Bone Burner Posted June 14, 2011 Report Share Posted June 14, 2011 [img]http://img402.imageshack.us/img402/9693/391698r.jpg[/img] Link to comment Share on other sites More sharing options...
snyperfox2003 Posted June 15, 2011 Report Share Posted June 15, 2011 well heres a few things that could make this better: 1. 1 Tuner + 1 or more non-Tuner monsters all synchro monsters have to have a requirement as such. without that, it isnt considered a synchro. i dont know about exceed monsters but as for synchro its a must. 2. Zombie or Spirit-type im thinking zombie-type better. ghost isnt a real type and you will get grief for it. also it shouldnt be a gemini monster. 3. Effect: This card is unaffected by the effects of Spell or Trap Cards. Also, if this card is destroyed and sent to your Graveyard by your opponent's Effect monster's Effect, it is Special Summoned to your side of the field during your next Standby Phase in Defense Position. You can discard 1 monster from your Hand to the Graveyard to have this card gain DEF equal to the DEF of the discarded monster. 4. ATK/DEF kinda overpowered for a level 10. i think a decent ratio would be 2800/2000. Link to comment Share on other sites More sharing options...
Sk00ps Posted July 27, 2011 Report Share Posted July 27, 2011 Nice but what are the synchro material monsters 8.5/10 since there is no synchro material monsters listed Link to comment Share on other sites More sharing options...
poinl Posted July 29, 2011 Report Share Posted July 29, 2011 kinda overpowered for a level 10. i think a decent ratio would be 2800/2000. [/quote] i have to disagree the edgyption god cards are only level 10, i think the atk/ def is perfect unless you mean because its a synch. Link to comment Share on other sites More sharing options...
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