Skymiles Posted June 26, 2011 Report Share Posted June 26, 2011 I am making a new set which is a big war of elements. I have made the FIRE cards and I will make WIND cards next. This is NOT the full set, just the FIRE cards. Each team has: 15 cards. 2 Tuners (1 vanilla, 1 Effect). 1 Synchro. 1 fusion Elemental HERO 1 Field Spell 2 Support Spells 2 Support Traps 6 Effect Monsters. Team FIRE: Tuners: [img]http://img189.imageshack.us/img189/9155/362176.jpg[/img] [img]http://img828.imageshack.us/img828/4482/362176f.jpg[/img] Lore: If this card is used as a Synchro material Monster for the Synchro Summon of a FIRE attribute monster, that monster inflicts piercing battle damage to your opponent. Effect Monsters: [img]http://img850.imageshack.us/img850/3108/362176c.jpg[/img] Lore: This card is also treated as a Rock-Type monster. This card cannot attack directly. You can discard one FIRE monster from your hand to special summon one "Ash Token" (Level 3/FIRE/Pyro/ATK 1000/DEF 1100) to your side of the field. [img]http://img860.imageshack.us/img860/895/362176b.jpg[/img] Lore: This card is also treated as a Rock-type EARTH Monster. When this card is Normal Summoned or Flipped Summoned inflict 500 points of damage to both players for each Fire monster on the field OR in your hand. You can banish this card from the Graveyard to Special Summon 1 Level 4 or lower FIRE monster from your hand or Graveyard. [img]http://img8.imageshack.us/img8/9155/362176.jpg[/img] Lore: This card can be Special Summoned by banishing 1 FIRE attribute monster in your graveyard. Once per turn you can switch control of this card (even when this card is on your opponent's side of the field). This card gains 500 ATK and DEF for each Pyro-Type monster in your Graveyard (the maximum ATK for this card is 1500). [img]http://img20.imageshack.us/img20/3830/362176q.jpg[/img] Lore: Once per turn you may place 1 "Hellfire Counter"(max 3) on a FIRE attribute monster you control (except this card). A monster with a "Hellfire Counter" on it gains 200 ATK and loses 100 DEF for each "Hellfire Counter" on it. [img]http://img607.imageshack.us/img607/9155/362176.jpg[/img] Lore: This card is also treated as a Fiend-Type monster. Once per turn you may Special summon 1 Level 4 or lower FIRE monster from your hand, if you do destroy this monster on the End phase. [img]http://img88.imageshack.us/img88/9155/362176.jpg[/img] Lore: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the Effect of "Fire Tactics - Conduit". You must also banish all FIRE attribute Monsters in your Graveyard and Pay 1000 Life Points. Once per turn you can select 1 Monster your opponent controls, that monster cannot attack or change its battle position next turn. This card is unaffected by Field Spell Cards. Fusion: [img]http://img692.imageshack.us/img692/6426/362176e.jpg[/img] Lore: Elemental Hero Burstinatrix + Elemental Hero Bladedge. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. Once per turn you can select 1 FIRE attribute monster in your graveyard and Special Summon it, that Monster is destroyed during the End Phase. You can send this card to your Extra Deck to Special Summon the fusion material Monsters used for this card from your Graveyard. Synchro: [img]http://img23.imageshack.us/img23/3108/362176c.jpg[/img] Lore: 1 FIRE Tuner + 1 or more non-Tuner Monsters. Once per turn you can pay 1000 Life Points to inflict 300 points of damage to your opponent for each FIRE Monster in your Graveyard OR each banished FIRE Monster. Once per turn you can banish all FIRE Monsters in your Graveyard to destroy up to 3 cards on the field. Spells: [img]http://img546.imageshack.us/img546/9155/362176.jpg[/img] Lore: Equip only to a FIRE attribute Monster. The equipped monster gains 500 ATK and cannot be targeted by the effects of WATER, WIND or EARTH monsters. Once per turn you can reduce the ATK of the equipped monster by 100 points to select 1 random Card in your opponent's hand and look at it. [img]http://img715.imageshack.us/img715/4461/362176x.jpg[/img] Lore: Select 1 Face up FIRE attribute Monster on the field. it gains 500 ATK and its level is increased by 1. That monster cannot be destroyed by battle this turn and you take no battle damage from battles involving the selected card for 3 of your turns. [img]http://img192.imageshack.us/img192/9155/362176.jpg[/img] Lore: All FIRE attribute monsters you control gain 300 ATK and 200 DEF. Once per turn you can discard 1 card to select 1 FIRE monster you control, it gains and additional 300 ATK and 200 DEF until the End Phase. Traps: [img]http://img43.imageshack.us/img43/1284/362176i.jpg[/img] Lore: Activate only when a FIRE attribute Monster you control is targeted for an attack. Destroy the attacking Monster and your Monster. Once per turn during your Standby Phase only you can banish 1 FIRE attribute Monster in your Graveyard and 1 FIRE attribute monster you control to Special Summon 1 level 7 or higher FIRE attribute monster from your hand. [img]http://img195.imageshack.us/img195/9155/362176.jpg[/img] Lore: Activate only when a FIRE monster you control is targeted for an attack. Negate the attack and halve both Monster's ATK and DEF. Both monsters cannot attack for 5 turns. Tell me what you think. It will take me along time to finish this set so it won't be completed any time soon. Link to comment Share on other sites More sharing options...
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