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over half a year that i have not been to this section for long time! so Ancient Temporal Golems then!


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[center][img]http://img84.imageshack.us/img84/9770/214336c.jpg[/img]

[spoiler= lore]This card cannot be Normal Summoned or Set. You can Special Summon this card to your opponent's side of the field if you do, you cannot Normal Summon or set this turn. This card cannot be Tribute, used as a Synchro Material or Xyz Material. This card cannot leave the field except by the controller's opponent's cards (either by battle or card effect). The controller of this card must destroy a monster they control except "Ancient Temporal Golem" monster during each of their Standby Phases. If the controller of this card control another "Ancient Temporal Golem" monster, they must discard a card to attack. There can only be 1 face-up "Ancient Temporal Golem - Caligore" on the field.[/spoiler]

[img]http://img607.imageshack.us/img607/2117/214336j.jpg[/img]

[spoiler= lore]This card cannot be Normal Summoned or Set. You can Special Summon this card to your opponent's side of the field if you do, you cannot Normal Summon this turn. This card cannot be Tribute, used as a Synchro Material or Xyz Material. this card cannot leave the field except by the controller's opponent's cards (either by battle or card effect). The controller of this card must return 2 Spell or Trap card they control to their hand during each of their Standby Phases. if the controller of this card control another "Ancient Temporal Golem" monster, they cannot activate Spell or Traps during the Battle Phase. There can only be 1 face-up "Ancient Temporal Golem - Unda" on the field.[/spoiler]

[img]http://img143.imageshack.us/img143/9639/214336l.jpg[/img]

[spoiler= lore]This card cannot be Normal Summoned or Set. You can Special Summon this card to your opponent's side of the field if you do, you cannot Normal Summon this turn. This card cannot be Tribute, used as a Synchro Material or Xyz Mateiral. This card cannot leave the field except by the controller's opponent's cards (either by battle or card effect). The controller of this card must switch 1 monster except "Ancient Temporal Golem" monster they control to Defence Position and it cannot be change until the End Phase during each of their Standby Phases. if the controller of this card control another "Ancient Temporal Golem" monster, Their opponent's monsters cannot be destroyed in battler with an "Ancient Temporal Golem" monster. There can only be 1 face-up "Ancient Temporal Golem - Mundus" on the field.[/spoiler]

[img]http://img849.imageshack.us/img849/153/214336m.jpg[/img]

[spoiler= lore]This card cannot be Normal Summoned or Set. You can Special Summon this card to your opponent's side of the field if you do, you cannot Normal Summon this turn. This card cannot be Tribute, used as a Synchro Material or Xyz Mateiral. This card cannot leave the field except by the controller's opponent's cards (either by battle or card effect). The controller of this card's opponent draw 1 card for each face-up "Ancient Temporal Golem" monster they control during each of Their Standby Phases. If the controller of this card control another "Ancient Temporal Golem" monster, When this card attack, your opponent gain life points equal to the level of all monster they control x 200. There can only be 1 face-up "Ancient Temporal Golem - Lumen" on the field.[/spoiler]

[img]http://img840.imageshack.us/img840/6604/214336.jpg[/img]

[spoiler= lore]This card cannot be Normal Summoned or Set. You can Special Summon this card to your opponent's side of the field if you do, you cannot Normal Summon this turn. This card cannot be Tribute, used a as Synchro Material or Xyz Mateiral. this card cannot leave the field except by destroyed by the controller's opponent's cards (either by battle or card effect). The controller of this card take 500 for each face-up "Ancient Temporal Golem" monster they control during each of his/her Standby Phases. if the controller of this card control another "Ancient Temporal Golem" monster, When this card attack, all monsters of this card's controller controls lose 200 ATK for each monster they control. There can only be 1 face-up "Ancient Temporal Golem - Ignis" on the field.[/spoiler]

[img]http://img220.imageshack.us/img220/9770/214336c.jpg[/img]

