BlackWindDragon Posted June 21, 2011 Report Share Posted June 21, 2011 [spoiler=Cathedral of the Angels][img]http://img231.imageshack.us/img231/3519/183374.jpg[/img] Lore:While this card is face-up on the field, it is treated as "Sanctuary of the Sky." When a LIGHT monster you control is selected as an attack target, you can discard 1 card to place 1 counter on this card to negate the ATK. When this card is removed from the field, inflict damage to each player for the number of counters on it x300[/spoiler] [spoiler=Planet based Agents] [spoiler=Agent of Freeze - Pluto][img]http://img607.imageshack.us/img607/3519/183374.jpg[/img] Lore:If your opponents monster declares a Direct attack, you can reveal this card in your hand to negate the attack and Special Summon this card. If "Sanctuary of the Sky is on the field when this card is Summoned, you can return 1 monster your opponent controls to the owners hand.[/spoiler] [spoiler=Agent of Heaven - Sycorax][img]http://img683.imageshack.us/img683/3519/183374.jpg[/img] Lore:You can discard this card to the Graveyard to add 1 "Cathedral of the Angels" from your Deck to your hand. If this card is on the field but "Sanctuary of the Sky" is not on the field, destroy this card.[/spoiler] [spoiler=Agent of the End - Uranus][img]http://img30.imageshack.us/img30/3519/183374.jpg[/img] Lore: 1 tuner + 1 or more non-tuner "Agent" monster(s) This card gains 500 ATK for each "Agent" monster of a different name in your Graveyard. Once per turn, if a card effect that targets a LIGHT monster you control activates, you can send 1 "Agent" monster from your hand or Deck to the Graveyard to negate the effect and destroy the selected card. If "Sanctuary of the Sky" is on the field, once per turn, you can remove 1 monster in your opponents Graveyard from play.[/spoiler] [spoiler=Agent of Reach - Neptune][img]http://img641.imageshack.us/img641/3519/183374.jpg[/img] Lore:When this card is Normal Summoned you can add 1 level 3 or lower "Agent" monster from your Deck to your hand. If "Sanctuary in the Sky is on the field, add 2 Level 3 or lower "Agent" monsters from your Deck to your hand instead.[/spoiler][/spoiler] [spoiler=Moon based Agents] [spoiler=Agent of Life - Triton][img]http://img42.imageshack.us/img42/1236/183374r.jpg[/img] Lore:This card cannot be Special Summoned except by the effect of an "Agent" monster. If this card is Summoned while "Sanctuary of the Sky" is on the field, once per turn, you can select 1 LIGHT monster you control and gain Life Points equal to the monsters Level x400[/spoiler] [spoiler=Agent of Rebirth - Galatea][img]http://img221.imageshack.us/img221/3519/183374.jpg[/img] Lore: Once per turn, you can send 1 card from your hand to the Graveyard in order to Special Summon 1 "Agent" monster from your Graveyard. If "Sanctuary of the Sky" is on face-up on the field, you can Special Summon 1 LIGHT Fairy-type monster from your Graveyard.[/spoiler] [spoiler=Agent of the Cosmos - Oblivia][img]http://img864.imageshack.us/img864/9554/183374h.jpg[/img] Lore: 1 Fairy-type tuner + 1 non-tuner "Agent" monster Once per turn, you can remove up to 2 LIGHT Fairy-type monsters in your Graveyard from play and destroy attack position monsters your opponent controls equal to the number of monsters destroyed by this effect. This monster cannot declare an attack the turn this effect is activated. If "Sanctuary of the Sky" is on the field, increase your Life Points by 400 for each card destroyed by this cards effect.[/spoiler] [spoiler=Agent of the Future - Ananke][img]http://img692.imageshack.us/img692/1907/183374a.jpg[/img] Lore:When this card is Summoned, you can select 1 level 4 or lower LIGHT monster in your Deck and remove it from play and Special Summon it during the End Phase of your opponents turn. If "Sanctuary of the Sky" is on the field, you can Special Summon the removed monster during the End Phase of the turn this card is Summoned.