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Synchro and Tuner monsters support cards - The Synchro Enforcers


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1, Miracle Synchron
[img]http://img808.imageshack.us/img808/2734/437331.jpg[/img]
Lore: Once per turn, send 1 Tuner monster from your Deck to the Graveyard. Until the end of the turn, you can treat this card's name as that Tuner monster's. If you Synchro Summon using this card as 1 of the Synchro Material Monsters, add 1 Tuner monster sent to the Graveyard by this card's effect to your hand.

2, Tune Force Warrior
[img]http://img834.imageshack.us/img834/2734/437331.jpg[/img]
Lore: This card gains 200 ATK for each face-up Tuner monster you control. Once per turn, when a Spell or Trap Card is activated, you can send 1 Tuner monster from your side of the field to the Graveyard to negate the activation and destroy the card.

3, Synchro Ditector
[img]http://img803.imageshack.us/img803/2734/437331.jpg[/img]
Lore: If you control 1 face-up Level 6 or higher Synchron monster, this card can attack your opponent directly. If this card would be destroyed as a result of battle and sent to the Graveyard, you can Special Summon 1 Level 3 or lower Tuner monster from your hand.

4, Assault Blocker
[img]http://img191.imageshack.us/img191/2734/437331.jpg[/img]
Lore: If a Synchron monster you control becomes the target of an opponent's monster attack, you can switch the target of your opponent's attacking monster to this card. If this card is destroyes as a result of battle, select 1 monster on the field an decrease its attack by 400.

5, Titanium Armored Falcon
[img]http://img194.imageshack.us/img194/2734/437331.jpg[/img]
Lore: When this card is Normal/Flip/ Special Summoned, select 1 Synchro or Tuner Monster you control. As long as this card remains face-up on the field, the selected monster is uneffected by your opponent's Trap Cards. By removing this card in your Graveyard from play, add 1 Tuner monster from your Deck to your hand.

6, Overdrive Booster
[img]http://img804.imageshack.us/img804/2734/437331.jpg[/img]
Lore: Once per turn, during your Draw Phase, if you Draw a Tuner monster, you can perform your Draw Phase again.

7, Synchro Enforcer
[img]http://img813.imageshack.us/img813/2734/437331.jpg[/img]
Lore: This card cannot be destroyed by your opponent's Cards' effect(s) as long as you control at least 1 face-up Synchro Monster. Once per turn, you can remove from play 1 Spell or Trap Card you control to negate the activation of an opponent's Spell/Trap or Effect Monster's effect(s) (and destroy it if it is a Spell or Trap Card).

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it's Winged Beast, not Winged-Beast

for card 3, "If this card would be destroyed as a result of battle and sent to the Graveyard, you can Special Summon 1 Level 3 or lower Tuner monster from your hand" <---you mean if this card IS destroyed by battle. You didn't say in the effect that the special summon prevents it from being destroyed

8/10

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