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[Spoon's Singles] Gyrocopter Squadron


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[center][IMG]http://img811.imageshack.us/img811/5955/gyro.jpg[/IMG]
[quote]This card can attack your opponent directly. Once per turn, during your End Phase, if you have 3 "Gyrocopter Squadron" in your Graveyard: You can discard 1 Machine-Type monster; Return those cards to your hand. If this card battles, during the Damage Step: You can send any number of "Gyrocopter Squadron" from your hand to the Graveyard; This card gains ATK equal to the total ATK of the monsters sent, until the End Phase.[/quote][/center]

It trolls... and that's about it. Most likely useless :P

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[quote name='Spoon' timestamp='1309975040' post='5332208']
[center][IMG]http://img811.imageshack.us/img811/5955/gyro.jpg[/IMG]
[/center]

It trolls... and that's about it. Most likely useless :P
[/quote]
Um, exactly how much is the ATK increased? It doesn't say.

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[quote name='Northern' timestamp='1309975404' post='5332220']
Um, exactly how much is the ATK increased? It doesn't say.[/quote]
[quote]This card gains ATK equal to the total ATK of the monsters sent, until the End Phase.[/quote]
So it's either 1000 if you send 1 Gyrocopter Squadron or 2000 if you send 2... isn't that kinda obvious? :blink:

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[quote name='Spoon' timestamp='1309976270' post='5332253']
So it's either 1000 if you send 1 Gyrocopter Squadron or 2000 if you send 2... isn't that kinda obvious? :blink:
[/quote]
Sorry, missed that part. Everything included, that would mean maximally 3000 direct damage rather easily. By every standard, that's kinda overpowered IMO. I dunno though.

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[quote name='Northern' timestamp='1309976837' post='5332278']
Sorry, missed that part. Everything included, that would mean maximally 3000 direct damage rather easily. By every standard, that's kinda overpowered IMO. I dunno though.
[/quote]
Me thinks that it is rather Over-powered, seeing as you can quite easily return 3 of these hitters and inflict another 3000 damage. Its whole discard two more is helping it more than being a drawback.
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[quote name='Northern' timestamp='1309976837' post='5332278']
Sorry, missed that part. Everything included, that would mean maximally 3000 direct damage rather easily. By every standard, that's kinda overpowered IMO. I dunno though.[/quote]
[quote name='Elemental Dragon' timestamp='1309977004' post='5332294']
Me thinks that it is rather Over-powered, seeing as you can quite easily return 3 of these hitters and inflict another 3000 damage. Its whole discard two more is helping it more than being a drawback.[/quote]
Because there are no 3000 ATK direct attackers...
*cough*[img]http://images4.wikia.nocookie.net/__cb20091121172840/yugioh/images/7/7c/EarthboundImmortalUruSOVR-EN-UR-UE.jpg[/img]*cough*

There are some major problems with your assumptions. First of all, if you really could keep doing this every turn, this would result in a constant (and specific) maintainance cost of 1 Machine-Type per turn. Not that this is impossible or anything, the question would be: Is it worth it?
Second, if we assume you want to have 3 of this in your hand at the start of the turn, you'll need a way to get 3 in your Grave first, which can only be done efficiently by either using Future Fusion (which will be banned soon hopefully) or miraculously turning this into a DARK monster while it is in the deck. Then, you can Summon it, ram it in for 3000, and be left with a 1000 ATK monster at the end of the turn. Unless you get rid of the monster immediately (preferably Tributing it for something), you're stuck with it on the field. And even if you manage to gain all of them back during the same turn you attacked with one, you'd still be without defense and at the mercy of your opponent.

Really, it's not as good as it looks, at least if you concentrate on it's ability to attack directly and deal damage. The only major flaw that [i]could[/i] exist in this card's design is the fact that it makes up for generic discarding from your hand, effectively turning cards that minus you in the long run (prime example would be Brionac) into a zero-sum game (again in the long run). However, since that effect is limited to once per turn and can only be used during your End Phase, it should still be possible to avoid this kind of overabusiveness.
If I miss something on that part, please let me know, then I have to rework the whole concept.

tl;dr: Well... your problem if you don't want to read all that :lol:

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Anyone who says this is broken has no idea what they're talking about. It's a perfectly balanced card that causes you to trade Card Advantage for a direct attack that could simply be negated by Dimensional Prison, Mirror Force, you know the drill by now. It's similar to Super Bugman in that it can easily reach 3000, but it's not as though it's 3000 every turn. Would you want to keep wasting your hand to have the chance (it's not guaranteed) to do damage when you could simply use the cards in your hand instead? It might be useful once, and I do think the ability to grab the ones from your hand generates a nice +2 which could be used for other discarding costs as opposed to wasting them on the ATK power.
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