Neo-MasterX Posted June 25, 2011 Report Share Posted June 25, 2011 Yo just was in hell, met EMINEM went back decided to present some new cards that then I couldn't present because I was too busy. you need to know before you look at them I created a lot Mystic Creature cards [img]http://img40.imageshack.us/img40/2283/61973.jpg[/img] Select 1 monster on your side of the field and 1 monster in your opponent's side of the field. During this turn, any effects of Effect Monsters, Spell and Trap cards are negated except this card. Once per turn, Send up to 5 cards from your hand to the Graveyard, any effects of the cards you sent to the graveyard are negated. For each card you sent to the graveyard, your monster gains 400 ATK points and, your opponents monster loses 200 ATK points. If the difference of your monster and your opponent's monster is more than 1500 ATK points, destroy your monster and take 1500 damage. [img]http://img585.imageshack.us/img585/2283/61973.jpg[/img] This card can only be activated at your Battle Phase. Until the next turn all Spell/Trap cards on the field are Set except this card. Take control of all monsters on the field until your opponents Battle Phase. As long as this card is face-up on the field you cannot Normal or Special Summon any monster. For each monster that changes control to your opponent this cards owner loses 1000 Life Points. At your 2nd End Phase after this card was activated it is destroyed. If this card is destroyed you can draw up to 3 cards. [img]http://img839.imageshack.us/img839/2283/61973.jpg[/img] As long as this card is face-up on the field you can look at the top cards of your opponents deck. For every card that you reveal you take 700 Life Points damage. If this card is destroyed and sent to the Graveyard by your opponents Spell/Trap card you can sent up to 4 cards from the top of your opponents deck to the Graveyard. If this card is destroyed by your Spell/Trap effect than you lose 2000 Life Points. [img]http://img841.imageshack.us/img841/2283/61973.jpg[/img] This card can only be activated at your opponents Battle Phase. Select 1 face-up DARK monster including "Mystic Creature" in its name on your side of the field and equip it to this card. The equipped monsters ATK Points are halved. Switch that monster to Defense Position, its DEF points are doubled until your 2nd End Phase. In the Battle Phase that this card is activated your opponent cannot declare an attack to an other monster on the field. [img]http://img864.imageshack.us/img864/2283/61973.jpg[/img] This card is not affected by DARK monster effects. Once in your Battle Phase you can send 3 Spell/Trap cards from your hand to the graveyard to Special Summon 1 LV7 or lower DARK monster that includes "Mystic Creature" in its name in face-up Defense Position from your hand. Each time you activate this cards effect you need to pay 500 Life Points and switch this card in face-up Defense Position. Its position cannot be changed at the same turn. [img]http://img694.imageshack.us/img694/2283/61973.jpg[/img] This cards type is also treated as Spellcaster. This card gains 400 ATK and DEF for every card on your hand. This card gains 100 ATK and DEF for every card on your opponents Graveyard. This card gains 300 ATK and DEF for every card on your opponents field. [img]http://img30.imageshack.us/img30/2283/61973.jpg[/img] This cards type is also treated as Warrior. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Removing from Play "Mystic Creature - Knights Templar #1". As long as this card remains face-up on the field your opponent cannot Set cards. This card gains 500 ATK and DEF points for any card on your opponents side of the field. This card gains 200 ATK points for every card on your opponents Graveyard. This card gains 200 DEF points for every card on your graveyard. This card gains 800 ATK and DEF for every monster your opponent Removed from Play. If this card is destroyed and sent to the graveyard you can Special Summon 1 "Mystic Creature - Knights Templar #2" from your Graveyard. [img]http://img41.imageshack.us/img41/2283/61973.jpg[/img] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Removing from Play "Mystic Creature - Knights Templar #2". Destroy all monsters on the field except this one. This card gains 1500 ATK and DEF points for each card in your hand. For each StandBy Phase this card is face-up on the field this cards owner pays 700 Life Points or this card is destroyed. If there is no card in your hand than this card is destroyed and sent to the graveyard. If this card is destroyed and sent to the graveyard this cards owner Removes from Play all cards of his/her deck, Graveyard and hand. [img]http://img810.imageshack.us/img810/2283/61973.jpg[/img] This card can only activated on your opponents Main Phase 1. All monsters on the field need to declare attack in the next Battle Phase the attacking monsters cannot be destroyed (damage applied normally). [img]http://img856.imageshack.us/img856/2283/61973.jpg[/img] This card can only be activated at your 2nd Stand-By Phase. Both players choose one face-up monster on their field, the selected monster gains this effect "This card cannot be destroyed by Spell/Trap or by monsters (damage applied normally). Remove from play all monsters on the field except the monsters you and your opponent chose. As long as this card remains face-up on the field any monster that is Normal or Special Summoned is destroyed and sent to the graveyard, its ATK and DEF points are added to the monsters you and your opponent chose. [img]http://img148.imageshack.us/img148/196/61973r.jpg[/img] Send this monster to the graveyard to destroy an Earth Attribute monster, inflict the half DEF points of the destroyed Earth monster to your lifepoints. [img]http://img217.imageshack.us/img217/2283/61973.jpg[/img] This card cannot be activated except if there are 2 or more Mystic Creature monsters removed from play. Select a monster on your side of the field and equip it to this card. The equipped monster gains ATK points