shadowserpent Posted June 6, 2011 Report Share Posted June 6, 2011 Well here is the full mage set, please help me with OCG I know I messed up. Just rate the cards I may add more just depending if these are good. As well if you need me to put a lore for one I will just ask :3 (Different picture same effect.) [IMG]http://i755.photobucket.com/albums/xx193/star_shine88/Fire.jpg[/IMG] [IMG]http://i755.photobucket.com/albums/xx193/star_shine88/thunder.jpg[/IMG] [IMG]http://i755.photobucket.com/albums/xx193/star_shine88/Earth.jpg[/IMG] [IMG]http://i755.photobucket.com/albums/xx193/star_shine88/Ice.jpg[/IMG] [IMG]http://i755.photobucket.com/albums/xx193/star_shine88/Light.jpg[/IMG] [IMG]http://i755.photobucket.com/albums/xx193/star_shine88/Shadow.jpg[/IMG] Lore: "1 "Mage" Tuner + 1 non Tuner" When this card is summoned you can summon 1 lvl 2 tuner from your graveyard and increase its attack by 1000. If this monster is targeted by an attack you can send the tuner you special summoned to the graveyard to negate the attack. Poof~ Link to comment Share on other sites More sharing options...
Lyfe. Posted June 6, 2011 Report Share Posted June 6, 2011 "Spellcaster" - Spellcaster-Type Search - add 1 "Mage" monster from your deck to your hand 1 "Mage" Tuner + 1 or more Non-tuner monsters special summon - Special Summon Etc. Names aren't too creative. 5/10 Link to comment Share on other sites More sharing options...
shadowserpent Posted June 6, 2011 Author Report Share Posted June 6, 2011 Thanks for the help, now if I'm not to lazy I'll fix that as for the names... your right not really creative... oh well that what you get for being lazy. Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted June 6, 2011 Report Share Posted June 6, 2011 I'd like to start by saying "Mage of Light" is Oped to hell......... Link to comment Share on other sites More sharing options...
shadowserpent Posted June 6, 2011 Author Report Share Posted June 6, 2011 Ahh, I understand o 3o as for the other cards? I'll try to make her unOP'ed Link to comment Share on other sites More sharing options...
Lyfe. Posted June 6, 2011 Report Share Posted June 6, 2011 [quote name='shadowserpent' timestamp='1307328913' post='5259645'] Thanks for the help, now if I'm not to lazy I'll fix that as for the names... your right not really creative... oh well that what you get for being lazy. [/quote] Not lazy, inexperienced. My first cards resemble closely to these. Now I think of effects that I can't even begin to word... Link to comment Share on other sites More sharing options...
shadowserpent Posted June 6, 2011 Author Report Share Posted June 6, 2011 Ahh well I am new to this I will try to get better. Anyway if mage of light is op'ed how could I fix him? Could I make you pay lifepoints to activate the effect or just think of a new effect all together? Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted June 6, 2011 Report Share Posted June 6, 2011 Earth Mage is to good, You can ram it into a stronger monster get out Mage of Light, then attack again, then during Main Phase 2 use it's effect to Get a Synchro monster. Combine thunder Mage and Shadows mages ability to get a level 5 synchro monster out. OCG is off though I don't really care about that. Most of the cards are just to good. Link to comment Share on other sites More sharing options...
shadowserpent Posted June 6, 2011 Author Report Share Posted June 6, 2011 Ok , now I see so I should lower my effects, that could be arranged thank you for your help I'll edit them later I must go to bed Link to comment Share on other sites More sharing options...
ragnarok1945 Posted June 6, 2011 Report Share Posted June 6, 2011 for Thunder mage, you mean it is ALSO treated as a Spellcaster-type Earth Mage's last effect is OPed. If you're going to bypass the summoning conditions, then it should only last on the field for 1 turn the same is true for Mage of Light 7/10 Link to comment Share on other sites More sharing options...
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