tk4l Posted June 11, 2011 Report Share Posted June 11, 2011 Check them out. Comments and criticism would be appreciated. MORE ARE COMING. BE PATIENT, AND LOOK AT WHAT'S ALREADY THERE. TY [spoiler=Monsters] [spoiler=Sarah, Unwilling Channeler of the Warp] [img]http://img96.imageshack.us/img96/7342/288258v.jpg[/img] [spoiler=Lore] This card can be special summoned from anywhere when your life points become at least 2000 less than your opponents, ignoring summoning conditions. Otherwise, this card cannot be special summoned unless you have a "Warp Monolith" face up. When this card is special summoned, you may return a "Warp Monolith" card from anywhere to your hand, and gain 1000 life points. [/spoiler] [/spoiler] [spoiler=Mal'Rath, the Warp Titan] [img]http://img825.imageshack.us/img825/8124/288258i.jpg[/img] [spoiler=Lore] This card cannot be normal summoned or set. This card can only be special summoned from your hand when you have a "Warp Monolith" on the field, and you remove from play five "Warp" cards from your side of the field. When this monster destroys another monster in battle, this monster gains 200 ATK and you gain 600 life points. If this card is attacked while in defense mode, swap its ATK and DEF for the rest of the battle phase. [/spoiler] [/spoiler] [spoiler=Sarah Ascension-The Warp Titan] [img]http://img31.imageshack.us/img31/3991/288258.jpg[/img] [spoiler=Lore] This card cannot be normal summoned or set. This card can only be special summoned by removing from play one "Mal'Rath, the Warp Titan" and one "Sarah, Unwilling Channeler of the Warp" that you control. When this card is summoned, flip a coin. If heads, you gain 2000 life points. If tails, you lose 2000 life points. If this card attacks directly, it c [/spoiler] [/spoiler] [/spoiler] [spoiler=Spells] [spoiler=Warp Monolith] [img]http://img64.imageshack.us/img64/2025/288258z.jpg[/img] [spoiler=Lore] This card cannot be destroyed or removed from play unless it's controller has 2000 or less life points than you. When this card is face up on the field, during the draw phase, either player may draw from the bottom of their deck, their graveyard, or their removed from play cards. After either of these effects are used, instead of drawing normally, they miss their next draw phase. [/spoiler] [/spoiler] [/spoiler] Link to comment Share on other sites More sharing options...
ANBU Posted June 11, 2011 Report Share Posted June 11, 2011 seems interesting so far.. in monolith's effect does 'they' refer to either player or the owner of the card? (should be defined otherwise no-one knows?) mal'rath seems like an expensive possible tank/wall? and sarah = returning monlith to hand for 1000 then play monolith again to close the gap between LP to keep monolith on field? Link to comment Share on other sites More sharing options...
tk4l Posted June 11, 2011 Author Report Share Posted June 11, 2011 [quote name='ANBU' timestamp='1307762027' post='5273321'] seems interesting so far.. in monolith's effect does 'they' refer to either player or the owner of the card? (should be defined otherwise no-one knows?) mal'rath seems like an expensive possible tank/wall? and sarah = returning monlith to hand for 1000 then play monolith again to close the gap between LP to keep monolith on field? [/quote] The they is supposed to be both players, to keep it balanced. Yes, that is exactly what Sarah is supposed to do. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted June 11, 2011 Report Share Posted June 11, 2011 for Mal'Rathe, 200 LP gain is virtually nothing, you should make that gain bigger for Sarah the Warp Titan, it seems both the heads AND tails effect benefit you, the tails effect should be consequential to you instead 8/10 Link to comment Share on other sites More sharing options...
tk4l Posted June 11, 2011 Author Report Share Posted June 11, 2011 [quote name='ragnarok1945' timestamp='1307769960' post='5273510'] for Mal'Rathe, 200 LP gain is virtually nothing, you should make that gain bigger for Sarah the Warp Titan, it seems both the heads AND tails effect benefit you, the tails effect should be consequential to you instead 8/10 [/quote] I changed the tails to do 2000 points of damage to you. The strategy would be to summon her when you're ahead, just so the negative wouldn't damage you enough to remove Warp Monolith. Mal'Rath's life gain was increased to 600 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted June 11, 2011 Report Share Posted June 11, 2011 better then I can raise my rate to 8.9/10 now Link to comment Share on other sites More sharing options...
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