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Galaxy-Eyes Dragunity


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I have no experience with building Dragunity decks, and I sort of just threw this one together so that I wouldn't second guess myself and erase the deck. So something to help it improve would be great.

And Photon Dragon's more for lulz than any serious attempt. Instead of recommending I remove it, just pretend the deck has 41 cards and tell me what should be added.

[u]Monsters: 19[/u]

[2] Dragunity Aklys
[2] Dragunity Arma Mystletainn
[3] Dragunity Dux
[2] Dragunity Legionaire
[3] Dragunity Phlanx
[3] Red-Eyes Darkness Metal Dragon
[2] Red-Eyes Wyvern
[1] Galaxy-Eyes Photon Dragon

[u]Spells: 16[/u]

[3] Dragon Ravine
[3] Terraforming
[1] Monster Reborn
[1] Dark Hole
[1] Giant Trunade
[1] Book of Moon
[1] Future Fusion
[1] Foolish Burial
[1] Mystical Space Typhoon
[2] Pot of Avarice
[1] Enemy Controller

[u]Traps: 6[/u]

[3] Royal Decree
[1] Solemn Judgment
[2] Solemn Warning

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Should run 3 terraforming.

It's never dead, as it can be used for Ravine.

I've never tried a variant with REDMD...how is that testing?


EDIT: Here is my list...it might give you some ideas.

http://forum.yugiohcardmaker.net/topic/255861-dragunity/

Galaxy will look so awesome IRL.

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I suggest bumping Mystletain up to 2, Legionnaire up to 3 and Wyvern lowering to 1. Also Terraforming is good, EDIT already said. Not sure if Darkness Metal runs good in actual Dragunities but good luck with that. But, for more info tell me what type of deck you want tto run here, because I have an OTK Pure Dragunity deck and I really don't see this as a type of OTK deck, just tell me and I can help.

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REDMD is probably one of the main cards in the deck, if not THE main card. Due to Dux + Phlanx, my Grave usually has Vay or Stardust, if not Galaxy-Eyes or Leyvaten. I only played it a few times, and both times I got either Ravine and Terraforming in my opening hand, so I haven't tested consistency yet.

I've seen most Dragunity decks use REDMD, and with Future Fusion and the like, it and Wyvern are frightening, and Ravine stocks up the Grave for insane moves.

For now, I'll remove the Cards of Consonance. There are 5 targets, and usually they're cards I ditch with Ravine, so I'll tentatively remove them.

-2 Cards of Consonance
+2 Terraforming

-1 Wyvern
+1 Mystle.

I'll test these changes first.

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