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Terminal Garden


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This deck revolves around getting out Black Garden, Timeater, and Terminal World, so the opponent can't enter either Main Phase. It's really fun to use, but a lot of DN members raegquit once I get the combo out and keep it there for a turn or two.

Monsters (15):

Timeater (3)
Maharaghi (3)
Neo-Spacian Grand Mole (1)
Gundari (1)
Sangan (1)
Battle Fader (3)
Spirit Reaper (2)
Dandylion (1)


Spells (15):

Terminal World (3)
Black Garden (3)
Upstart Goblin (3)
Gold Sarcophagus (3)
Monster Reborn (1)
Giant Trunade (1)
Book of Moon (1)


Traps (10):

Call of the Haunted (1)
Threatening Roar (3)
Compulsory Evacuation Device (2)
Solemn Judgement (1)
Dark Bribe (3)


Comments, fixes?
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