent. When this card is sent to the Graveyard, you can return it to your Extra Deck. [/Spoiler] [Spoiler=NEW CARD ADDED Spinning Typhoon Boom] [img]http://img577.imageshack.us/img577/3117/354645q.jpg[/img] Spinning Typhoon Boom effect When a DARK Warrior Type monster is sent to the Graveyard return it to its owner's Deck then that Deck is shuffled. When you summoned a DARK warrior type monster you can add 1 Level 4 or lower DARK warrior Type monster from your Deck to your Hand then shuffle your Deck. [/Spoiler] [Spoiler=NEW CARD ADDED] COMMING TO A YCM WEBSITE NEAR YOU !!! [/Spoiler] Link to comment Share on other sites More sharing options...
EndlessOcean Posted June 5, 2011 Report Share Posted June 5, 2011 All youre cards are the same. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted June 5, 2011 Report Share Posted June 5, 2011 I see 3 of the same first type and 2 of the same 2nd type, please repost them Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted June 5, 2011 Author Report Share Posted June 5, 2011 fix the problem (stupid card maker program ....) what do you think of it ??? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted June 5, 2011 Report Share Posted June 5, 2011 for the 2nd card, why 850* the difference in levels? I'd just make it 800 last effect quite useful for Gravity Bind Kon and Shiki have virtually the same effect, was that your intention? Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted June 5, 2011 Author Report Share Posted June 5, 2011 [quote name='ragnarok1945' timestamp='1307316502' post='5258709'] for the 2nd card, why 850* the difference in levels? I'd just make it 800 last effect quite useful for Gravity Bind Kon and Shiki have virtually the same effect, was that your intention? [/quote] all monsters have "When this card battles a monster with a higher Level, this card gains 500 ATK x the difference in Levels (during that battle only)." the last effect for the 2nd is intend to help insure that your opponent monster;s level will be higher for the main theme effect (but can be use with gravity bind i guess) this archtype is intended to bash though your opponents monster even though they are lower level kon and shiki like ive said before main theme effect shiki is munch stronger though shiki makes cards like red dragon archfiend and goyo guardian look like a joke ive alter shiki some ...... Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted June 6, 2011 Author Report Share Posted June 6, 2011 2 new cards added 1 monster and i spell and make sure to check the last one Link to comment Share on other sites More sharing options...
Time Psyduck Posted June 6, 2011 Report Share Posted June 6, 2011 Your boost is too much. It's basically an improved Amulet of Ambition that's built in to a series of monsters that all support each other and this effect, and 850 per level gets ridiculous fast. Just taking the first two, they're level 1's with 450 ATK. Fighting a level 2 they have 1300 ATK - there's I think 2 level 2 monsters that can match that in terms of ATK, and maybe a few more with enough DEF to endure the hit. Against a level 3 they're gaining 1700 ATK, which is enough to beat almost any level 3 Attack Position monster even without their base attack, which wipes out everything else. Against a level 4, they have 3000 ATK - that's enough to wipe out most monsters at level 8 - no level four in the entire game could stand up to that without support. Above level 4, it's insane. With the higher level monsters, the fact that they won't be boosted against so much helps, but at those levels the increase in attack as the level increases becomes much smaller, so just one level difference pretty much means whatever the other monster is will be destroyed. It doesn't help that several of the cards intentionally increase the level gap, and thus giving an even larger boost to ATK values. 500 ATK would be plenty. It would cover most things, aside from the outliers in terms of ATK, which mostly have poor defence anyway, so E-Con or Book of Moon can solve them. Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted June 6, 2011 Author Report Share Posted June 6, 2011 i fixed the ATK bonus plus time psyduck you did not read the lv 5 and 8 monsters effects Link to comment Share on other sites More sharing options...
