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Trap Card: Inner Soul TakeOver


MaroonX

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[img]http://img849.imageshack.us/img849/9613/211287.jpg[/img]

LORE:
Activate only when you have no monster on the field. Select one face-up Attack Position monster your opponent controls. Change it to Defense Position. It's ATK and DEF becomes 0 until the end phase. This turn, it cannot be destroyed by battle. Special Summon 1 "Soul Token" that has the same Level, Type, Attribute, ATK, and DEF as the selected monster. Destroy it at the End Phase.

Made this like a year ago, so i change the effect, made it into a trap and poof. So uhh... overpowered? needs more condition? something?
Anyway, Forgive me if i didn't follow the rules somehow... Please

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I thin it's OP (but only if you summon the token), if your opponent has a strong monster in ATK mode, you can attack it just using the token, and plus your monster, which will damage his life points quite a bit, but the token requirements are high, so you probbaly won't be able to summon it.

8/10

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[quote name='Syns' timestamp='1311507336' post='5382834']
Tribute and Synchro is one of this card advantage. I spotted this card is useful when activated in own turn.

To make this more useful take this

get rid of "This turn, it cannot be destroyed by battle or by a card effect"
[/quote]

Yes, but that would make the card (more?) overpowered. It's a strong card already.

If the token can't attack, or if it can only be used for a certain summon, it would be more fair. Otherwise, you're just cloning your opponent's card.

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[quote name='Syns' timestamp='1311507336' post='5382834']
Tribute and Synchro is one of this card advantage. I spotted this card is useful when activated in own turn.

To make this more useful take this

get rid of "This turn, it cannot be destroyed by battle or by a card effect"
[/quote]

Actually just take out card effects, leave the by battle in to give it a chance

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