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Noona: Enchantment Set


Minzy

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OK! So I made these cards at like 3AM, so I was half out of it XD. I'm pretty sure they're all severely OPed. In addition, I'm using the old OCG, since I still haven't learned the new one yet O.o Feel free to critique them however you want :D


[img]http://img822.imageshack.us/img822/5253/96018.jpg[/img]
[color="#0000FF"]Effect: When this card is Normal Summoned, place 1 "Enchantment" counter on this card. Each time a monster is summoned to either side of the field, place 1 "Enchantment" counter on this card. This card gains 200 ATK and DEF for each "Enchantment" token on it. If this card would be destroyed by battle, you can reomve 1 "Enchantment" counter from it to prevent it. During your end phase, if there are 3 or more "Enchantment" tokens on this card, you can send it to the graveyard to Special Summon 1 "Noona: Enchantment EX" from your deck or hand.[/color]


[img]http://img97.imageshack.us/img97/5253/96018.jpg[/img]
[color="#0000FF"]Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Noona: Enchantment". During each players draw phase, add 2 "Enchantment" counter to this card, max 6. This card gains 400 ATK and DEF for each "Enchantment" counter on it. If this card would be destroyed by battle, you can remove 1 "Enchantment" counter from this card to negate the attack. Once per turn, you can remove 1 "Enchantment" counter to destroy 1 set Spell or Trap card on the field. When this card has 6 "Enchantment" counters on it, you can send it to the graveyard to Special Summon "Noona: Enchantment EX20" from your hand or deck.[/color]


[img]http://img228.imageshack.us/img228/5253/96018.jpg[/img]
[color="#0000FF"]Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect o "Noona: Enchantment EX". During each Standby Phase, place 1 "Enchantment" counter on this card, max 5. For each "Enchantment" counter on this card, increase its ATK and DEF by 1000.When this card has 5 "Enchantment" counters on it, destroy all cards on the field, excluding this card. When this effect is applied, this card will have 2 "Enchantment" counters on it. No more counters may be added after this effect is applied.[/color]

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I don't think this is OPed, just a few quick changes.

Change Noona: Enchantment's lore to [quote]When this card is Normal Summoned, place 1 "Enchantment" counter on this card. Each time a monster is summoned to either side of the field, place 1 "Enchantment" counter on this card. This card gains 200 ATK and DEF for each "Enchantment" token on it. If this card would be destroyed by battle, you can reomve 1 "Enchantment" counter from it to prevent [s]it[/s] [b]this card from being destroyed[/b]. During your end phase, if there are 3 or more "Enchantment" tokens on this card, you can send it to the graveyard to Special Summon 1 "Noona: Enchantment EX" from your deck or hand.[/quote]

Change Noona: Enchantment EX's lore to [quote]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Noona: Enchantment". During each players draw phase, add 2 "Enchantment" counter to this card[s], max 6[/s]. [b]If this card has 7 or more "Enchantment" counters on it, remove "Enchantment" counters until this card has only 6 "Enchantment" counters on it.[/b] This card gains 400 ATK and DEF for each "Enchantment" counter on it. If this card would be destroyed by battle, you can remove 1 "Enchantment" counter from this card to negate the attack. Once per turn, you can remove 1 "Enchantment" counter to destroy 1 set Spell or Trap card on the field. When this card has 6 "Enchantment" counters on it, you can send it to the graveyard to Special Summon "Noona: Enchantment EX20" from your hand or deck.[/quote]


Change Noona: Enchantment EX20's lore to [quote]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect o "Noona: Enchantment EX". During each Standby Phase, place 1 "Enchantment" counter on this card[s], max 5[/s]. [b]If this card has 6 or more "Enchantment" counters on it, remove "Enchantment" counters from this card until it has only 2 "Enchantment" counters.[/b] For each "Enchantment" counter on this card, increase its ATK and DEF by 1000.When this card has 5 "Enchantment" counters on it, [b]remove 3 "Enchantment" counters from this card and[/b] destroy all cards on the field, excluding this card. [s]When this effect is applied, this card will have 2 "Enchantment" counters on it. No more counters may be added after this effect is applied.[/s] [b]After this effect has been activated, if this card has 3 or more "Enchantment" counters on it, remove "Enchantment" counters from this card until it has only 2 "Enchantment" counters.[/b][/quote]

Change the ATK and DEF from ? to 0, ? is only for when the ATK/DEF stays the same after it is determined.

7.75/10
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