Time Psyduck Posted June 6, 2011 Report Share Posted June 6, 2011 I did, but it was the lower-level monsters that got my attention most, since I looked at them first. The level 5's effect is probably one of the better balanced ones, especially as it applies to itself, although 2 levels for each card seems a lot when they're coming from the deck. Even if they came from your hand 1 level per card would probably work. It's ATK value is massive though - it's higher than Fitzgerald, and that only had the ATK value it did because it first appeared as a Dark Synchro (which was harder to summon) - and is way too high for something that's supposed to enhanced a mediocre attack power with it's effect. The level 8 is fairer in terms of attack, although bear in mind that in terms of the ATK boost it may as well be level 5, and even at +500 ATK/level will get 1500 ATK against anything the same level as it, which pushes it over the 4000 ATK barrier that level 12s do not cross. Piercing doesn't help the balance much, since it prevents your opponent defending very effectively. And then there's what happens when it's effects (and those of the level 1 tuner) stack... Maybe only let them have their effects when they attack - they can still run over most things, but it requires smarter playing to avoid them being trampled all over by your opponent in return. Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted June 6, 2011 Author Report Share Posted June 6, 2011 [quote name='Time Psyduck' timestamp='1307388929' post='5261246'] I did, but it was the lower-level monsters that got my attention most, since I looked at them first. The level 5's effect is probably one of the better balanced ones, especially as it applies to itself, although 2 levels for each card seems a lot when they're coming from the deck. Even if they came from your hand 1 level per card would probably work. It's ATK value is massive though - it's higher than Fitzgerald, and that only had the ATK value it did because it first appeared as a Dark Synchro (which was harder to summon) - and is way too high for something that's supposed to enhanced a mediocre attack power with it's effect. The level 8 is fairer in terms of attack, although bear in mind that in terms of the ATK boost it may as well be level 5, and even at +500 ATK/level will get 1500 ATK against anything the same level as it, which pushes it over the 4000 ATK barrier that level 12s do not cross. Piercing doesn't help the balance much, since it prevents your opponent defending very effectively. And then there's what happens when it's effects (and those of the level 1 tuner) stack... Maybe only let them have their effects when they attack - they can still run over most things, but it requires smarter playing to avoid them being trampled all over by your opponent in return. [/quote] both require 1 Warrior Type Synchro Tuner monster + 1 or more Warrior Type non Tuner monster that pretty specfic requirement i might lower shiki wasa atk down to 2350 and dou kuromahu atk will drop to 2350 as well slightly fairer ?? the reason why this is balanced none of the card in this set stop spells and traps so cards like shrink magicial clynders can really be a dreadfull surpise goyo guardian is a lv 6 gernic synchro with 2800 atk and it ability allow you to assliamte the monster you just destoryed is that a fair card NO blackwing sirocco the dawn is it really balanced effect for a lv 5 monster that can be normal summon without a tibrute NO sure this set are intended to be "big bouncers with brass knuckles" but the require a warrior type synchro tuner monster thats one of the way to make it balanced making it harder to summon they all have low attack points (especailly for ones that are harder to summon) and the main theme effect requries your opponents monster level to be higher and lastly the do not have effect to stop and or destory any spells traps or monsters effects when they attack so is this balanced ??? []yes []no Link to comment Share on other sites More sharing options...
Time Psyduck Posted June 6, 2011 Report Share Posted June 6, 2011 The requirements may be specific, but the set makes it easy to meet them. With a Synchro Tuner Bulrog summons Largo, who then summons out Mimi Tesgu, making an instant Shiki Wasa. Without the Synchro Tuner, Largo can be SS and summon Mimi, Synchro them and then summon out Bulrog, leaving you with a normal summon to reach level 8. Then there's cards like One for One that help get the level 1's out faster. Skihi Wasa should probably be in the 1900-2000 range. Since it can pretty much bump up it's ATK by up to 1000 each turn at no cost, it's base attack should be poor. The whole point of the low base ATK is that they're powerful, but if their effects are negated they're weak, which helps make them balanced. Most monsters can't stop spell and trap cards. That's why things like Trap Stun and Solemn Judgement are used. It's not a massive weakness to need tech to cover S/T negation. Anyway, Shrink won't reduce the ATK gained through their effects, only the base ATK - if the level 8 attacked, say, Trishula, the loss of 1000-1500 ATK from shrink won't matter if it's still gaining 2000 from the level difference. The level 1's are pretty much immune to it altogether. Goyo is broken, that's why it's banned. Saying 'this banned real card is broken so because mine aren't this good they're balanced' isn't very convincing. Sirroco isn't a problem. It takes up your Normal Summon, meaning there's maybe half a dozen other Blackwings