[/spoiler] [spoiler=Agent of the Red Scythe - Umbriel][img]http://img708.imageshack.us/img708/3519/183374.jpg[/img] Lore: Once per turn, if this card is face-up on the Field, you can Special Summon 1 LIGHT Fairy-Type monster from your hand. If "Sanctuary of the Sky" is on the field when this card is selected as an attack Target, you can half the ATK of another Fairy-Type monster you control and have this card gain ATK equal to half the selected monsters original ATK until the end of the Damage Step[/spoiler] [spoiler= Agent of Strike - Albiorix][img]http://img823.imageshack.us/img823/855/183374w.jpg[/img] Lore:Once per turn, during the Battle Phase, you can return 1 LIGHT Fairy-type monster you control to its owner's hand to give this card an extra attack this turn. If "Sanctuary of the Sky" is on the field, increase the ATK of this card by 400 during the Damage Step only[/spoiler] [spoiler=Agent of Blastfield - Tarvos][img]http://img802.imageshack.us/img802/3519/183374.jpg[/img] Lore: Once per turn, you can discard 1 LIGHT Fairy-type monster from your hand in and inflict 500 damage to your opponent. If "The Sanctuary in the Sky" is on the field, you can activate this effect twice per turn[/spoiler] [spoiler=Agent of Calling - Telesto][img]http://img11.imageshack.us/img11/1839/183374t.jpg[/img] Lore:When this card is Summoned, you can add 1 "Mystical Shine Ball" from your Deck to your hand. If "The Sanctuary in the Sky is on the field, you can add 1 "Master Enceladus" to your hand instead.[/spoiler] [spoiler=Agent of Harmonics - Namaka][img]http://img685.imageshack.us/img685/9582/183374j.jpg[/img] Lore: When this card is Summoned, it is changed to DEF position. The Position of this card cannot be Switched except by card effect. While "The Sanctuary in the Sky" is face-up on the field, once per turn, while this card is in DEF mode, you can change this target of your opponents attack to this card.[/spoiler] [spoiler=Agent of Revealing - Trinculo][img]http://img11.imageshack.us/img11/42/183374mn.jpg[/img] Lore:Once per turn, you can declare 1 type of card (Spell, Trap, or Monster) and reveal the top card of your opponents Deck If the revealed card is the same as the declared type, you can place it on the bottom of the Deck. If "The Sanctuary in the Sky" is on the field, you can send the revealed card to the Graveyard instead.[/spoiler] [spoiler=Agent of Shine Hall - Setebos][img]http://img196.imageshack.us/img196/3519/183374.jpg[/img] Lore: When a face-up "Mystical Shine Ball" you control is removed from the field (except by your own card effect) you can remove it from play to Special Summon this card. When "The Sanctuary in the Sky" is on the field, you can return 1 "Mystical Shine Ball" to your Deck instead of removing it from play.[/spoiler] [spoiler=Lady of Shining - Angel Agent Cressidia][img]http://img200.imageshack.us/img200/3058/183374l.jpg[/img] Lore: 1 LIGHT tuner monster + 1 LIGHT non-tuner Fairy-type monster Once per turn, while "The Sanctuary in the Sky is face-up on the field, you can remove 1 LIGHT Fairy-type monster in your Graveyard from play to have this card gain attack equal to half the ATK of the removed monster[/spoiler][/spoiler] [spoiler=Master and Mistress Monsters] [spoiler=Master Enceladus][img]http://img200.imageshack.us/img200/3519/183374.jpg[/img] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 9 "Agent" monsters in your Graveyard from play. Once per turn, you can remove 1 LIGHT Fairy-type monster in your Graveyard from play to destroy each monster your opponent controls. If Sanctuary of the Sky is on the field, you can destroy every card your opponent controls. This card cannot attack the turn this effect is activated[/spoiler] [spoiler=Master Siarnaq][img]http://img8.imageshack.us/img8/3519/183374.jpg[/img] Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned except by sending 1 "Sanctuary of the Sky" you control to the Graveyard. While this card is face-up on the field, it is treated as "Sanctuary in the Sky". This card cannot attack you opponent directly. This card gains an extra attack for each LIGHT Fairy-Type monster you control (except this card). When this card is removed from the field, you can add 1 "Cathedral of the Angels" from your Deck or Graveyard.