Minzy Posted June 19, 2011 Report Share Posted June 19, 2011 OK! So I made these cards at like 3AM, so I was half out of it XD. I'm pretty sure they're all severely OPed. In addition, I'm using the old OCG, since I still haven't learned the new one yet O.o Feel free to critique them however you want [img]http://img822.imageshack.us/img822/5253/96018.jpg[/img] [color="#0000FF"]Effect: When this card is Normal Summoned, place 1 "Enchantment" counter on this card. Each time a monster is summoned to either side of the field, place 1 "Enchantment" counter on this card. This card gains 200 ATK and DEF for each "Enchantment" token on it. If this card would be destroyed by battle, you can reomve 1 "Enchantment" counter from it to prevent it. During your end phase, if there are 3 or more "Enchantment" tokens on this card, you can send it to the graveyard to Special Summon 1 "Noona: Enchantment EX" from your deck or hand.[/color] [img]http://img97.imageshack.us/img97/5253/96018.jpg[/img] [color="#0000FF"]Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Noona: Enchantment". During each players draw phase, add 2 "Enchantment" counter to this card, max 6. This card gains 400 ATK and DEF for each "Enchantment" counter on it. If this card would be destroyed by battle, you can remove 1 "Enchantment" counter from this card to negate the attack. Once per turn, you can remove 1 "Enchantment" counter to destroy 1 set Spell or Trap card on the field. When this card has 6 "Enchantment" counters on it, you can send it to the graveyard to Special Summon "Noona: Enchantment EX20" from your hand or deck.[/color] [img]http://img228.imageshack.us/img228/5253/96018.jpg[/img] [color="#0000FF"]Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect o "Noona: Enchantment EX". During each Standby Phase, place 1 "Enchantment" counter on this card, max 5. For each "Enchantment" counter on this card, increase its ATK and DEF by 1000.When this card has 5 "Enchantment" counters on it, destroy all cards on the field, excluding this card. When this effect is applied, this card will have 2 "Enchantment" counters on it. No more counters may be added after this effect is applied.[/color] Link to comment Share on other sites More sharing options...
おジャマ・キング Posted June 19, 2011 Report Share Posted June 19, 2011 I don't think this is OPed, just a few quick changes. Change Noona: Enchantment's lore to [quote]When this card is Normal Summoned, place 1 "Enchantment" counter on this card. Each time a monster is summoned to either side of the field, place 1 "Enchantment" counter on this card. This card gains 200 ATK and DEF for each "Enchantment" token on it. If this card would be destroyed by battle, you can reomve 1 "Enchantment" counter from it to prevent [s]it[/s] [b]this card from being destroyed[/b]. During your end phase, if there are 3 or more "Enchantment" tokens on this card, you can send it to the graveyard to Special Summon 1 "Noona: Enchantment EX" from your deck or hand.[/quote] Change Noona: Enchantment EX's lore to [quote]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Noona: Enchantment". During each players draw phase, add 2 "Enchantment" counter to this card[s], max 6[/s]. [b]If this card has 7 or more "Enchantment" counters on it, remove "Enchantment" counters until this card has only 6 "Enchantment" counters on it.[/b] This card gains 400 ATK and DEF for each "Enchantment" counter on it. If this card would be destroyed by battle, you can remove 1 "Enchantment" counter from this card to negate the attack. Once per turn, you can remove 1 "Enchantment" counter to destroy 1 set Spell or Trap card on the field. When this card has 6 "Enchantment" counters on it, you can send it to the graveyard to Special Summon "Noona: Enchantment EX20" from your hand or deck.[/quote] Change Noona: Enchantment EX20's lore to [quote]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect o "Noona: Enchantment EX". During each Standby Phase, place 1 "Enchantment" counter on this card[s], max 5[/s]. [b]If this card has 6 or more "Enchantment" counters on it, remove "Enchantment" counters from this card until it has only 2 "Enchantment" counters.[/b] For each "Enchantment" counter on this card, increase its ATK and DEF by 1000.When this card has 5 "Enchantment" counters on it, [b]remove 3 "Enchantment" counters from this card and[/b] destroy all cards on the field, excluding this card. [s]When this effect is applied, this card will have 2 "Enchantment" counters on it. No more counters may be added after this effect is applied.[/s] [b]After this effect has been activated, if this card has 3 or more "Enchantment" counters on it, remove "Enchantment" counters from this card until it has only 2 "Enchantment" counters.[/b][/quote] Change the ATK and DEF from ? to 0, ? is only for when the ATK/DEF stays the same after it is determined. 7.75/10 Link to comment Share on other sites More sharing options...
Minzy Posted June 19, 2011 Author Report Share Posted June 19, 2011 Thanks for the feedback Link to comment Share on other sites More sharing options...
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