you could get out the same turn. It can only be brought out free if your opponent has a monster and you don't, meaning in terms of monsters you have to be at a disadvantage already to summon it without tribute. It's also as good against Blackwings as for them. In summoning, it's also worse than Cyber Dragon, which is enough of a non-problem for it to work it's way from 1 to 3 on the banlist. True, most of these monsters do have low attacks - the problem is that some, Skiho Wasa in particular, didn't. Fixing that goes a long way to making them balanced. My main worry is that having the tuner you need for the Synchro monsters in the grave pushes everything your opponent has up three levels - that's pretty much going to happen, because it goes to the grave when you synchro with it, and it gives them the boost against most things that would be a problem (because of low base ATK) anyway. That's why it should probably be a boost of one level, which still helps but doesn't do too much. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted June 6, 2011 Report Share Posted June 6, 2011 Dou Kuromahu should be fine for the atk gaining in difference of levels I'm betting most people will attack it with a lv8 monster anyway? Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted June 7, 2011 Author Report Share Posted June 7, 2011 [quote name='Time Psyduck' timestamp='1307397693' post='5261703'] The requirements may be specific, but the set makes it easy to meet them. With a Synchro Tuner Bulrog summons Largo, who then summons out Mimi Tesgu, making an instant Shiki Wasa. Without the Synchro Tuner, Largo can be SS and summon Mimi, Synchro them and then summon out Bulrog, leaving you with a normal summon to reach level 8. Then there's cards like One for One that help get the level 1's out faster. Skihi Wasa should probably be in the 1900-2000 range. Since it can pretty much bump up it's ATK by up to 1000 each turn at no cost, it's base attack should be poor. The whole point of the low base ATK is that they're powerful, but if their effects are negated they're weak, which helps make them balanced. Most monsters can't stop spell and trap cards. That's why things like Trap Stun and Solemn Judgement are used. It's not a massive weakness to need tech to cover S/T negation. Anyway, Shrink won't reduce the ATK gained through their effects, only the base ATK - if the level 8 attacked, say, Trishula, the loss of 1000-1500 ATK from shrink won't matter if it's still gaining 2000 from the level difference. The level 1's are pretty much immune to it altogether. Goyo is broken, that's why it's banned. Saying 'this banned real card is broken so because mine aren't this good they're balanced' isn't very convincing. Sirroco isn't a problem. It takes up your Normal Summon, meaning there's maybe half a dozen other Blackwings you could get out the same turn. It can only be brought out free if your opponent has a monster and you don't, meaning in terms of monsters you have to be at a disadvantage already to summon it without tribute. It's also as good against Blackwings as for them. In summoning, it's also worse than Cyber Dragon, which is enough of a non-problem for it to work it's way from 1 to 3 on the banlist. True, most of these monsters do have low attacks - the problem is that some, Skiho Wasa in particular, didn't. Fixing that goes a long way to making them balanced. My main worry is that having the tuner you need for the Synchro monsters in the grave pushes everything your opponent has up three levels - that's pretty much going to happen, because it goes to the grave when you synchro with it, and it gives them the boost against most things that would be a problem (because of low base ATK) anyway. That's why it should probably be a boost of one level, which still helps but doesn't do too much. [/quote] 1st bulrog is a lv 3 effect monster kon is the sychro tuner monster 2nd this set is like black wing a deck for quick sychro summoning and a simple theme 3rd drop shiki wasa atk was drop down to 2050 [quote name='ragnarok1945' timestamp='1307397732' post='5261707'] Dou Kuromahu should be fine for the atk gaining in difference of levels I'm betting most people will attack it with a lv8 monster anyway? [/quote] Dou Kuromahu effect makes alot of differnce even though its a lv 8 sychro monster wiht only 2750 atk points Link to comment Share on other sites More sharing options...
Time Psyduck Posted June 7, 2011 Report Share Posted June 7, 2011 I said that with a Synchro Tuner out, Bulrog's effect basically allows you to instantly summon Skiki Wasa without even using that Synchro Tuner. It's my fault for not being clearer, but I didn't say Bulrog [i]was[/i] a Synchro Tuner. Them swarming is not a problem, but if that's the case you can't argue that needing specific materials is a significant drawback, because it's not hard to get them out together. 2050 ATK for Shiki Wasa is probably about right. Dou Kuromahu should probably have the 2350 rather than 2750 - due to it's effect, the lower value is still enough to win against pretty much everything anyway, so the lower value just makes it more reliant on it's effect. Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted June 8, 2011 Author Report Share Posted June 8, 2011 will drop dou atk to 2350 Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted June 9, 2011 Author Report Share Posted June 9, 2011 bump Link to comment Share on other sites More sharing options...
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