[/spoiler] [spoiler=Mistress Callisto][img]http://img827.imageshack.us/img827/855/183374w.jpg[/img] Lore: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 3 LIGHT Fairy-Type monsters in your Graveyard from play. Once per turn, you can remove 1 LIGHT Fairy-type monster in your hand or Graveyard from play in order to Negate the activation of your opponents Spell or Trap card and destroy it. If "The Sanctuary in the Sky" is face-up on the field, Once per turn, you can return 1 of your removed from play LIGHT Fairy-type monsters[/spoiler][/spoiler] [spoiler=Mythic Shine Ball Support] [spoiler=Shine Ball's Wings][img]http://img684.imageshack.us/img684/9008/183374u.jpg[/img] Lore: Activate only when a face-up "Mystical Shine Ball" you control is selected as an attack target. Tribute 1 "Mystical Shine Ball" you control and Special Summon 1 LIGHT Fairy-type monster from you hand whose level is twice the level of the tributed monster.[/spoiler] [spoiler=Tempest Shine Ball][img]http://img835.imageshack.us/img835/9008/183374u.jpg[/img] Lore: This cards name is treated as "Mystical Shine Ball" while its in your hand, on the Field, or in your Graveyard. You can remove 1 "Mystical Shine Ball" in your Graveyard from play to destroy 1 Spell or Trap card your opponent controls.[/spoiler] [spoiler=Winged Shine Ball][img]http://img836.imageshack.us/img836/3058/183374l.jpg[/img] Lore: This cards name is treated as "Mystical Shine Ball" while its in your hand, on the Field, or in your Graveyard[/spoiler][/spoiler] [spoiler=Other Support Cards] [spoiler=March of the Celestial][img]http://img807.imageshack.us/img807/3519/183374.jpg[/img] Lore: Activate only when you control no monsters and there are 5 or more "Agent" monsters in your Graveyard. Pay 1000 Life Points and Special Summon as many "Agent" monsters as possible to your side of the field. During the End Phase of the turn this card was activated, remove from play all monsters Special Summoned by this effect.[/spoiler] [spoiler=Twins of Heaven - Agent Gem-N-I][img]http://img805.imageshack.us/img805/3519/183374.jpg[/img] Lore: This card is also treated as a DARK monster. Once per turn, you can discard 2 cards from your hand to change the Attribute of 2 monsters you control to either DARK or LIGHT. If "Sanctuary of the Sky" is on the field, monsters with the same attribute as this card are not effected by your opponents Spell or Trap cards.[/spoiler][/spoiler] All Image credit goes to JazinKay and MaxWindy Link to comment Share on other sites More sharing options...
Love of Ghibli Posted June 21, 2011 Report Share Posted June 21, 2011 Wow I love agents and all fairy archetypes so I was looking forward to this. Having said that about a good half of these cards are broken and overpowered. An 1800 searcher that can special summon also, immune to spells and traps, destroy all creatures then gain life, I mean you could just have one of these random fairies attack and just have all these other ones protect it. Its pretty scary actually. I think the best card is the field Sanctuary in the Sky just needed one more effect by itself to make it a good field card. So that was refreshing. Curious and this is just for my knowledge outside of Pluto, Uranus, Neptune, Chronoa, and maybe Cosmos how are the other ones planet related? Link to comment Share on other sites More sharing options...
