fredknight Posted July 12, 2011 Report Share Posted July 12, 2011 [img]http://img59.imageshack.us/img59/3471/230993.jpg[/img] All spell cards are treated as trap cards. [img]http://img40.imageshack.us/img40/3471/230993.jpg[/img] When your opponent normal summons a monster, special summon 1 level 4 or lower "Draco" monster from you hand. [img]http://img809.imageshack.us/img809/3471/230993.jpg[/img] All "Draco" monsters gain 500 ATK and DEF and cannot be targeted by trap cards. Link to comment Share on other sites More sharing options...
infinitysqrd Posted July 12, 2011 Report Share Posted July 12, 2011 Card One Jinzo says Hi. 7/10 Card 2 should be a Continuous Spell not a Field Spell it would make more sence. 8/10 Card #thr33 is Legit. It makes sence as a Field spell. 10/10 Link to comment Share on other sites More sharing options...
fredknight Posted July 12, 2011 Author Report Share Posted July 12, 2011 [quote name='infinitysqrd' timestamp='1310448980' post='5347183'] Card One Jinzo says Hi. 7/10 Card 2 should be a Continuous Spell not a Field Spell it would make more sence. 8/10 Card #thr33 is Legit. It makes sence as a Field spell. 10/10 [/quote] Thanks for the help. Link to comment Share on other sites More sharing options...
infinitysqrd Posted July 12, 2011 Report Share Posted July 12, 2011 [quote name='fredknight' timestamp='1310449331' post='5347200'] Thanks for the help. [/quote] No Prob Link to comment Share on other sites More sharing options...
ZombieDeath98 Posted July 12, 2011 Report Share Posted July 12, 2011 First Card: Makes absolutely no sense since if all Spell Cards were Trap Cards that means Monster Reborn, Pot of Duality, Dark Hole and so on can all be activated during your opponent's turn which is WAY too broken. 4/10. Second Card: A bit more balanced but lets you summon 1 more monster than your opponent and always have the advantage which is well only an advantage and no drawback which is also a bit broken but less than the first one so 6/10. Third Card: Pretty Standard stuff just ATK and DEF gain along with a little extra effect and this card is the most guaranteed to become a real card for an archetype. 8/10. Cannot really do OCG fix now just make a couple of Names with its first letter as an upper casing, like Trap Cards, Spell Cards and Normal Summons. Link to comment Share on other sites More sharing options...
·Toot Posted July 12, 2011 Report Share Posted July 12, 2011 You shouldn't post links to post a card: 1. Make a card (I see you have done that) 2. Save it (Duhh) 3. Click on it (The saved card that is) 4. Copy the IMG code that appears below it (Your's right?) 5. Paste it in a topic (Most likely this one if you are posting the same cards) Link to comment Share on other sites More sharing options...
ZombieDeath98 Posted July 12, 2011 Report Share Posted July 12, 2011 [quote name='♣Toot♣' timestamp='1310503906' post='5349199'] You shouldn't post links to post a card: 1. Make a card (I see you have done that) 2. Save it (Duhh) 3. Click on it (The saved card that is) 4. Copy the IMG code that appears below it (Your's right?) 5. Paste it in a topic (Most likely this one if you are posting the same cards) [/quote] I think he did that but something went wrong. He should try again later. Link to comment Share on other sites More sharing options...
fredknight Posted July 13, 2011 Author Report Share Posted July 13, 2011 Just to let all of you know I fixed up the cards that need to be fixed Link to comment Share on other sites More sharing options...
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