CamperCarl00 Posted June 17, 2011 Report Share Posted June 17, 2011 Don't complain how my terminology isn't exactly like the TCG, as long as it's understandable then there shouldn't be a problem. [spoiler=Scarmiglione][img]http://img4.imageshack.us/img4/6484/72180.jpg[/img][/spoiler] [spoiler=Cagnazzo][img]http://img27.imageshack.us/img27/6484/72180.jpg[/img][/spoiler] [spoiler=Barbariccia][img]http://img26.imageshack.us/img26/6484/72180.jpg[/img][/spoiler] [spoiler=Rubicante][img]http://img19.imageshack.us/img19/6484/72180.jpg[/img][/spoiler] [spoiler=The Four Fiends][img]http://img837.imageshack.us/img837/4461/72180f.jpg[/img][/spoiler] Link to comment Share on other sites More sharing options...
Fabiulu Posted June 17, 2011 Report Share Posted June 17, 2011 Nice cards dude but I think that [font="Arial"][size="2"][b]Cagnazzo [/b]is too much OP and [b]The Four Fiends[/b] needs a buff on the Life Points to pay [/size][/font][img]http://public.yugiohcardmaker.net/public/style_emoticons/default/wink.gif[/img] Link to comment Share on other sites More sharing options...
CamperCarl00 Posted June 18, 2011 Author Report Share Posted June 18, 2011 I changed "The Four Fiends" from 1000 life points to 2000 life points. It still requires all 4 fiends to be in the graveyard and causes them to be placed out of play should the magic card be destroyed, so it should be as balanced as possible. I changed the "loss of 1000 life points" effect on Cagnazzo to only occur when the Attacking monster fails to destroy Cagnazzo by battle. Should be more balanced now since there'd be few occasions when an opponent's monster would attack Cagnazzo and fail to kill it. Cagnazzo's "face-down destruction" effect goes unchanged though regardless of whether or not the attacking card was able to destroy him. Link to comment Share on other sites More sharing options...
FF Fan Posted June 18, 2011 Report Share Posted June 18, 2011 Rubicante definitely sounds OP. Bring him out when you have like 1000 Life Points and you get a 2nd chance. You get to do it again with Full-Life or the Four Fiends card. With the Four Fiends card you're basically paying nothing to Summon them considering Rubicante resets your LP when he's summoned. Link to comment Share on other sites More sharing options...
CamperCarl00 Posted June 18, 2011 Author Report Share Posted June 18, 2011 [quote name='FF Fan' timestamp='1308363006' post='5291458'] Rubicante definitely sounds OP. Bring him out when you have like 1000 Life Points and you get a 2nd chance. You get to do it again with Full-Life or the Four Fiends card. With the Four Fiends card you're basically paying nothing to Summon them considering Rubicante resets your LP when he's summoned. [/quote] Changed the effect to only happen when normal summoned in order to bypass the special summon by "The Four Fiends." It's an effect that is unbiased and resets your opponent's life points too, so yes, it can help you but it also can potentially be more beneficial to your opponent. Since you now need to have two tributes on the field to summon him and gain that effect, it's very unlikely that someone with really low life points and isn't already turning around the match could summon him. It's also an effect that's very trademark to Rubicante and his personality since he heals you to full hp/mp before you fight him. I also lowered his ATK from 3500 to 3200 to make him a little more balanced. Link to comment Share on other sites More sharing options...
poopybuttoxes Posted June 18, 2011 Report Share Posted June 18, 2011 Cagnazzo is still OPed. Any monster that attacks it face down is destroyed and takes the difference of 2000 def and its attack, and they take life points. Maybe if the def was like 1000 it would be ok, because it would destroy the monster attacking and they take 1000 damage, but you probably will lose your card. Equal card advantage. Not telling you to do that or anything. Its just kinda really good. I know theres marshmellon and that card has the same kind of effect, but marshmellon doesnt mess with card advantage. Also that fire one. The 8000 life points thing is a little crazy. I know its a two sac, but it also has that trap card effect. Such a drastic change in life points is a little crazy. I like the creativity though. I can see it working, but right now i dont know. I like the set. I like the idea. Final Fantasy is cool (its FF right? haha). 6.5/10 Link to comment Share on other sites More sharing options...
CamperCarl00 Posted June 18, 2011 Author Report Share Posted June 18, 2011 [quote name='poopybuttoxes' timestamp='1308387929' post='5291979'] Cagnazzo is still OPed. Any monster that attacks it face down is destroyed and takes the difference of 2000 def and its attack, and they take life points. Maybe if the def was like 1000 it would be ok, because it would destroy the monster attacking and they take 1000 damage, but you probably will lose your card. Equal card advantage. Not telling you to do that or anything. Its just kinda really good. I know theres marshmellon and that card has the same kind of effect, but marshmellon doesnt mess with card advantage. Also that fire one. The 8000 life points thing is a little crazy. I know its a two sac, but it also has that trap card effect. Such a drastic change in life points is a little crazy. I like the creativity though. I can see it working, but right now i dont know. I like the set. I like the idea. Final Fantasy is cool (its FF right? haha). 6.5/10 [/quote] Rubicante's effect, like I've said before, mimics how he fights in Final Fantasy, and his trap card effect requires you to discard a card. It's really quite balanced when you notice that, unless you just love trap cards, you probably only have ~10 in your deck (assuming you run a 50 card deck). It's really a far from crazy idea, since there is more benefit to summoning him than just the 8000 reset effect (meaning you could rightfully summon him even when you're winning, which would give your opponent a second chance, he'd never get summoned if the only effect he had was the 8000 reset). You brought up a good point with Cagnazzo, so I'll reduce the 1000 life point loss to 500, but he still destroys the monster that attacks him while he's face-down (an effect that simulates the battle with him in Final Fantasy). The problem with your idea for him though is that he'd be useless with only 1000 DEF since nothing would activate. First, he has to be attacked face-down for his monster destruction effect to work, and then he has to be unsuccessfully destroyed for the life reduction effect. It's an effect that's in the TCG all the time, I've just worked it into a card that's Slate Warrior type quality. Link to comment Share on other sites More sharing options...
FF Fan Posted June 18, 2011 Report Share Posted June 18, 2011 Well that wasn't exactly how he fought it was more like a game mechanic that gave a bit more ease to the player. When you first meet him you're in a tough dungeon and don't have a clue when he pops up. I'd been mad as hell if I was low on health and had to fight him. I recall hearing that the American PS version was made easier and that might've been one of the changes. If you want to keep the giving the fair chance thing you could have him destroy any of your cards that are affecting your opponent's monsters. Link to comment Share on other sites More sharing options...
CamperCarl00 Posted June 18, 2011 Author Report Share Posted June 18, 2011 [quote name='FF Fan' timestamp='1308406169' post='5292334'] Well that wasn't exactly how he fought it was more like a game mechanic that gave a bit more ease to the player. When you first meet him you're in a tough dungeon and don't have a clue when he pops up. I'd been mad as hell if I was low on health and had to fight him. I recall hearing that the American PS version was made easier and that might've been one of the changes. If you want to keep the giving the fair chance thing you could have him destroy any of your cards that are affecting your opponent's monsters. [/quote] Except he heals you before fighting you in FFIV, I wanted to simulate his "healing" ability and how he uses it before fighting, if I took that advice then he would no longer have that tie in with the lore of Rubicante. Link to comment Share on other sites More sharing options...
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