Sweetie Belle Posted July 9, 2011 Report Share Posted July 9, 2011 This deck revolves around getting out Black Garden, Timeater, and Terminal World, so the opponent can't enter either Main Phase. It's really fun to use, but a lot of DN members raegquit once I get the combo out and keep it there for a turn or two. Monsters (15): Timeater (3) Maharaghi (3) Neo-Spacian Grand Mole (1) Gundari (1) Sangan (1) Battle Fader (3) Spirit Reaper (2) Dandylion (1) Spells (15): Terminal World (3) Black Garden (3) Upstart Goblin (3) Gold Sarcophagus (3) Monster Reborn (1) Giant Trunade (1) Book of Moon (1) Traps (10): Call of the Haunted (1) Threatening Roar (3) Compulsory Evacuation Device (2) Solemn Judgement (1) Dark Bribe (3) Comments, fixes? Link to comment Share on other sites More sharing options...
Piercer of the Heavens Posted July 9, 2011 Report Share Posted July 9, 2011 I really don't have any advice, I just want to say that this is an awesome deck. I can see why people rage quit. I LOVE IT. You mind if i use it in DN Link to comment Share on other sites More sharing options...
Sweetie Belle Posted July 9, 2011 Author Report Share Posted July 9, 2011 Sure, go ahead. Link to comment Share on other sites More sharing options...
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