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Ritual and fusion monsters


randommaker

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Here are mine :)
would like an opinion :D
http://img860.imageshack.us/img860/1572/429202.jpg
http://img21.imageshack.us/img21/1572/429202.jpg
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[img]http://img15.imageshack.us/img15/1572/429202.jpg[/img]

[img]http://img15.imageshack.us/img15/1572/429202.jpg[/img]
[img]http://img202.imageshack.us/img202/1572/429202.jpg[/img]

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[center][spoiler=Twilight Knight Mordred Fix]"Once per turn, you can Special Summon 1 [b]Warrior-Type or Fiend-Type monster with 2000 or less ATK[/b] from your hand or [b]Deck[/b]. Once per turn, you can negate the effect of a Spell or Trap [b]Card[/b] and destroy it.[/spoiler]
[spoiler=Celestial Knight Lucane & Infernal Knight Corvil Fix]Do not cap "per turn, you can" and cap "from your hand or Deck". Remove "to your side of the field" becuase you can't choose your opponent's unless the card say so.[/spoiler]
[color="#A0522D"]Nice idea however the effects are not creative.[/color]
[color="#000000"]A player can fusion summon Twilight Knight if both Celestial & Infernal Knight are in his hand, and I think that just kill the idea XD, so I suggest "This card can only be Special Summoned from your Extra Deck by banshing the above cards you control. (You do not use "Polymerization").".[/color]
[color="#8B0000"]The special summon effect in all cards is overpowered, balancing that effect is somewhat poitless but you can try:
- "Negate its effect(s).", "Cannot be Tributed or used as Fusion or Synchron Summon Material", "Destroy/Retun/Banish it during the End Phase." or "It cannot attack.".
- A cost (pay LP, discard from the deck or hand, tribute).
- Limiting the summoned monster to LV 1-2, Light, "from your hand" or non-tuner.
- Make the ritual monsters harder to summon or weaker.
All that is not orignal so you may want to think of something different.[/color]
Where is the ritul spell card ?[/center]
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