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Spirit tuner monster


Zen-Psi

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This the first card I made in a while. This will be part of series of cards to support and keep up-to-date spirit monster. Recently they have gain a few new cards in packs, but they still don't have any synchros or tuners, so I'm here to work on that and while I'm at it make a fusion for them too. But right now I have just this one tuner for them and I'm going to make monsters that to along with this effect and synchro summoning. Hope you like it and plz rate and give corrections and suggestions.

[center][img]http://img824.imageshack.us/img824/8961/206941.jpg[/img]
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[b]Lore:[/b]This card cannot be Special Summoned. While this card this face-up on the field, it is treated as a Tuner monster. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, banish 1 "spirit" monster from your Deck to banish one monster your opponent controls. If this card is used as a Synchro Material Monster for a "spirit" Synchro Monster, this card returns to the hand instead.
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"This card cannot be Special Summoned. While this card this face-up on the field[b],[/b] it is treated as a [b]T[/b]uner [s]monster[/s]. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this [b]card is[/b] Normal Summoned or flipped face-up, [s]remove from play[/s] [b]banish[/b] [s]1[/s] [b]one[/b] [s]card in a[/s] "spirit" monster from your [b]D[/b]eck to [s]remove from play[/s] [b]banish[/b] [b]one[/b] monster your opponent controls. If this card is used as a [b]S[/b]ynchro [b]M[/b]aterial [b]M[/b]onster for a "spirit" [b]S[/b]ynchro [b]M[/b]onster, this card returns to the hand instead."


Seems like a balanced effect overall. I like that it is also treated as a Tuner. I'm not sure about all the OCG, though.


7/10
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[quote name='Maha Guns' timestamp='1307840698' post='5275997']
[b]spirits not "spirit" monster but Spirit Monster.[/b]

It little bit OP since it can almost doin its effect which is banishing 1 monster opp control. Maybe change your banished Spirit Monster is from Graveyard or hand instead
[/quote]

This is what I thought it was. I thought he made some monster with the name "spirit" in it, so I just left it as-is. xD
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Technically, the OCG still isn't right, Future Paradise:

[quote]This card cannot be Special Summoned. While this card this face-up on the field: it is treated as a Tuner monster. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up: banish 1 Spirit monster from your Deck; banish 1 monster your opponent controls. If this card is used as a Synchro Material monster for a Spirit Synchro Monster: this card returns to the hand instead.[/quote]

Using Konami's new OCG rulings and fixing other OCG.

Anyway, pretty much OPed. The fact is that banishing any monster from your Deck is a petty cost and to be honest is beneficial. You get to mill your Deck and banishing these days is rather useful, especially with Frognarchs, FishTK and so much revival running about. And it pretty much recycles itself (in the case that you make a Spirit Synchro), for even more random banishing. Stats here don't matter either as you'll be Synchroing on the turn you Summon it.

Instead of from the Deck, banishing from your hand or Graveyard immediately makes it playable but still balanced.
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It's their new grammar along with 'banishing' and 'leaving the field'. A colon signifies the break between a condition/cost and the activation of an effect. The semi-colons represent the break between the activation of an effect and the resolution of an effect.
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