ZombieDeath98 Posted July 12, 2011 Report Share Posted July 12, 2011 Here are the first 2 cards for now if you like them and if i find good pictures i'm going to make more: [img]http://img98.imageshack.us/img98/4039/447428.jpg[/img] Lore: Insect-Type Tuner + 1 or more non-Tuner monsters This card cannot attack during the turn it was Synchro Summoned. When this card is Synchro Summoned, you can discard any number of Insect-Type monsters to destroy the same number of cards on your opponent's side of the field. When this card is destroyed and sent to the Graveyard, you can add 1 Insect-Type Tuner from your Deck to your hand. If you do, you lose Life Points equal to that monster's ATK. [img]http://img641.imageshack.us/img641/4039/447428.jpg[/img] Lore: When this card is Summoned, you can Special Summon 1 Level 4 or lower Insect-Type monster from your Deck. If you do, pay Life Points equal to that Monster's ATK. This card can only be used for the Synchro Summon of an Insect-Type Monster. [img]http://img829.imageshack.us/img829/4039/447428.jpg[/img] Lore: This Card can only be activated if you have an "Insectoids" monster in your Graveyard. Once per turn, during your Standby Phase, you can reveal the top 3 cards of your Deck. Banish one of the revealed cards. Depending on the Banished card activate one of the following effects: - Monster Card: Gain Life Points equal to half of the monster's ATK; - Spell Card: Draw 1 Card and Banish 1 Card from your Hand; - Trap Card: You can banish 1 Card from your Graveyard and Gain 400 Life Points. Hope you like them and please comment and fix! Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 12, 2011 Report Share Posted July 12, 2011 for the synchro in the last effect I feel you don't need to take damage to ALL the monster's atk, just half should be fine 8.5/10 Link to comment Share on other sites More sharing options...
ZombieDeath98 Posted July 12, 2011 Author Report Share Posted July 12, 2011 Yeah i guess i should fix that and i'm making all the effects make you pay LP because some of the Spell Cards will be related to that and it will create some combos. Also i was afraid it was a little broken since it makes an infinite combo/loop, that's why i made it pay LP. You know you summon the tuner, summon a LV4 non-tuner from deck, make the synchro, once the synchro is destroyed you get the tuner again and it starts again. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 12, 2011 Report Share Posted July 12, 2011 yeah I noticed on the infinite loop, but the only way taking damage to ALL the atk will work is if you add in a LP gain effect to compensate Link to comment Share on other sites More sharing options...
ZombieDeath98 Posted July 12, 2011 Author Report Share Posted July 12, 2011 That's what i meant with the Spell Cards, later you will see that they balance the LP and don't just kill you in 3 turns. I just need more comments from people so that i can make more cards.Anyone else? Link to comment Share on other sites More sharing options...
MibeR Posted July 12, 2011 Report Share Posted July 12, 2011 When this card is Summoned, you can Special Summon 1 Insect-Type monster from your Deck. If you do, pay Life Points equal to that Monster's ATK. When this card is destroyed, you can remove it from play instead of sending it to the Graveyard to gain Life Points equal to its ATK. This card can only be used for the Synchro Summon of an Insect-Type Monster.>> Get rid of Gaining LP when it is banished, 1 Insect-Type Tuner + 1 or more non-Tuner monsters This card cannot attack during the turn it was Synchro Summoned. When this card is Synchro Summoned, you can discard any number of Insect-Type monsters to destroy the same number of cards on your opponent's side of the field. When this card is destroyed and sent to the Graveyard, you can add 1 Insect-Type Tuner from your Deck to your hand. If you do, you lose Life Points equal to that monster's ATK.>> This card is balanced and yeah. Great for a newcomer. Link to comment Share on other sites More sharing options...
ZombieDeath98 Posted July 12, 2011 Author Report Share Posted July 12, 2011 [quote name='Maha Guns' timestamp='1310466361' post='5347620'] When this card is Summoned, you can Special Summon 1 Insect-Type monster from your Deck. If you do, pay Life Points equal to that Monster's ATK. When this card is destroyed, you can remove it from play instead of sending it to the Graveyard to gain Life Points equal to its ATK. This card can only be used for the Synchro Summon of an Insect-Type Monster.>> Get rid of Gaining LP when it is banished, 1 Insect-Type Tuner + 1 or more non-Tuner monsters This card cannot attack during the turn it was Synchro Summoned. When this card is Synchro Summoned, you can discard any number of Insect-Type monsters to destroy the same number of cards on your opponent's side of the field. When this card is destroyed and sent to the Graveyard, you can add 1 Insect-Type Tuner from your Deck to your hand. If you do, you lose Life Points equal to that monster's ATK.>> This card is balanced and yeah. Great for a newcomer. [/quote] Thanks i'll fix the OCG and i don't think i should remove the LP Gain Effect since with their effects you lose a lot of LP already you must gain some of it back though that card. Link to comment Share on other sites More sharing options...
