~Hoplomus~ Posted July 7, 2011 Report Share Posted July 7, 2011 IRL [spoiler=Main Deck]Monsters: 14 2 Laquari 2 Hoplomus 2 Equeste 1 Bestiari 1 Darius 1 Murmillo 2 TK Raioh 1 BW Gale 1 NS Grand Mole 1 Gorz Spells: 15 3 D-Fissure 3 Proving Ground 2 Forbidden Lance 2 Mystical Space Typhoon 1 GB Respite 1 Book of Moon 1 Dark Hole 1 Giant Trunade 1 Monster Reborn Spells: 12 2 GB War Chariot 2 D-Prison 2 Bottomless 2 Seven Tools 1 Solemn Judgment 1 Mirror Force 1 Safe Zone 1 Compulsory [/spoiler] [spoiler=Extra Deck]15 2 Gyzarus 2 Essedarii 2 Heraklinos 1 Chimeratech Fortress 2 BRD 1 Scrap Archfiend 1 BW Armor Master 1 BW Armed Wing 1 Stardust 1 Colossal 1 Gaia Knight[/spoiler] [spoiler=Side Deck]15 2 Puppet Plant 2 Fossil Dyna 2 Kinetic Soldier 2 Cyber Dragon 1 Legendary Jujitsu Master 1 Retiari 2 NoC 1 Dust Tornado 1 Trap Dustshoot 1 Mind Crush[/spoiler] Comment / Rate / Fix please YCM. Link to comment Share on other sites More sharing options...
~Hoplomus~ Posted July 8, 2011 Author Report Share Posted July 8, 2011 BUMP. Link to comment Share on other sites More sharing options...
Vough Posted July 8, 2011 Report Share Posted July 8, 2011 -1 Hoplomus +1 Veiler/Cydra I'd also neg a compuslory for 2nd safe zone, Link to comment Share on other sites More sharing options...
Brandon Michael Geren Posted July 9, 2011 Report Share Posted July 9, 2011 Get Gale and Gorz the f*** out of there Add more traps. 3 War Chariot and 3 Dimensional Prison is almost mandatory Link to comment Share on other sites More sharing options...
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