mehdi99 Posted July 8, 2011 Report Share Posted July 8, 2011 [img]http://img705.imageshack.us/img705/4095/advancehope.jpg[/img] [img]http://img11.imageshack.us/img11/9808/advancedpumpking.jpg[/img] This card cannot be normal summoned or set.This card can only be special summoned by banish 1 "Pumpking, the Ghost Destroyer" from your hand or deck.This card is still treates as a machine-type monster when it is on the field.When this card leaves the field,you can banish 2 "Advanced" monsters from your hand to destroy 1 card on the field. [img]http://img560.imageshack.us/img560/4725/infinitelightainsophaur.jpg[/img] Activate only by sending 1 face-up "Infinite Machine Ain Soph" you control to the Graveyard. While this card is face-up on the field, you can Special Summon Level 10 or higher monsters from your hand. You can Summon monsters, ignoring the effects of any "Temporal Machine God" monsters you control. "Temporal Machine God" monsters you control do not have to have their effects activated that return them to the Deck during your Standby Phase. If you have Summoned 10 or more "Temporal Machine God" monsters with different names during this Duel, you can send this face-up card to the Graveyard to Special Summon 1 "Ultimate Temporal Machine God Sephiron" from your hand, Deck, or Graveyard. [img]http://img191.imageshack.us/img191/6206/rebornarmy.jpg[/img] When this card is destroyed by battle and sent to the graveyard,you can special summon 2 "Reborn Army" from your deck in face-up attack position.Destroy them during the end phase. [img]http://img221.imageshack.us/img221/9946/reborncerberus.jpg[/img] When this card is normal summoned,you can special summon 1 level 4 or lower "Reborn" Zombie-type monster from your hand. [img]http://img577.imageshack.us/img577/7264/reborneye.jpg[/img] Activate this card when a "Reborn" Zombie-Type monster your control is destroyed and sent to the graveyard.You can select 1 card your oponnent control and destroy it [img]http://img801.imageshack.us/img801/2827/temporalmachinegodcamio.jpg[/img] This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. If this card battles, return all monsters your opponent controls to the Deck after damage calculation, and inflict 500 damage to your opponent for each monster returned. You cannot Summon monsters. During your Standby Phase, return this face-up card to the Deck. [img]http://img15.imageshack.us/img15/4811/temporalmachinegodmetai.jpg[/img] This card cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. At the end of the Battle Phase in which this card battled, return all other monsters on the field to the hand(s), and inflict 300 damage to your opponent for each monster returned. During your Standby Phase, return this face-up card to the Deck. [img]http://img834.imageshack.us/img834/4098/temporalmachinegodrazio.jpg[/img] This card cannot be destroyed by battle or by card effects. You can reduce any Battle Damage from battles involving this face-up Attack Position card to 0. If this card battles, return all monsters your opponent controls and all cards in your opponent's Graveyard to the Deck. Inflict 1000 damage to your opponent when they draw a card during the Draw Phase. You cannot Summon monsters. During your Standby Phase, return this face-up card you control to the Deck. [img]http://img3.imageshack.us/img3/1867/temporalmachinegodtzadi.jpg[/img] This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. If this card battles while your Life Points are lower than 4000, your Life Points become 4000 after damage calculation. You cannot Summon monsters. During your Standby Phase, return this face-up card you control to the Deck. [img]http://img121.imageshack.us/img121/3432/twilighthammer.jpg[/img] If you control no monsters,you can special summon this card from your hand.This card is still treated as a DARK monster. [img]http://img839.imageshack.us/img839/382/twilightmonk.jpg[/img] If this card is special summoned by the effect of a "Twilight" monster,this card is still treated as a Tuner monster.This card is still treated as a DARK monster.When this card leaves the field,you can special summon 1 "Twilight" monster from your hand. [img]http://img189.imageshack.us/img189/1383/twilightrevenger.jpg[/img] 1 "Twilight" tuner monster+1 or more non-tuner monsters. When this card is synchro summoned,switch the ATK and DEF of all face-up monsters on the field.When this card is destroyed,you can banish 1 "Twilight" monster from your graveyard to draw cards until you have 6 cards in your hand. [img]http://img233.imageshack.us/img233/2057/twilightdestroyer.jpg[/img] When this card is normal summoned,you can special summon 1 "Twilight" monster from your