BlackWindDragon Posted June 21, 2011 Author Report Share Posted June 21, 2011 [quote name='Beginning446' timestamp='1308668155' post='5300311'] Wow I love agents and all fairy archetypes so I was looking forward to this. Having said that about a good half of these cards are broken and overpowered. An 1800 searcher that can special summon also, immune to spells and traps, destroy all creatures then gain life, I mean you could just have one of these random fairies attack and just have all these other ones protect it. Its pretty scary actually. I think the best card is the field Sanctuary in the Sky just needed one more effect by itself to make it a good field card. So that was refreshing. Curious and this is just for my knowledge outside of Pluto, Uranus, Neptune, Chronoa, and maybe Cosmos how are the other ones planet related? [/quote] Alot of them are just made up names that have nothing to do with planets (yeah, i know, how un agent-y), with the exception of Gem-N-I which is mainly a play of of "Gemini". and while they seem a bit overpowered with the total effects, a good portion of them, the Special summoning, the card destruction, all those things are like secondary effects that only can be activated while sanctuary of the sky is on the field, which is in fact, very agent like Link to comment Share on other sites More sharing options...
Love of Ghibli Posted June 21, 2011 Report Share Posted June 21, 2011 [quote name='BlackWindDragon' timestamp='1308670477' post='5300394'] Alot of them are just made up names that have nothing to do with planets (yeah, i know, how un agent-y), with the exception of Gem-N-I which is mainly a play of of "Gemini". and while they seem a bit overpowered with the total effects, a good portion of them, the Special summoning, the card destruction, all those things are like secondary effects that only can be activated while sanctuary of the sky is on the field, which is in fact, very agent like [/quote] that may be agent like but never have not have sanctuary lol because your field also counts as sanctuary so with Earth, Uranus, and the agent field searcher there will always be sanctuary on the field. I mean Fairies need support but do they need that much help? lol I would suggest just changing them to the names of moons for all the planets that way they could be a sub-archetype of agents. Link to comment Share on other sites More sharing options...
BlackWindDragon Posted June 22, 2011 Author Report Share Posted June 22, 2011 [quote name='Beginning446' timestamp='1308671502' post='5300423'] that may be agent like but never have not have sanctuary lol because your field also counts as sanctuary so with Earth, Uranus, and the agent field searcher there will always be sanctuary on the field. I mean Fairies need support but do they need that much help? lol I would suggest just changing them to the names of moons for all the planets that way they could be a sub-archetype of agents. [/quote] Well it took some doing, but there have been a ton of name changes for everything that wasnt already a planet, Chronoa, Gem-N-I, or Oblivia (sorry, but the word cosmos hooked with a play of the word Oblivion=Comsic Oblivion, not giving that one up) Also Neptune, Oblivia, and others have had there effects seriously tweaked and for a final edit: with the potential in his power, Uranus as been upgraded from a level 6 to a level 8 Link to comment Share on other sites More sharing options...
MibeR Posted June 22, 2011 Report Share Posted June 22, 2011 the field negating any attack is OPed. 800 per counter make it better. 300-400 is enough Link to comment Share on other sites More sharing options...
BlackWindDragon Posted June 22, 2011 Author Report Share Posted June 22, 2011 thanks to the folk who have given me feedback on this set, trying to do a few more and even make new Spell and Traps to support it now Link to comment Share on other sites More sharing options...
BlackWindDragon Posted June 23, 2011 Author Report Share Posted June 23, 2011 bump Link to comment Share on other sites More sharing options...
BlackWindDragon Posted June 23, 2011 Author Report Share Posted June 23, 2011 more cards to come soon, now if only i could get more comments Link to comment Share on other sites More sharing options...
BlackWindDragon Posted June 25, 2011 Author Report Share Posted June 25, 2011 all my updates have been completed Link to comment Share on other sites More sharing options...
The Omega Magician Posted June 25, 2011 Report Share Posted June 25, 2011 Pretty sweet cards and they're really awesome to me now considering i finally got Lost Sanctuary. And may i suggest that for the moon based agents you make one named Luna Link to comment Share on other sites More sharing options...
Phœnīcius Infīnius VII Posted June 25, 2011 Report Share Posted June 25, 2011 Great work I love them all! Link to comment Share on other sites More sharing options...
