CNo.101 S.H. Death Knight Posted July 12, 2011 Report Share Posted July 12, 2011 [center][img]http://img84.imageshack.us/img84/9770/214336c.jpg[/img] [spoiler= lore]This card cannot be Normal Summoned or Set. You can Special Summon this card to your opponent's side of the field if you do, you cannot Normal Summon or set this turn. This card cannot be Tribute, used as a Synchro Material or Xyz Material. This card cannot leave the field except by the controller's opponent's cards (either by battle or card effect). The controller of this card must destroy a monster they control except "Ancient Temporal Golem" monster during each of their Standby Phases. If the controller of this card control another "Ancient Temporal Golem" monster, they must discard a card to attack. There can only be 1 face-up "Ancient Temporal Golem - Caligore" on the field.[/spoiler] [img]http://img607.imageshack.us/img607/2117/214336j.jpg[/img] [spoiler= lore]This card cannot be Normal Summoned or Set. You can Special Summon this card to your opponent's side of the field if you do, you cannot Normal Summon this turn. This card cannot be Tribute, used as a Synchro Material or Xyz Material. this card cannot leave the field except by the controller's opponent's cards (either by battle or card effect). The controller of this card must return 2 Spell or Trap card they control to their hand during each of their Standby Phases. if the controller of this card control another "Ancient Temporal Golem" monster, they cannot activate Spell or Traps during the Battle Phase. There can only be 1 face-up "Ancient Temporal Golem - Unda" on the field.[/spoiler] [img]http://img143.imageshack.us/img143/9639/214336l.jpg[/img] [spoiler= lore]This card cannot be Normal Summoned or Set. You can Special Summon this card to your opponent's side of the field if you do, you cannot Normal Summon this turn. This card cannot be Tribute, used as a Synchro Material or Xyz Mateiral. This card cannot leave the field except by the controller's opponent's cards (either by battle or card effect). The controller of this card must switch 1 monster except "Ancient Temporal Golem" monster they control to Defence Position and it cannot be change until the End Phase during each of their Standby Phases. if the controller of this card control another "Ancient Temporal Golem" monster, Their opponent's monsters cannot be destroyed in battler with an "Ancient Temporal Golem" monster. There can only be 1 face-up "Ancient Temporal Golem - Mundus" on the field.[/spoiler] [img]http://img849.imageshack.us/img849/153/214336m.jpg[/img] [spoiler= lore]This card cannot be Normal Summoned or Set. You can Special Summon this card to your opponent's side of the field if you do, you cannot Normal Summon this turn. This card cannot be Tribute, used as a Synchro Material or Xyz Mateiral. This card cannot leave the field except by the controller's opponent's cards (either by battle or card effect). The controller of this card's opponent draw 1 card for each face-up "Ancient Temporal Golem" monster they control during each of Their Standby Phases. If the controller of this card control another "Ancient Temporal Golem" monster, When this card attack, your opponent gain life points equal to the level of all monster they control x 200. There can only be 1 face-up "Ancient Temporal Golem - Lumen" on the field.[/spoiler] [img]http://img840.imageshack.us/img840/6604/214336.jpg[/img] [spoiler= lore]This card cannot be Normal Summoned or Set. You can Special Summon this card to your opponent's side of the field if you do, you cannot Normal Summon this turn. This card cannot be Tribute, used a as Synchro Material or Xyz Mateiral. this card cannot leave the field except by destroyed by the controller's opponent's cards (either by battle or card effect). The controller of this card take 500 for each face-up "Ancient Temporal Golem" monster they control during each of his/her Standby Phases. if the controller of this card control another "Ancient Temporal Golem" monster, When this card attack, all monsters of this card's controller controls lose 200 ATK for each monster they control. There can only be 1 face-up "Ancient Temporal Golem - Ignis" on the field.[/spoiler] [img]http://img220.imageshack.us/img220/9770/214336c.jpg[/img] [spoiler= lore]This card cannot be Normal Summoned or Set. This card can only be Special Summon when your opponent have 3 or more face-up "Ancient Temporal Golem" monsters with different Attributes. This card cannot leave the field except from being destroyed by your opponent's card effect. During your opponent Standby Phase they must switch control 1 "Ancient Temporal Golem" they control to your side of the field and its effect is negated. This card gain 1000 ATK for each "Ancient Temporal Golem" monster you control.[/spoiler] [img]http://img37.imageshack.us/img37/7137/214336a.jpg[/img] [spoiler= Lore] This card cannot be Summoned if your opponent don't control a face-up "Ancient Temporal Golem" monster. If this card is destroyed by battle with an "Ancient Temporal Golem" monster, your opponent take Battle Damage instead. When this card is send to the Graveyard from the field, you can add 1 "Temporal Golem" monster with a different Attribute from the monster that destroy this card.[/spoiler] [img]http://img11.imageshack.us/img11/299/214336ea.jpg[/img] [spoiler= Lore]This card cannot be Summoned if your opponent don't control a face-up "Ancient Temporal Golem" monster. If this card battle with an "Ancient Temporal Golem" monster, it is not destroyed. Once per turn you can send 1 level 4 or higher Fiend-Type monster from your hand to the Graveyard to select 1 "Ancient Temporal Golem" monster your opponent control, add 1 "Temporal Golem" with ATK that is equal or less than the ATK of the selected monster.[/spoiler] [img]http://img263.imageshack.us/img263/4665/214336u.jpg[/img] [spoiler= Lore]This card cannot be Summoned if your opponent don't control a face-up "Ancient Temporal Golem" monster. If this card is destroyed by battle with an "Ancient Temporal Golem" monster, you can Special Summon this card at the end of the Battle Phase. When this card is Special Summoned from the Graveyard by this effect, you can add 1 "Temporal Golem" monster with the ATK equal or less than the ATK of the monster that destroyed this card.[/spoiler] [/center] plz rate them and such thank you Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 12, 2011 Report Share Posted July 12, 2011 very good pics, you get 10/10 for those for effects like Ariolo, "During your opponent Standby Phase they must switch control 1 "Ancient Temporal Golem" they control to your side of the field and its effect is negated" Don't get the effect PERMANENTLY, just like 1 or 2 turns is enough Link to comment Share on other sites More sharing options...
