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Complete Galaxy Set (New Archtype!)


EmperorNiro

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Ok guys, heres my newest completed set, ALSO MY NEW ARCHTYPE!!!

This set/archtype focuses on Special Summoning when the cards are added to your hand. They have nice effects and support cards, and please comment ^^

 

[spoiler=Deck]

[spoiler=Monsters]

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This card can not be Normal Summoned or Set, this card can only be Special Summoned when it is added from your Deck or Graveyard to your hand by a card effect. Once per turn, you can add one Galaxy monster from your Deck or Graveyard to your hand. This card gains 300 ATK and DEF for every "Galaxy" monster in your Graveyard.

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This card can not be Normal Summoned or Set, this card can only be Special Summoned when it is added from your Deck or Graveyard to your hand by a card effect. This card can not be used for a Synchro Material Monster except for the Synchro Summon of a "Galaxy" monster.

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This card can not be Normal Summoned or Set, this card can only be Special Summoned when it is added from your Deck or Graveyard to your hand by a card effect. Negate the activation of a Spell or Trap Card that target a face-up "Galaxy" monster and destroy it.

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This card can not be Normal Summoned or Set, this card can only be Special Summoned when it is added from your Deck or Graveyard to your hand by a card effect.When this card is Special Summoned, you can add one "Galaxy" monster from your Deck to your hand.

370725.jpg

This card can not be Normal Summoned or Set, this card can only be Special Summoned when it is added from your Deck or Graveyard to your hand by a card effect. This card can not be used for a Synchro Material Monster except for the Synchro Summon of a "Galaxy" monster.

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This card can not be Normal Summoned or Set, this card can only be Special Summoned when it is added from your Deck or Graveyard to your hand by a card effect. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

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This card can not be Normal Summoned or Set, this card can only be Special Summoned when it is added from your Deck or Graveyard to your hand by a card effect. When this card is Special Summoned, you can destroy 1 card on the field.

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This card can not be Normal Summoned or Set, this card can only be Special Summoned when it is added from your Deck or Graveyard to your hand by a card effect. Once per turn, if this card would be destroyed, it is not destroyed.

370725q.jpg

This card can not be Normal Summoned or Set, this card can only be Special Summoned when it is added from your Deck or Graveyard to your hand by a card effect. This card gains 200 ATK and DEF for every "Galaxy" monster on the field.

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This card can not be Normal Summoned or Set, this card can only be Special Summoned when it is added from your Deck or Graveyard to your hand by a card effect. Once per turn, you can discard one card to add one card with "Galaxy" in its name from your Deck or Graveyard to your hand.

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This card can not be Normal Summoned or Set, this card can only be Special Summoned when it is added from your Deck or Graveyard to your hand by a card effect. When this card attacks, it is changed to Defence Position at the end of the Battle Phase.

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This card can not be Normal Summoned or Set, this card can only be Special Summoned when it is added from your Deck or Graveyard to your hand by a card effect. Once per turn, you can return one card from the field to it's owner's hands.

370725.jpg

This card can not be Normal Summoned or Set, this card can only be Special Summoned when it is added from your Deck or Graveyard to your hand by a card effect. This card gains 200 ATK and DEF for every "Galaxy" monster on the field.As long as this card is face-up on the field, your opponent can not activate Spell or Trap Cards.

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This card can not be Normal Summoned or Set, this card can only be Special Summoned when it is added from your Deck or Graveyard to your hand by a card effect. Once per turn, you can return 1 Spell Card from your Graveyard to your hand to negate the attack of a monster with 3000 or more ATK.

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This card can not be Normal Summoned or Set, this card can only be Special Summoned when it is added from your Deck or Graveyard to your hand by a card effect. Once per turn, you can destroy one monster your opponent controls. If you activate this effect, this card can not attack this turn.

370725.jpg

This card can not be Normal Summoned or Set, this card can only be Special Summoned when it is added from your Deck or Graveyard to your hand by a card effect. Once per turn, you can add 1 "Galaxy" monster from your Graveyard to your hand. If you activate this effect, this card can not attack this turn.

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This card can not be Normal Summoned or Set, this card can only be Special Summoned when it is added from your Deck or Graveyard to your hand by a card effect. Once per turn, you can add one Spell or Trap Card with "Galaxy" in its name from your Deck or Graveyard to your hand.

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This card can not be Normal Summoned or Set, this card can only be Special Summoned when it is added from your Deck or Graveyard to your hand by a card effect. When this card destroys a monster by battle, you can add one "Galaxy" monster from your Deck or Graveyard to your hand.

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This card can not be Normal Summoned or Set, this card can only be Special Summoned when it is added from your Deck or Graveyard to your hand by a card effect. When this card attacks a face-up Defence Position monster, destroy the monster at the end of the damage step.

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This card can not be Normal Summoned or Set, this card can only be Special Summoned when it is added from your Deck or Graveyard to your hand by a card effect. Once per turn, during your Main Phase, you can look at 1 face-down card your opponent controls, then return it to its original position.

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This card can not be Normal Summoned or Set, this card can only be Special Summoned when it is added from your Deck or Graveyard to your hand by a card effect. You can discard this card to add 1 "Galaxy" Monster from your Deck or Graveyard to your hand.

 

 

[spoiler= Synchros & Fusions]

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1 "Galaxy" Tuner + 1 or more non-Tuner "Galaxy" Monsters.

As long as this card remains face-up on the field, both players can not Normal Summon or Set monsters.

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1 "Galaxy" Tuner + 2 or more "Galaxy" non-Tuner Monsters.

Once per turn, by discarding one card from your hand, you can destroy one card on the field.

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2 "Galaxy" monsters.

This card can only be Fusion Summoned with "Galaxy Fusion". When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK of the destroyed monster.