BlackWindDragon Posted June 25, 2011 Author Report Share Posted June 25, 2011 [quote name='The Omega Magician' timestamp='1308977826' post='5308995'] Pretty sweet cards and they're really awesome to me now considering i finally got Lost Sanctuary. And may i suggest that for the moon based agents you make one named Luna [/quote] The only problem with naming one luna is that it mainly wouldnt fit as a name. All the original Agents are named after the Planets. Master Hyperion gets his name from the moon by the same name, and so does every card in the moon series. the names are all names of moons of different planets, so thusly, no luna Link to comment Share on other sites More sharing options...
BlackWindDragon Posted June 26, 2011 Author Report Share Posted June 26, 2011 any other fairy lovers want to comment around here? Link to comment Share on other sites More sharing options...
The Omega Magician Posted June 26, 2011 Report Share Posted June 26, 2011 [quote name='BlackWindDragon' timestamp='1308986268' post='5309175'] The only problem with naming one luna is that it mainly wouldnt fit as a name. All the original Agents are named after the Planets. Master Hyperion gets his name from the moon by the same name, and so does every card in the moon series. the names are all names of moons of different planets, so thusly, no luna [/quote] How does Hyperion ge its name from the moon he's supposed to resemble the sun? (Not trying to be mean just asking) Link to comment Share on other sites More sharing options...
BlackWindDragon Posted June 26, 2011 Author Report Share Posted June 26, 2011 [quote name='The Omega Magician' timestamp='1309062979' post='5311302'] How does Hyperion ge its name from the moon he's supposed to resemble the sun? (Not trying to be mean just asking) [/quote] you can say sun, but research also shows that the name Hyperion is also given to the 7th moon of Saturn Link to comment Share on other sites More sharing options...
The Omega Magician Posted June 27, 2011 Report Share Posted June 27, 2011 Oh. Cool thanks i didn't know that. Link to comment Share on other sites More sharing options...
BlackWindDragon Posted June 28, 2011 Author Report Share Posted June 28, 2011 nor did i, until i did the research Link to comment Share on other sites More sharing options...
Love of Ghibli Posted June 28, 2011 Report Share Posted June 28, 2011 Hyperion is the greek titan of light and father of the sun and that is what the actually yugioh card is supposed to represent.Okay so I like that the new moon cards since I last saw them are no where near the level of brokenness of the originals. Having said that they are on the opposite spectrum would never use calling for anything. Though I like attempt to give the shining support I don't think they need it. They are synchro bait and fairy bullets for Hyperion. Still didn't fix Oblivia's effect. I do love the two new bosses (mainly because I never liked Encaldeus) just for callisto you never say where to return the "banished monster two" your hand or the graveyard. Yeah if I were to make a deck I think I would use about 10 percent of these cards and my deck would be pretty broke. I like the effort though along with the Duel Masters pics. Link to comment Share on other sites More sharing options...
XvegetaX Posted June 28, 2011 Report Share Posted June 28, 2011 u your black wind dragon happens to be the biggest over used image i have ever seen and you realize the agents are real monstrs... my rating 2 out of 10 Link to comment Share on other sites More sharing options...
darktaker2 Posted June 28, 2011 Report Share Posted June 28, 2011 A lot of problems. #1 too much support. the agents , mystical shining balls, and maybe the moons are okay, but evrything else is a little too much. #2 the names for the new agents are kinda boring except for reach. agent of miracles, creation, wisdom, mystery , force, and judgement all sound cool. but freeze & heaven do not. #3 pluto is not a planet #4 effects overpowered. especially for the high level ones. also , the agents arent a synchro deck so another tuner and a synchro monster is not necessary. #5 a weakness maybe ? all archetypes have some weakness. so maybe something tht will make the archetype tougher to use. #6 look at it this way. if your cards became real, and you went against a guy who uses them (assuming ur not) , how wuld you feel ? I wuld feel that they weren't fairly made. tht they are too strong , with no clear weaknesses. #7 an archetype is good with a few powerful members, but not so good when you have too many members. remember, ur aiming for a 40 card deck. you wuldnt want to only have 1 copy of each card just becuz there are too many members but you want them all. quality not quantity. other than tht, I like the archetype. Link to comment Share on other sites More sharing options...
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