DivineSkyDragonOsiris Posted July 28, 2011 Report Share Posted July 28, 2011 1, Hyper-Tech Metal Kabuto [img]http://img3.imageshack.us/img3/2734/437331.jpg[/img] Lore: If this face-up card you control is destroyed and sent to the Graveyard either by battle or by card's effect, you can select and destroy 1 Trap Card on the field. If this card is the only monster you control, you can draw 1 card (This effect can only be activate once per Duel). 2, Hyper-Tech Cyber Unicorn [img]http://img849.imageshack.us/img849/2734/437331.jpg[/img] Lore: If your opponent controls 1 monster while you control no monsters, this card can be Special Summoned from your hand. If this card is Special Summoned by its own effect, you can draw 1 card. Then, if the card you draw is a Level 4 or lower "Hyper-Tech" monster, you can Special Summon that monster to your side of the field. 3, Hyper-Tech Code of Gravity [img]http://img827.imageshack.us/img827/2734/437331.jpg[/img] Lore: This card cannot be Set. This card can only be Normal Summoned or Special Summoned in face-up Defense Position and the Battle Position of this card cannot be changed except by card's effect. When this card is Normal or Special Summoned, select 1 monster your opponent controls. As long as this card remains face-up on the field, the selected monster cannot attack or changed its Battle Position. 4, Hyper-Tech Power Gladiator [img]http://img651.imageshack.us/img651/6720/437331p.jpg[/img] Lore: Once per turn, you can negate the Normal Summon or Special Summon of an opponent's monster whose Level equal to or less than 4. If you control 2 or more "Hyper-Tech" monsters orther than this card, this card can attack twice during the same Battle Phase. 5, Hyper-Tech Pegasus of the Mystic Winds [img]http://img850.imageshack.us/img850/2734/437331.jpg[/img] Lore: You can only use this card as a Synchro Material Monster to Synchro Summon a Machine-Type monster. This card gains 200 ATK for each face-up Machine-Type monster you control. You can remove this card in your Graveyard to reduce the ATK of an opponent's monster by 800. 6, Hyper-Tech Lightning Lancer [img]http://img855.imageshack.us/img855/2734/437331.jpg[/img] Lore: Tuner + 1 or more non-Tuner monsters Once per turn, you can remove from play 1 card in your Graveyard to destroy 1 face-up Level 4 or less monster your opponent controls. 7, Hyper-Tech Whirlwind Pegasus [img]http://img69.imageshack.us/img69/2734/437331.jpg[/img] Lore: Tuner + 1 or more non-Tuner monsters This card cannot be destroyed in battle between it and a non-WIND monster and all the Battle Damage you would take becomes 0. If this card inflicts 1000 or more damage to your opponent's LP while you have 2 or less cards in your hand, you can draw 1 card. 8, Hyper-Tech Gaia Centaurus [img]http://img837.imageshack.us/img837/2734/437331.jpg[/img] Lore: "Hyper-Tech" Tuner + 1 or more non-Tuner monsters This card is uneffected by the effect(s) of Level 6 or lower monsters. This card gains 300 ATK for each orther face-up Machine-Type monster you control. Once per turn, you can negate the activation of a Spell or Trap Card and destroy it. As long as this card remains face-up on the field, your opponent can only activate 1 Spell or Trap Card each of his/her turns. 9, Hyper-Tech Twilight Paladin [img]http://img535.imageshack.us/img535/2734/437331.jpg[/img] Lore: "Hyper-Tech" Tuner + 1 or more non-Tuner monsters When this card attacks , negate the effect(s) of all Level 4 or less monsters your opponent controls. If this card inflicts 1000 or more damage to your opponent's LP, you can draw 1 card. If this card would be destroyed, you can Special Summon 1 Level 7 or less "Hyper-Tech" monster from your Extra Deck except "Hyper-Tech Twilight Paladin". 10, Hyper-Tech Knight of Tornado [img]http://img703.imageshack.us/img703/1419/437331j.jpg[/img] Lore: "Hyper-Tech" Tuner + 1 or more "Hyper-Tech" non-Tuner monsters Once per turn, you can pay 800 LP to return 1 card on the field to the top of its owner's Deck. As long as this card remains face-up on the field, your opponent cannot add card(s) to his/her hand except by conducting the normal Draw Phase. 