MibeR Posted July 12, 2011 Report Share Posted July 12, 2011 I forgot. You should limit the Level of an Insect monster you could Special Summon from your Deck. It can get Ulti Insect Lvl 5 easily. Maybe Level 3 or lower. As for gaining LP, ever heard of Drawback. Yeah thats the risk we should aware if we activate something, so get rid of that part is necessary Link to comment Share on other sites More sharing options...
ZombieDeath98 Posted July 12, 2011 Author Report Share Posted July 12, 2011 Okay i'll get rid of that part and about the Special Summoning Part the point of it is to special summon a LV4 Insect and make the Synchro and once the Synchro is destroyed take the Tuner again and basically go for an Infinite Loop. I'll put Special Summon a LV4 or lower insect type since that's the whole point of the card. Link to comment Share on other sites More sharing options...
MibeR Posted July 12, 2011 Report Share Posted July 12, 2011 I know thats a wise option Link to comment Share on other sites More sharing options...
ZombieDeath98 Posted July 12, 2011 Author Report Share Posted July 12, 2011 Okay i'll do that in a second. Link to comment Share on other sites More sharing options...
ZombieDeath98 Posted July 12, 2011 Author Report Share Posted July 12, 2011 Okay i fixed the cards and the OCG and i'm going to put more cards very soon. Also can someone tell me how to use spoilers i want my set to look classy. Edit: 3rd Card Posted! Opinions and criticism welcome. Link to comment Share on other sites More sharing options...
ZombieDeath98 Posted July 12, 2011 Author Report Share Posted July 12, 2011 Can someone please post i need to know if the cards are good and why is this Forum so inactive a couple of years back when i made cards here and had another account and an old email(not used anymore) this place seemed full. I got replies 1 minute after i posted. Sorry for the questions but what happened? Link to comment Share on other sites More sharing options...
Neos the Ancient Posted July 12, 2011 Report Share Posted July 12, 2011 You might want to simplify the effects of the Synchro and Field Spell, they seem to be a little bit hard to read without the Lore. Other than that, good beginning of an Archtype. 8/10 Link to comment Share on other sites More sharing options...
ZombieDeath98 Posted July 12, 2011 Author Report Share Posted July 12, 2011 Thanks and the point was to make them a bit complicated since Insects really haven't had good support. Link to comment Share on other sites More sharing options...
ZombieDeath98 Posted July 13, 2011 Author Report Share Posted July 13, 2011 Bump...i guess... Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 13, 2011 Report Share Posted July 13, 2011 for Swamp of Regeneration, the monster and trap effects you should deviate them a bit more for the trap effect you should have said something other than gain 400 LP, the monster effect already covers LP gaining 8.5/10 Link to comment Share on other sites More sharing options...
ZombieDeath98 Posted July 13, 2011 Author Report Share Posted July 13, 2011 Yeah i guess you're right i'll try to think of something better. Link to comment Share on other sites More sharing options...
Glogatha Posted July 13, 2011 Report Share Posted July 13, 2011 What if you banished a monster in your graveyard, then put a banished card back in your hand, that a way its a great card, without moving from the cards purpose, and maybe even create a loop. Link to comment Share on other sites More sharing options...
ZombieDeath98 Posted July 13, 2011 Author Report Share Posted July 13, 2011 [quote name='Shattered Sky' timestamp='1310592933' post='5352465'] What if you banished a monster in your graveyard, then put a banished card back in your hand, that a way its a great card, without moving from the cards purpose, and maybe even create a loop. [/quote] That might be a little too overpowered since you can just add any card that you wish to your hand it would be like Dimensional Alchemist only WAY better and more broken. Link to comment Share on other sites More sharing options...
Glogatha Posted July 13, 2011 Report Share Posted July 13, 2011 Yeah, well you could always just make it a divine! lol jk. well, what if you gained Life Points at your opponents expense? (you gain 400 and your opponent loses 400) Link to comment Share on other sites More sharing options...
ZombieDeath98 Posted July 13, 2011 Author Report Share Posted July 13, 2011 No i think it would be better if the opponent lost 600 and you gained nothing. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.