hand.This card is still treated as a DARK monster.When this card leaves the field.You can remove 1 Light monster from your graveyard to special summon this card during your next Standby Phase. [img]http://img17.imageshack.us/img17/2554/rebornworm.jpg[/img] 1 Zombie-type tuner monster+1 or more Zombie-type non-tuner monsters. When this card is synchro summoned,you can pay 2000 life points to destroy all other cards on the field.If you do,you cannot conduct your battle phase this turn. [img]http://img269.imageshack.us/img269/3818/advancedstardust.jpg[/img] This card cannot be normal summoned or set.This card can only be special summoned by banish 1 "Stardust Dragon" from your extra deck.This card is still treates as a machine-type monster when it is on the field.When this card attacks,you can banish 2 "Advanced" monsters from your hand or graveyard to increase the attack of this card by 1000 until the end of the damage step. [img]http://img691.imageshack.us/img691/1245/advancedtoontown.jpg[/img] This card can only be activated by banish 1 "Toon World" from your deck.As long as this card remains face-up on the field.All "Advanced" monsters gain 800 ATK and they cannot be destroyed by card effects.Destroy this card during your 2nd turn after activation. [img]http://img808.imageshack.us/img808/2668/rebornwarrior.jpg[/img] When a "Reborn" Zombie-type monster is destroyed and sent to the graveyard,except "Reborn Warrior" you can special summon this card from your hand. [img]http://img692.imageshack.us/img692/2921/advancedtemporalmachine.jpg[/img] This card cannot be normal summoned or set.This card can only be special summoned by banish 1 "Temporal Machine God Tzaphion" from your hand or deck.This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. If this card battles, return all Spell/Trap Cards your opponent controls to the Deck, after damage calculation. When this card is removed from the field, draw cards until you have 5 cards in your hand.This card is still treated as a machine-type. [img]http://img12.imageshack.us/img12/2994/infinitemachineainsoph.jpg[/img] Activate only by sending 1 face-up "Zero Machine Ain" you control to the Graveyard. While this card is face-up on the field, you can Special Summon Level 10 or higher monsters from your hand. You can Summon monsters, ignoring the effects of any "Temporal Machine God" monsters you control. The ATK of all monsters Summoned by this effect becomes 0 while this card is face-up on the field. [img]http://img846.imageshack.us/img846/386/advancedreborn.jpg[/img] 1 Advanced tuner monster+1 or more Advanced non-tuner monsters. When this card is synchro summoned,you can special summon 1 of your banished monsters that is banished by the effect of a "Advanced" monster, ignoring the summon conditions. [img]http://img268.imageshack.us/img268/6543/temporalmachinegodtzaph.jpg[/img] This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. If this card battles, return all Spell/Trap Cards your opponent controls to the Deck, after damage calculation. When this card is removed from the field, draw cards until you have 5 cards in your hand. You cannot Summon monsters. During your Standby Phase, return this face-up card you control to the Deck. [img]http://img195.imageshack.us/img195/6708/advancedshot.jpg[/img] 2 "Advanced" level 8 monsters. As long as this card remains face-up on the field,you cannot normal summon or set a monster.This card is still treated as a machine-type monster.If this card would be destroyed,you can detach all of this cards exceed material to draw 2 cards. [img]http://img844.imageshack.us/img844/7619/zeromachineain.jpg[/img] If you control no monsters, you can Normal Summon Level 10 or higher monsters without Tributing. The ATK of all monsters you control becomes 0. Link to comment Share on other sites More sharing options...
mehdi99 Posted July 9, 2011 Author Report Share Posted July 9, 2011 Sorry about OCG.English is not my Language. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 12, 2011 Report Share Posted July 12, 2011 that's perfectly ok, we look on the effects more cards like Reborn Army you need to put restrictions on them yes they last only 1 turn for the special summon, but 1 turn is really all you need 8.8/10 Link to comment Share on other sites More sharing options...
ZombieDeath98 Posted July 12, 2011 Report Share Posted July 12, 2011 Well i love the pictures that's for sure Anyway these are really amazing OCG again it's not a problem since English is not your first language and yeah i would really have to say 9/10. good work. Link to comment Share on other sites More sharing options...
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