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Set the World Aflame


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3 Laval Miller
3 Laval Lady of the Burning Lake
2 Tender of the Laval Volcano
2 Laval Lancelord
2 Laval Cannoneer
2 Flamvell Firedog
1 Laval Forest Sprite
1 Gorz the Emissary of Darkness
16

3 Upstart Goblin
3 Rekindling
2 Gold Sarcophagus
2 Mystical Space Typhoon
2 Instant Fusion
1 Foolish Burial
1 Mind Control
1 Giant Trunade
1 Dark Hole
1 Monster Reborn
17

2 Solemn Warning
2 Seven Tools of the Bandit
1 Solemn Judgment
1 Mirror Force
1 Torrential Tribute
7

2 Lavalval Dragoon
1 Red Nova Dragon
1 Trishula, Dragon of the Ice Barrier
1 Stardust Dragon
1 Scrap Dragon
1 Red Dragon Archfiend
1 Laval Stannon
1 Ancient Flamvell Deity
1 Black Rose Dragon
1 Brionac, Dragon of the Ice Barrier
1 Laval Twinslayer
1 Ally of Justice Catastor
1 Vermillion Sparrow (Level 5 Pyro-Type FIRE Fusion)
1 Charubin the Fire Knight (Level 3 Pyro-Type FIRE Fusion)

Tender clogs too much @3, so I put it down to 2. The deck focuses around getting Lavalval Dragoon out ASAP (Admittedly this is easier to win with if I do this); or alternatively setting first/second turn Laval Miller, so I can start setting up my GY for rekindling. After I mill my deck I use Upstart/Sarc to get Rekindling/Trunade to hand so I can win.

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