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World War Z


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Needs help. And brains.

Monsters: 20

1 Beast of the Pharoah
3 Goblin Zombie
1 Mezuki
3 Pain Painter
1 Paladin of the Cursed Dragon
1 Plaguespreader Zombie
3 Pyramid Turtle
2 Shutendoji
2 Spirit Reaper
3 Zombie Master

Spells: 15

1 Allure of Darkness
3 Book of Life
1 Dark Hole
1 Foolish Burial
1 Giant Trunade
1 Monster Reborn
2 Mystical Space Typhoon
2 Terraforming
3 Zombie World

Traps: 5

1 Mirror Force
1 Solemn Judgment
2 Solemn Warning
1 Torrential Tribute

Extra: 15

1 Catastor
1 Ancient Fairy
2 Archfiend Zombie-Skull
1 Black Rose
1 Brionac
2 Doomkaiser Dragon
1 Gaia Knight
1 Orient Dragon
2 Revived King Ha Des
1 Scrap Dragon
1 Stardust
1 Trishula
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[quote name='::Archfiend::' timestamp='1310365666' post='5344926']
Where's DAD? Also, a lot of the stuff needs to be negged for the Plant Engine. It's abusable with Zombie World because Master can get back Lonefires and stuff.
[/quote]
So I guess:

-1 Pharoah
-1 Painter
-1 Paladin
-2 Spirit Reaper

+2 Lonefire
+1 Dandylion
+1 Glow-up
+1 DAD
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Hmm... More like

-2 Shutendoji
-1 Paladin of the Cursed Dragon
-1 Painter
-2 Reaper
-1 Book of Life

+2 Lonefire
+1 Bulb
+1 Spore
+1 Dandy
+1 Debris
+1 DAD

Debris is good in here because it has Lonefires, Dandy and Beast as viable targets. That should be a lot more explosive. I don't know what to neg for a One for One though. Perhaps neg Allure since you don't really want any of your DARKs removed? Idk though.
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You don't necessarily need Shutendoji to recycle plague, it's not like you don't have Zombie Master, Book of Life, Mezuki, as well as a secondary tuner (Pain Painter)
Speaking of which, 3 Zombie Master clogs sometimes, mainly because Zombie Master is searchable by Goblin Zombie. I would probably run 2.
The Plant engine basically requires you to make room for a Formula, maybe an Armory Arm in the extra, as well as at least one T.G. Hyper Librarian (Zombie Master + GUB/Spore) Archfiend Zombie Skull is kind of hard to get out (Although Pain Painter makes it easier, it's still somewhat difficult)
I would also run at least one Spirit Reaper, (it's a debris target) as well as a second Debris.
Then the main problem comes down to room.
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