.Leo Posted June 22, 2011 Report Share Posted June 22, 2011 [center]This is my second atempt at this new archetype, Extreme! Since I have decided to get back into YCM and Realistic Cards so I have decided to try my hand at a new archetype. This archetype will be used in role plays I decide to join which I plan on participating in this summer. So, enough about me, now time for the archetype. The Extreme archetype is based on special summoning and recycling resources. This deck isn't necessarily fast, because the point is to use resources than recycle and use them again. These resources are recycled from the rfg or graveyard by synchro monsters or other cards. Image Credit: HP Doom, Father Wolf. If I have forgot anybody please post ;D. [Spoiler=Monster Cards (5) ~New] [IMG]http://i54.tinypic.com/121anvq.jpg[/IMG] [b]=Effect=[/b] Once per turn, if this is the only monster you control, you can discard 1 "Extreme" monster from your hand to add 1 Spell Card from your Deck to your hand. It cannot be activated the turn you activate this effect. --- [IMG]http://i56.tinypic.com/30889d2.jpg[/IMG] [b]=Effect=[/b] This card cannot be Normal Summoned or Set. This card can only be Special Summoned when discarded by the a monster's effect. When this card is Special Summoned by its own effect you can add 1 "Extreme" monster from your removed from play pile to your hand. It can't be Summoned this turn. --- [IMG]http://i52.tinypic.com/m9ssif.jpg[/IMG] [b]=Effect=[/b] When this card is Normal Summoned, Special Summon 1 Level 2 or lower "Extreme" monster from your hand. Its effect is negated. --- [IMG]http://i55.tinypic.com/14y8om0.jpg[/IMG] [b]=Effect=[/b] If this card attacks and destroys a Level 4 monster, this card is treated as a Tuner during your next Main Phase 2. --- [IMG]http://i54.tinypic.com/23r37o1.jpg[/IMG] [b]=Effect=[/b] If this card is used to Synchro Summon a Synchro monster, banish this card to send 1 card from your field to your hand. If you activated this effect, destroy 1 Spell or Trap Card your opponent controls.[/Spoiler] [Spoiler=Synchro Monster Cards (1)] [IMG]http://i55.tinypic.com/10zol0w.jpg[/IMG] [b]=Effect=[/b] 1 "Extreme" Tuner Monster + 2 or more non-Tuner monsters This card cannot be Special Summoned except by Synchro Summon. If this card inflicts 1000 damage to your opponent's Life Points, add 1 banished "Extreme" monster to your hand. If it is Summoned the turn you add it to your hand, it cannot be used to Synchro Summon a monster.[/Spoiler] [Spoiler=Spell Cards (1)] [IMG]http://i52.tinypic.com/20fqq86.jpg[/IMG] [b]=Effect=[/b] Banish 1 "Extreme" monster from your hand. Draw 2 cards. If any of them where monsters, you can't Summon them this turn.[/Spoiler] [Spoiler=Trap Cards (1)] [IMG]http://i54.tinypic.com/34qr8y0.jpg[/IMG] [b]=Effect=[/b] Activate only when an "Extreme" monster is destroyed. Banish the destroyed card and add 1 Spell Card from your Graveyard to your hand. This card effect can only be activated once per turn.[/Spoiler][/center] Link to comment Share on other sites More sharing options...
MibeR Posted June 22, 2011 Report Share Posted June 22, 2011 [quote]It cannot be activated the turn you activate this effect.[/quote] You mean the turn you Normal Summon this card? Chanellist seems too fast. need to be slowed OCG : Removed from play monster=banished monster Link to comment Share on other sites More sharing options...
.Leo Posted June 22, 2011 Author Report Share Posted June 22, 2011 I am referring to the spell card you add to your hand. Channelist is at a perfect speed due to the last effect. Thanks for the OCG fix, once I add new cards, I will be sure to update the OCG. New OCG ftw! Link to comment Share on other sites More sharing options...
MibeR Posted June 22, 2011 Report Share Posted June 22, 2011 Adding a Spell with only a discard a cost seems too fast to me, even you cant activate the Spell. But i think its no problems, this one make the Set interesting Link to comment Share on other sites More sharing options...
.Leo Posted June 24, 2011 Author Report Share Posted June 24, 2011 True, thanks for commenting! More cards to be made soon since I have been busy the past couple of nights. Link to comment Share on other sites More sharing options...
Classic Posted June 24, 2011 Report Share Posted June 24, 2011 [font="Century Gothic"][color="#556B2F"][size="1.5"][center]On my IPad so I will start wi the three monsters: [u]Channelist[/u] I'm pretty sure card is not capitalized but it otherwise looks good a bit bland for my liking though :L [u]Jester[/u] I like this card but it's playability is a bit low :l, basically unusable out of a extreme deck which is something I don't like :L maybe make it when it is discarded by a card effect to make it more playable? [u]Mistral[/u] It's an OK card but it's a but bland :L Overall pics are good and OCG is fine. ^^ 8/10 It's an ok set overall.[/center][/size][/color][/font] Link to comment Share on other sites More sharing options...
.Leo Posted June 25, 2011 Author Report Share Posted June 25, 2011 :/. Please don't comment on an effect being bland. Just because an effect is bland doesn't mean the card isn't good. I don't need to post endless effects to make a good card. Just sayin'. I will make the change that you want made to Jester and the OCG fix that Maha Guns suggested plus posting two 2 cards now. Link to comment Share on other sites More sharing options...
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