Scar-H-2.76 Posted June 18, 2011 Report Share Posted June 18, 2011 [img]http://img219.imageshack.us/img219/632/351858.jpg[/img] , [img]http://img39.imageshack.us/img39/632/351858.jpg[/img] , [img]http://img828.imageshack.us/img828/632/351858.jpg[/img] , [img]http://img228.imageshack.us/img228/632/351858.jpg[/img] , [img]http://img840.imageshack.us/img840/632/351858.jpg[/img] , [img]http://img109.imageshack.us/img109/632/351858.jpg[/img] Well give me your ideas. I think i did good. Give me suggestions. Please don't steal my ideas and say that YOU created them first! That makes me feel like a free loader. I don't like people stealing my ideas and calling me a free loader and saying it was theirs first. Link to comment Share on other sites More sharing options...
The Maniac Posted June 18, 2011 Report Share Posted June 18, 2011 The OCG of your set haves some gramatical mistakes. As the lore of the Angry Cat, "All your monsters of your opponents side of the field lose x100 attack points their own level"; you must change "lose" for decrease and "attack points" for ATK. I don't understand the last words, I see for this point you could change to "Decrease the ATK of your opponent's monsters that are on the field by 100 points for each Level they have". About Angry Boss, the increasing of DEF is very lower. Your changing to Defense position is a good point, but you never said when the effect of increasing ATK of Angry cards is activated. But there is only a question, who makes special the Angry-Type Monsters? Change attack and defense for ATK and DEF and gain for increase. You must correct some mistakes. And make better your effects, this are not very interesting and it could not make a great work in duels. Link to comment Share on other sites More sharing options...
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