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Just some cards...


SuperSusanoo

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Well here are some cards I made some time ago
[img]http://img687.imageshack.us/img687/3946/161463.jpg[/img]
[b]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 5 Monster Cards with different Attributes from your Graveyard. This card's controller must pay 700 Life Points during each of his/her Standby Phases (this is not optional). This card isn't affected by the effects of Spell and Trap Cards. Once per turn, you can discard 1 card to destroy all Spell and Trap cards on the field. This card's ATK decreases by 400 for every Spell and Trap card destroyed until the End Phase. When this card is destroyed by battle, you can Special Summon 1 of the removed from play monsters you used to Special Summon this card.[/b]

[img]http://img638.imageshack.us/img638/3946/161463.jpg[/img]
[b]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 LIGHT monster in your Graveyard from play. When this card is Special Summoned, it is automatically placed in the Spell & Trap Card Zone and is treated as a Continuous Spell Card. Once per turn, by paying 500 Life Points and discarding 1 card, Special Summon 1 Level 4 or lower Dragon-Type monster from your Deck. Then, shuffle your Deck.[/b]

[img]http://img196.imageshack.us/img196/3946/161463.jpg[/img]

[img]http://img137.imageshack.us/img137/3946/161463.jpg[/img]
[b]This card can only be Special Summoned by Tributing 3 Fiend-Type Monsters. Once per turn, you can activate one of the following effects:
*Pay 600 Life Points. Select 1 Monster on the field (Excluding this monster) That card can attack your opponent directly this turn.
*Discard 3 cards. Destroy up to 2 Spell OR Trap Cards on the field.
* Send 2 cards from the top of your Deck to the Graveyard. This turn, all of your monsters gain 500 Attack Points.
When this card is destroyed by the effects of a LIGHT Monster, inflict 2000 Damage Points to your opponent's Life Points[/b]

I know i posted these before, but whatev
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Maia needs a little better defense, seems it will barely last long on the field

for the 1st card, the effect of "Once per turn, you can discard 1 card to destroy all Spell and Trap cards on the field" is OPed

this is exactly the reason why you can't have more than 1 Heavy Storm per deck

8/10
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