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My Newest works...


Manpole

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Just a few cards I made a month or so ago (or tweaked recently) that I like.

Look, enjoy, rate.
Any comments or criticism is welcomed and appreciated!

Edit: Each of the assassins have gone through a small change.

[img]http://img835.imageshack.us/img835/1494/135252m.jpg[/img]
Effect: Once per turn this card can move to an adjacent unoccupied Monster Card Zone. This card can attack your opponent directly if they do not control a monster in the same column as this card. Once per turn, if this card is selected as an attack target, negate the attack and move this card to an adjacent unoccupied Monster Card Zone.

[img]http://img862.imageshack.us/img862/5817/135252k.jpg[/img]
Effect: Once per turn this card can move to an adjacent unoccupied Monster Card Zone. This card can attack your opponent directly if they do not control a monster in the same column as this card. Up to twice per turn, when this monster is selected as an attack target, you may discard 1 card to negate the attack. You can tribute this card to Special Summon 1 "Assassin Lords" from your hand.

[img]http://img26.imageshack.us/img26/1417/135252g.jpg[/img]
Effect: Once per turn this card can move to an adjacent unoccupied Monster Card Zone. This card can attack your opponent directly if they do not control a monster in the same column as this card. If this card would be destroyed as a result of battle, you can negate its destruction by lowering this cards ATK by 400, damage calculation is applied normally. When this monsters ATK is 100 or lower, it is destroyed.

[img]http://img268.imageshack.us/img268/9722/135252.jpg[/img]

[img]http://img546.imageshack.us/img546/7823/135252n.jpg[/img]
Effect: When this card is successfully Summoned to the field, turn all monsters on your side of the field to defense position; excluding this card. This card gains 300 ATK for every defense position monster on the field. This card can attack 1 additional time for each defense positioned monster on your side of the field. If there is another ATK position monster on your side of the field, this cards effects are negated.

[img]http://img577.imageshack.us/img577/9704/135252l.jpg[/img]
Effect: This card gains effects based on the number of Dark monsters you control (other than this card). ● 1+: Your opponent cannot select this card as an attack target. ● 2+: This card gains 400 ATK and DEF for every other Dark monster you control. ● 3+: Other Dark monsters you control cannot be selected as targets from your opponents Spells and Traps. ● 4: All Dark monsters you control gain 500 ATK and DEF

Bump... Any input would be nice.
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I like the first couple cards. Cards relying on columns and such can be easy to cause your opponent to forfeit with, since there isn't anybody who doesn't rearrange their cards into a nicer look. For Swift Assasin you need to specify what moves when you negate the attack, and for Training Assasing I'd limit the effect to once or twice per turn. Lords could use an attack boost, as it's a 2 tribute monster, even if it can be SS by Training, only because it would be situational.

For Merciless Barbarian, I'd just put a "This card must attack if able" clause rather than a self destruct clause. Makes it a little more playable.

Samurai of the Temple seems pretty good. No suggestions.

Chaos Kid just seems situational, the protection is nice, but the other effects just seem a little too hard to get to. Maybe giving them a boost to reward you for if you get them off.
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For Swift Assassin, good catch. I didn't even notice that.

For Training Assassin, if I had to limit it, it would be twice per turn. But lets see how others feel before I change it at all.

As for Assassin Lords I was also thinking of increasing its attack, but thought that it couldn't be too high because of its ability to attack directly. If I changed it, I don't think I couldn go above 2400 unless I add a drawback. (I think I'll make its ATK 2300)

For Merciless Bounty, I think that him self destructing could actually be beneficial sense he requires an attack, if your opponent controls a stronger monster for example, would you rather lose life points and die, or just die? Mainly I put those effects with him because he is lvl 4 with 2000 ATK, and the only other lvl 4's with over 1900 ATK have negative effects in some way or another.

Chaos Kids 2nd and 4th effects were both increased by 100 before I edited it and reposted it in this thread, before people thought he was OP, I wasn't sure so I lessened his attack a bit.
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2400 sounds good for Assasin Lord actually. Even gives him an extra use of his effect.

For Barbarion, Gene Warped Warwolf is a Normal level 4 with 2000. It should be fine without a huge drawback.

Chaos Kid's 2nd effect is fine, it's just that it's hard to have a full field these days, let alone a full field of a single attribute.
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