11, Hyper-tech Moonlight Emperor Lunariel [img]http://img27.imageshack.us/img27/7109/437331m.jpg[/img] Lore: "Hyper-Tech" Tuner + 2 or more non-Tuner monsters This card cannot be destroyed by card's effects. If this card successfully destroys an opponent's monster in battle, you can Tribute 1 orther monster you control to have this card attack again (This effect can be ativated twice during each Battle Phase). For each monster this card destroyed in battle, inflict 800 damage to your opponent's LP. 12, Hyper-Tech Shining Emperor Solaris [img]http://img29.imageshack.us/img29/2734/437331.jpg[/img] Lore: "Hyper-Tech" Tuner + 2 or more non-Tuner monsters This card cannot be destroyed in battle and all the battle damage involving this card that you would take becomes 0. Once per turn, you can return up to 3 cards on your side of the field to your hand to destroy and remove from play the same number of cards on your opponent's side of the field. For each card removed by this effect, your opponent gains 1000 LP. 13, Hyper-Tech Sumpreme Ruler Over Infinite [img]http://img24.imageshack.us/img24/2734/437331.jpg[/img] Lore: "Hyper-Tech" Tuner + 2 or more non-Tuner "Hyper-tech" monsters Once per turn, you can pay 1000 LP to negate the Summon(s) of an opponent's monster and destroy all monsters on your opponent's side of the field. This card is uneffected by the effects of your opponent's Spells, Traps and Effect Monsters. This card can attack up to the number on non-Tuner monsters used to Synchro Summon it. Link to comment Share on other sites More sharing options...
richie123 Posted July 28, 2011 Report Share Posted July 28, 2011 These cards look good. Love the Synchro's, nice pics, but no Spell or Traps! Gah! If you add JUST 1 Spell or Trap I'll add to your rating. But 8/10 at the mo. Nice job. Link to comment Share on other sites More sharing options...
DivineSkyDragonOsiris Posted July 28, 2011 Author Report Share Posted July 28, 2011 [quote name='richie123' timestamp='1311836411' post='5394624'] These cards look good. Love the Synchro's, nice pics, but no Spell or Traps! Gah! If you add JUST 1 Spell or Trap I'll add to your rating. But 8/10 at the mo. Nice job. [/quote] Sorry, because the monster cards took me alot of time to finished. I'll post their support Spell and Trap Card Cards right away: 1, Database of the Hyper-Tech [img]http://img546.imageshack.us/img546/2734/437331.jpg[/img] Lore: Once per turn, you can discard 1 card to add 1 "Hyper-Tech" monster from your Deck to your hand. All Machine-Type monsters you control gains 400 ATK. Also, once per turn, you can Special Summon 1 Machine-Type monster that was destroyed in battle during the last turn (Only this card's controller can use this effect). Each time a Spell Card is activated, place 1 Hyper Counter on this card. By removing 4 Hyper Counters from this card, destroy all face-up Spell and Trap Cards your opponent controls. 2, Hyper-Energy Charge [img]http://img221.imageshack.us/img221/2734/437331.jpg[/img] Lore: Equip only to a machine-Type monster. During your battle Phase, the equipped monster gains 300 ATK for each monster on your opponent's side of the field until the End Phase. If the equipped monster would be destroyed, you can destroy this card instead. 3, Planetary Force Reverse [img]http://img823.imageshack.us/img823/2586/437331k.jpg[/img] Lore: Activate only when a Machine-Type monster you control becomes the target of an opponent's monster attack. You can select and activate 1 of these effects: -Pay 1000 LP. Return the attacked monster to your hand, then Special Summon 1 Level 4 or lower Machine-Type monster from your hand and make that monster the new attack target (The attacking monster must attack this new monster). -Discard 1 monster card from your hand. Until the end of that turn, all face-up monster you control gain ATK equal to the discarded monster's ATK. 4, Busrt Shoot [img]http://img818.imageshack.us/img818/2734/437331.jpg[/img] Lore: Activate only when a Level 7 or higher Machine-Type monster you control is destroyed by card's effect and sent to the Graveyard. Destroy all monsters your opponent controls. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 28, 2011 Report Share Posted July 28, 2011 Burst Shoot's effect is a little bit too much, since you can technically trigger the effect yourself might make it a little more specific Hyper Energy Recharge's effect is meh, just atk boosting, nothing new for Supreme Ruler, given its multiple attack, you might want to say it can't attack directly (otherwise too easy OTK) Link to comment Share on other sites More sharing options...
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