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Koa'ki Rodain [6/10]


Birkeland

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A series of monsters based around helping out dear old Koa'ki Meiru. Why? Wobuffet's pre-evo: Wynaut? Also, there's no Koa'ki Meiru symbol as these guys don't work exactly the same way.

For anyone interested in the name: 'Koa'ki Meiru' = 'Core Chimair' (Corruption of 'Chimera'.) 'Koa'ki Rodain' = 'Core Kilodyne' (Dyne = the standard centimeter-gram-second unit of force, equal to the force that produces an acceleration of one centimeter per second per second on a mass of one gram.)

R&R, please. If you think they're OPed, you thought right. Made them that way on purpose. If UPed, I'll actually think about changing them. There's no way they're balanced though.

[spoiler=Monsters][center][b][img]http://i96.photobucket.com/albums/l167/mofubiki/YGO%20-%20Fighting%20Dawn/13KoakiRodainMecha.jpg[/img]

During each of your End Phases, destroy this card unless you return 1 "Iron Core of Koa'ki Meiru" from your Graveyard to your hand or reveal 1 Machine-Type monster in your hand. LIGHT and DARK monsters cannot be Normal or Flip Summoned or Set.

[img]http://i96.photobucket.com/albums/l167/mofubiki/YGO%20-%20Fighting%20Dawn/14KoakiRodainRecruiter.jpg[/img]

During each of your End Phases, destroy this card unless you return 1 "Iron Core of Koa'ki Meiru" from your Graveyard to your hand or reveal 1 Beast-Warrior-Type monster in your hand. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower “Koa’ki” monster from hand or Graveyard.

[img]http://i96.photobucket.com/albums/l167/mofubiki/YGO%20-%20Fighting%20Dawn/15KoakiRodainForrath.jpg[/img]

During each of your End Phases, destroy this card unless you return 1 "Iron Core of Koa'ki Meiru" from your Graveyard to your hand or reveal 1 Warrior-Type monster in your hand. You can Normal Summon this card without Tributing. While this card is face-up on the field, once per turn during your Main Phase: You can Normal Summon a "Koa’ki" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.)

[img]http://i96.photobucket.com/albums/l167/mofubiki/YGO%20-%20Fighting%20Dawn/16KoakiRodainArchfiend.jpg[/img]

During each of your End Phases, destroy this card unless you return 1 "Iron Core of Koa'ki Meiru" from your Graveyard to your hand or reveal 1 Normal Spell Card in your hand. When this card is sent to the Graveyard, except when destroyed by its own effect: add 1 "Koa'ki" card from your Deck to your hand.

[img]http://i96.photobucket.com/albums/l167/mofubiki/YGO%20-%20Fighting%20Dawn/17KoakiRodainPerfectCore.jpg[/img]

This card's name is treated as "Iron Core of Koa'ki Meiru" while it is in your hand or Graveyard. While this card is in the Graveyard: "Koa’ki" monsters cannot be destroyed by their own effects.

[img]http://i96.photobucket.com/albums/l167/mofubiki/YGO%20-%20Fighting%20Dawn/18KoakiRodainDesCycle.jpg[/img]

During each of your End Phases, destroy this card unless you return 1 "Iron Core of Koa'ki Meiru" from your Graveyard to your hand or reveal 1 Rock-Type monster in your hand. Once per turn: You can target up to 2 “Koa’ki” monsters in your hand or Graveyard; return those targets to the Deck and draw 1 card.[/b][/center][/spoiler]
[spoiler=Spells/Traps][/spoiler]

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Thank you, thank you very much. /ref

Good, Perfect Core enables Koa'ki Meiru to actually last more than one turn. Nothing made me madder than having realized there's no such thing as a Pure Koa'ki Meiru deck (which actually works.) It's like they're some dysfunctional family, arguing over the last slice of pizza before raeg-quitting.

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