 

 

 

[spoiler=Spells]

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Increase the ATK of a face-up "Galaxy" monster by 1000 points until the End Phase of this turn.

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Each time a "Galaxy" monster is Summoned, place 1 Galaxy Counter on this card. You can remove 2 Galaxy Counters from this card to add one "Galaxy" monster from your Deck or Graveyard to your hand.

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Once per turn, if you control no monsters, you can Special Summon 1 "Galaxy" monster from your hand, ignoring its summoning condition.

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Discard 1 card, return 1 "Galaxy" monster from your Graveyard to your hand.

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Tribute one "Galaxy I - Beetle" you control, Special Summon 1 "Galaxy III - Beetle God" from your hand or Deck.

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Send Fusion Material Monsters that are listed on a "Galaxy" Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon that Fusion Monster from your Extra Deck.

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Equip only to a "Galaxy" monster. The equipped monster can not be destroyed as a result of battle.

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Add one "Galaxy" monster from your Deck or Graveyard to your hand.

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Face-up "Galaxy" monsters gain 300 ATK and DEF and can not be targeted by the effects of Spell Cards, Trap Cards, and Effect Monsters.

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While this card is on the field, all "Galaxy" monsters gains 500 ATK and DEF. Once per turn, by discarding one card, Special Summon one "Galaxy" Monster from your Deck. That Monster is returned to the owner's Deck at the End Phase.

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Send Synchro Material Monsters that are listed on a "Galaxy" Synchro Monster Card from your hand to the Graveyard, and Special Summon that Synchro Monster from your Extra Deck.

 

 

[spoiler=Traps]

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Activate only when your opponent attacks a "Galaxy" monster, destroy the attacking monster.

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Increase the DEF of 1 face-up "Galaxy" monster by 1000 points until the End Phase of this turn.

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You can only activate this card when your opponent activate a Spell Card, Trap Card, or Effect Monster's effect that targets a "Galaxy" monster. Negate the activation of the card and destroy it.

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After activation, Special Summon this card in Defense Position; it is treated as an Effect Monster Card (Machine-Type/LIGHT/Level 10/ATK 0/DEF 3000). This card cannot attack. (This card is also still treated as a Trap Card.)

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Activate only when "Galaxy Star Fighter" is on the field. Destroy 1 monster with the lowest attack on your opponent's side of the field and return 1 "Galaxy" monster from your Graveyard to your hand. You can not declare an attack on the turn you activated this card

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You can only activate this card when "Galaxy X - Emperor" is on the field. Return all cards on the field to their owner's hands, except "Galaxy" monsters.

 

 

 

 

 

 

Yea, it's pretty long, but enjoy!

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  8/10 Very good.

 

They make grate combos. BTW Were did you get all those awesome pictures!? They look awesome (Especially the spell and trap cards) but the monster ones are a bit blurry. The only thing is that some of the card's are overpowered, Like Galaxy Light-Infinity.

 

This card can not be Normal Summoned or Set, this card can only be Special Summoned when it is added from your Deck or Graveyard to your hand by a card effect. Once per turn, you can add one Galaxy monster from your Deck or Graveyard to your hand. This card gains 300 ATK and DEF for every "Galaxy" monster in your Graveyard.

 

You can use this card to easily Summon another strong card like like Galaxy X-Emperor.  

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  8/10 Very good.

 

They make grate combos. BTW Were did you get all those awesome pictures!? They look awesome (Especially the spell and trap cards) but the monster ones are a bit blurry. The only thing is that some of the card's are overpowered, Like Galaxy Light-Infinity.

 

 

 

You can use this card to easily Summon another strong card like like Galaxy X-Emperor.  

pics are from jazin kay's machine section. And yes it is overpowered, but i like it that way since it's Infinity lol it's suppose to be part of my fan fic i have in mind

 

I like it but they seem a bit hard

to summon

What, do you think the spell cards are useless?

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I like the concept but a bit overpowered

Weaknesses: at the beginingn of a duel, you can't normal summon or set until you draw a spell or trap or that one monster card to special summon a monster and swarm the field.

Overpowering rule: well, most monsters have high attack points only to get a boost from field spells. the only weakness of a power deck is cards that target and destroy the strong monsters.

 

Swarming. using just one card, you can easliy swarm the field with high lvl monsters. its best to place card restrictions on their summoning like gladiator beast does it . like "add 1 lvl 4 or lower galaxy ..."

 

originality : 10/10

Power: 14/10

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  • 2 weeks later...

I decided to relook over this Deck. It's still awesome BTW.

1) Infinity is too OP in my opinion. If you equip him with "Mist Body", it's GG.

2)Change the grammar on "Stronghold" to simply: "Once per turn, this card cannot be destroyed by battle.

3) Engineer's effect is OP too. Make it once per turn.

4) Shine's pic is blurry. It's a bad pic. D'ya reckon you could find another one?

 

Overall, I give a re-rating of 9/10. Nothing bad enough to remake my decision. Jolly good job lad!

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"Galaxy Fusion" is a useless card even by "YGO useless" standards: it's a Polymerisation that has NO gain whatsoever for being restricted to a type. On a non-gameplay aspect, I'm not sure what the point is of splitting the monsters into clearly separate groups is these groups are never called upon in other card effect, either use different numbers throughout, or don't number them at all.

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"Galaxy Fusion" is a useless card even by "YGO useless" standards: it's a Polymerisation that has NO gain whatsoever for being restricted to a type. On a non-gameplay aspect, I'm not sure what the point is of splitting the monsters into clearly separate groups is these groups are never called upon in other card effect, either use different numbers throughout, or don't number them at all.

 

For your information, Nmbring was showing their position in power, and Galaxy Fusion makes it not too easy to summon.

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