Amethyst Phoenix Posted July 17, 2011 Report Share Posted July 17, 2011 I just threw this together on DN because I wanted to try malefics. It seems to do fairly well. Monsters (21) Blue-Eyes White Dragon x3 Beast King Barbaros x3 Fusilier Dragon, The Dual-Mode Beast x3 Gravekeeper's Commandant x2 Malefic Blue-Eyes White Dragon x3 Malefic Cyber End Dragon x3 Malefic Stardust Dragon x3 Morphing Jar x1 Spells (11) Dark Hole x1 Malefic World x1 Mystical Space Typhoon x2 Necrovalley x3 Terraforming x1 Trade-In x3 Traps (9) Mirror Force x1 Seven Tools of The Bandit x1 Skill Drain x3 Solemn Judgment x1 Solemn Warning x2 Torrential Tribute x1 Extra Deck (9) Chimeratech Fortress Dragon x3 Cyber End Dragon x3 Stardust Dragon x3 41 cards, fairly consistent. I was using Giant Trunade at first, but took it out because more often than not it would kill my Malefics. Trade-In Engine has 12 targets and is the reason for running the BEWDs. Any suggestions? Link to comment Share on other sites More sharing options...
-Doodle Posted July 17, 2011 Report Share Posted July 17, 2011 Royal Tribute and\or Virus cards (DDV\EEV) reason for virus cards is to manipulate the malefics and tributing one and then be able to summon another (because of the 1 malefic limit) Link to comment Share on other sites More sharing options...
Amethyst Phoenix Posted July 17, 2011 Author Report Share Posted July 17, 2011 I don't run either of the viruses because the one Malefic limit is easily overcome via Skill Drain. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted July 17, 2011 Report Share Posted July 17, 2011 [quote name='Revolver Amethyst' timestamp='1310940372' post='5364016'] I don't run either of the viruses because the one Malefic limit is easily overcome via Skill Drain. [/quote] No it isn't actually. Even if the Malefic on the field has it's effect negated, the one in your hand doesn't and refuses to go out because of the Malefic on the field already. Same thing with flipping one face-down, since Skill Drain doesn't effect Face-Down monsters. Link to comment Share on other sites More sharing options...
-Doodle Posted July 17, 2011 Report Share Posted July 17, 2011 [quote name='Miror B.' timestamp='1310940614' post='5364024'] No it isn't actually. Even if the Malefic on the field has it's effect negated, the one in your hand doesn't and refuses to go out because of the Malefic on the field already. Same thing with flipping one face-down, since Skill Drain doesn't effect Face-Down monsters. [/quote] As far as I know, thats not the reason the reason is becuase that limit part is a condition, and skill drain only negate effects ------ morphing jar and skill drain together? does it work for you? Link to comment Share on other sites More sharing options...
Amethyst Phoenix Posted July 17, 2011 Author Report Share Posted July 17, 2011 I've actually never had Jar conflict with drain so far XD Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted July 17, 2011 Report Share Posted July 17, 2011 [quote name='.Doodle.' timestamp='1310945596' post='5364195'] As far as I know, thats not the reason the reason is becuase that limit part is a condition, and skill drain only negate effects [/quote] That's the reason in the OCG apparently, mine is the reason for TCG. Don't ask me why they're different. Link to comment Share on other sites More sharing options...
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