CNo.101 S.H. Death Knight Posted July 12, 2011 Author Report Share Posted July 12, 2011 err right now there seem a problems with the pics they becoming the same pics some how :/ finally fix it now... hmm or i can have Ariolo to be special summoned then there 4-5 of them on the field :/ Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 12, 2011 Report Share Posted July 12, 2011 what did you just do? You changed every pic to the same one Link to comment Share on other sites More sharing options...
CNo.101 S.H. Death Knight Posted July 12, 2011 Author Report Share Posted July 12, 2011 i didn't do anteing it was like that at first then now it went back to normal after fixing them Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 12, 2011 Report Share Posted July 12, 2011 all right anyways is this going to be the WHOLE set here, or you going to have more? Link to comment Share on other sites More sharing options...
CNo.101 S.H. Death Knight Posted July 12, 2011 Author Report Share Posted July 12, 2011 mm well they all high level archetype though :/ i didn't plan anything far ahead of 6 cards and they were made about half an hour ago :/ do you think it need any spell or trap to go with it? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 12, 2011 Report Share Posted July 12, 2011 yeah I do you going to do that soon? Link to comment Share on other sites More sharing options...
CNo.101 S.H. Death Knight Posted July 12, 2011 Author Report Share Posted July 12, 2011 [quote name='ragnarok1945' timestamp='1310456356' post='5347395'] yeah I do you going to do that soon? [/quote] i dunno i would have to find some pics then, was kinda thinking of them being monster only archetype but meh :/ Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 12, 2011 Report Share Posted July 12, 2011 just use deviant art they've got tons of pics to suit you Link to comment Share on other sites More sharing options...
CNo.101 S.H. Death Knight Posted July 12, 2011 Author Report Share Posted July 12, 2011 [quote name='ragnarok1945' timestamp='1310456629' post='5347401'] just use deviant art they've got tons of pics to suit you [/quote] i been using 5 different images archive, but if i'm gonna make spell and trap for those monster... what they would have to be mainly about? switching control? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 12, 2011 Report Share Posted July 12, 2011 do more than control switching, it'd be boring otherwise Link to comment Share on other sites More sharing options...
CNo.101 S.H. Death Knight Posted July 12, 2011 Author Report Share Posted July 12, 2011 Bump! Link to comment Share on other sites More sharing options...
ss2phil Posted July 15, 2011 Report Share Posted July 15, 2011 Lol! 2 combo ideas for Lumen: -Lumen + Bad Reaction to Simochi = Good Life Burner -Lumen + Card Destruction and other cards like that = Ruin your opponent's hand and deck Also Ignis + Prime Material Dragon sounds good too (Way to turn drawbacks into awesome combos) The 1st two and the Supreme one, however sound pretty weak Anyways your cards look good (picture and effect) You might just need to reword some effects and power up your Dark, Water and Divine Temporal Golems that's all I give you a 9.5/10 for your good work and a +5 points for making original drawbacks! Link to comment Share on other sites More sharing options...
CNo.101 S.H. Death Knight Posted July 15, 2011 Author Report Share Posted July 15, 2011 [quote name='ss2phil' timestamp='1310690246' post='5356259'] Lol! 2 combo ideas for Lumen: -Lumen + Bad Reaction to Simochi = Good Life Burner -Lumen + Card Destruction and other cards like that = Ruin your opponent's hand and deck Also Ignis + Prime Material Dragon sounds good too (Way to turn drawbacks into awesome combos) The 1st two and the Supreme one, however sound pretty weak Anyways your cards look good (picture and effect) You might just need to reword some effects and power up your Dark, Water and Divine Temporal Golems that's all I give you a 9.5/10 for your good work and a +5 points for making original drawbacks! [/quote] err, for Lumen with Bad Reaction to Simochi works but discarding and milling won't because the draws goes to me if i summoned him to the opponent's field. Prime Material Dragon defeat the purpose of Ignis burning your opponent's LP away the DARK one is powerful, forcing your opponent to destroy a monster of their that is not a temporal golem and for to attack they must discard a card so the more monster they have the more they have to discard so when they have no cards they can't attack. I think i agree with the WATER but not sure and the DIVINE one can be powerful enough with a little support i have seen and i dun want to make it too powerful what need some rewordings? i dunno if you read them correctly, all except DIVINE goes to the opponent's side of the field not mine. though the opponent can use them but they almost are hard to get rid of so they will suffer the drawbacks severely Link to comment Share on other sites More sharing options...
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