[spoiler= lore]This card cannot be Normal Summoned or Set. This card can only be Special Summon when your opponent have 3 or more face-up "Ancient Temporal Golem" monsters with different Attributes. This card cannot leave the field except from being destroyed by your opponent's card effect. During your opponent Standby Phase they must switch control 1 "Ancient Temporal Golem" they control to your side of the field and its effect is negated. This card gain 1000 ATK for each "Ancient Temporal Golem" monster you control.[/spoiler]

[img]http://img37.imageshack.us/img37/7137/214336a.jpg[/img]

[spoiler= Lore] This card cannot be Summoned if your opponent don't control a face-up "Ancient Temporal Golem" monster. If this card is destroyed by battle with an "Ancient Temporal Golem" monster, your opponent take Battle Damage instead. When this card is send to the Graveyard from the field, you can add 1 "Temporal Golem" monster with a different Attribute from the monster that destroy this card.[/spoiler]

[img]http://img11.imageshack.us/img11/299/214336ea.jpg[/img]

[spoiler= Lore]This card cannot be Summoned if your opponent don't control a face-up "Ancient Temporal Golem" monster. If this card battle with an "Ancient Temporal Golem" monster, it is not destroyed. Once per turn you can send 1 level 4 or higher Fiend-Type monster from your hand to the Graveyard to select 1 "Ancient Temporal Golem" monster your opponent control, add 1 "Temporal Golem" with ATK that is equal or less than the ATK of the selected monster.[/spoiler]

[img]http://img263.imageshack.us/img263/4665/214336u.jpg[/img]

[spoiler= Lore]This card cannot be Summoned if your opponent don't control a face-up "Ancient Temporal Golem" monster. If this card is destroyed by battle with an "Ancient Temporal Golem" monster, you can Special Summon this card at the end of the Battle Phase. When this card is Special Summoned from the Graveyard by this effect, you can add 1 "Temporal Golem" monster with the ATK equal or less than the ATK of the monster that destroyed this card.[/spoiler]
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plz rate them and such thank you :)

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Lol! 2 combo ideas for Lumen:

-Lumen + Bad Reaction to Simochi = Good Life Burner
-Lumen + Card Destruction and other cards like that = Ruin your opponent's hand and deck

Also Ignis + Prime Material Dragon sounds good too (Way to turn drawbacks into awesome combos)

The 1st two and the Supreme one, however sound pretty weak

Anyways your cards look good (picture and effect)

You might just need to reword some effects and power up your Dark, Water and Divine Temporal Golems that's all

I give you a 9.5/10 for your good work and a +5 points for making original drawbacks!

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[quote name='ss2phil' timestamp='1310690246' post='5356259']
Lol! 2 combo ideas for Lumen:

-Lumen + Bad Reaction to Simochi = Good Life Burner
-Lumen + Card Destruction and other cards like that = Ruin your opponent's hand and deck

Also Ignis + Prime Material Dragon sounds good too (Way to turn drawbacks into awesome combos)

The 1st two and the Supreme one, however sound pretty weak

Anyways your cards look good (picture and effect)

You might just need to reword some effects and power up your Dark, Water and Divine Temporal Golems that's all

I give you a 9.5/10 for your good work and a +5 points for making original drawbacks!
[/quote]

err, for Lumen with Bad Reaction to Simochi works but discarding and milling won't because the draws goes to me if i summoned him to the opponent's field.

Prime Material Dragon defeat the purpose of Ignis burning your opponent's LP away

the DARK one is powerful, forcing your opponent to destroy a monster of their that is not a temporal golem and for to attack they must discard a card so the more monster they have the more they have to discard so when they have no cards they can't attack.

I think i agree with the WATER but not sure

and the DIVINE one can be powerful enough with a little support i have seen and i dun want to make it too powerful

what need some rewordings?

i dunno if you read them correctly, all except DIVINE goes to the opponent's side of the field not mine. though the opponent can use them but they almost are hard to get rid of so they will suffer the drawbacks severely

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