equal to the half ATK points of the removed Synchro monsters. If this card is destroyed by an Monster's Effect inflict 1000 Direct Damage to your opponents Life Points. [img]http://img830.imageshack.us/img830/2283/61973.jpg[/img] As long as this card remains face-up on the field neither player can control more than 1 monster except by the effect of Trap Cards. If you or your opponent Normal or Special Summons another monster destroy it and inflict damage to the card owners Life Points equal to the original ATK of that monster. [img]http://img263.imageshack.us/img263/2283/61973.jpg[/img] Select a monster on the field that includes StStA and equip it to this card. The equipped monster loses 300 DEF and gains 400 ATK and cannot be destroyed(damage applied normally). If a Synchro monster attacks the selected monster, your opponent loses Life Points equal to the half ATK of the Synchro monster. [img]http://img228.imageshack.us/img228/2283/61973.jpg[/img] Pay 1000 Life Points to activate this card. If this card was activated successfully all Monster, Spell and Trap cards are removed from play. This card cannot be replaced with another Field Spell card. As long as this card remains face-up on the field each player gains 400 Life Points each Standby Phase. As long as this card remains face-up on the field only Warrior-Type and Spellcaster-Type can be Summoned. If another type is Summoned (including Flip Summon and Special Summon) it is destroyed and its owner loses 1000 Life Points. If one player has 4000 or more Life Points this card is destroyed and sent to the graveyard. AND MY MASTER CARD [img]http://img684.imageshack.us/img684/2283/61973.jpg[/img] This cards attribute is also treated as DARK. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 5 or more Synchro monsters from your opponents graveyard. This card cannot be destroyed by battle. This card gains ATK points equal to the Synchro monsters removed from play by this cards effect(x1000). This card is not affected by monster, Spell/Trap effects. If this card is equipped with a Equip Spell card or with a Union monster by this cards owner than it is destroyed and you get damage to your Life Points equal this cards ATK points. If this card is used for a Tribute Summon than you lose this duel. If this card is face up on the field taking Defense Position you can Special Summon 1 Light and Darkness Dragon from your Deck by paying 2000 Life Points, while Light and Darkness Dragon is on the field this card cannot Attack, change its Battle Position or being used for a Tribute Summon. Link to comment Share on other sites More sharing options...
Neo-MasterX Posted June 25, 2011 Author Report Share Posted June 25, 2011 c'mon people comment Link to comment Share on other sites More sharing options...
Neo-MasterX Posted June 28, 2011 Author Report Share Posted June 28, 2011 no comment really? Link to comment Share on other sites More sharing options...
Big Lez Posted June 28, 2011 Report Share Posted June 28, 2011 you sure have improved your skills But it seems to me that youre using the same pics over and over again I like the StStA Support. very useful effect and well balanced Your OCG could be better but overall this is better than your old works 7/10 since youre a Old Dog here ^^ Link to comment Share on other sites More sharing options...
Iaashadow Posted June 28, 2011 Report Share Posted June 28, 2011 Did I see jace berlen, on a YUGIOH card? Link to comment Share on other sites More sharing options...
Love of Ghibli Posted June 28, 2011 Report Share Posted June 28, 2011 Okay on a general note this is the most masochistic set of cards I've have ever seen. I mean I didn't even know cards could have lose conditions! There are so many minuses to yourself that don't give you any real advantage. I shall go through them one-by-one. Nutri MZ: Who would use this? -5 to the hand for a 2000 attack point gain is never going to be worth it. Then you add on the fact that if the two monster had a 500 atk difference in the first place then I just tkae damage and I am still down 5 cards. Order of the Free Masons: This is just broken I mean in a game where lifepoints are pretty negligible I would gladly drop 5000 to take over a field full of enemies. Then if I use trap stun after that then I never have to give the creatures back. Secret Knowledge: You should say how many of the top cards someone could look at because you could say I look at the top 40 cards of your deck while I have Prime Matieral Dragon on the field. Knights Templar 2: So the first card says he can only be special summoned by "banishing" knights templar 1, therefore the last sentence can't allow you to summon knights templar 2 as well Knights Templar 3: No seriously who use this, she gets bottomless because of course that is going to happen and then you loose because you don't have a deck or anything? Student of Darkness: Once again more self-mutilating hand hatred. Why would you hate yourself so much to even use him. There isn't a pay off worth it! I am even assuming that there are more mystic creatures that are summonable other than Beginn which you would want in your hand anyway. Its just bad. Fight for Worlds Destiney: Since this doesn't force someone to enter the battle phase a person could just skip the battle phase all together. Kings Domain: It should probably say (except this card somewhere) Otherwise it just removes itself. Golden Shadow: A lose condition! OMG that alone makes it not useable. Futhermore people aren't going to have five synchros in the grave at one time they would usually have Pot of Avarice ready to get them all back before you could summon him so he would just sit in your hand. The Light and Darkness Dragon effect seems random to me but its isn't necessarily a bad thing. All of that negativity aside I love United Forces. It is as over the top and ostentatious as the other cards but it is pretty unique. Link to comment Share on other sites More sharing options...
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