Jump to content

Dark Gill - THE FISH ARCHTYPE THATS NOT WATER ... [6/??]


Recommended Posts

[size=3]This is what I got so far.[/size]

[spoiler=(Monsters)]
[spoiler=(Dark Gill - Glow Bolt)]
[img]http://img37.imageshack.us/img37/4411/398660.jpg[/img]
[spoiler=(Lore)]
If you do not control a face-up "Dark Gill" monster, you can Special Summon this card from your hand. If this card is Special Summoned, it is treated as a Tuner.
[/spoiler]
[/spoiler]
[spoiler=(Dark Gill - Flare Scale)]
[img]http://img10.imageshack.us/img10/4411/398660.jpg[/img]
[spoiler=(Lore)]
If you control a face-up "Dark Gill" you can Special Summon this card from your hand. If you use this effect; halve the ATK of this card.
[/spoiler]
[/spoiler]
[spoiler=(Beast of the Deep)]
[img]http://img855.imageshack.us/img855/4411/398660.jpg[/img]
[spoiler=(Lore)]
When this card is Normal Summoned, you can discard 1 Spell or Trap card to Special Summon 1 Level 3 or lower "Dark Gill" monster from your Deck.
[/spoiler]
[/spoiler]
[spoiler=(Machine of the Sea)]
[img]http://img846.imageshack.us/img846/4411/398660.jpg[/img]
[spoiler=(Lore)]
When this card is face-up on the field, it is also treated as a Machine-Type. When this card is Normal Summoned, add 2 "Dark Gill" monsters from your Deck to your hand. If so, you cannot Special Summon monsters from your Hand until the End Phase.
[/spoiler]
[/spoiler]
[spoiler=(Aqua Lightning)]
[img]http://img705.imageshack.us/img705/4411/398660.jpg[/img]
[spoiler=(Lore)]
When this card is destroyed by battle, you can Special Summon 1 Level 2 or lower "Dark Gill" monster from your hand. If this card destroys a monster by battle, you can set 1 Spell or Trap card from your hand.
[/spoiler]
[/spoiler]
[/spoiler]


[spoiler=(Extra Deck)]
[spoiler=(Mechanical Fin)]
[img]http://img694.imageshack.us/img694/4411/398660.jpg[/img]
[spoiler=(Lore)]
1 Fish tuner + 1 or more non-tuners
This card can only be Special Summoned by Synchro Summon. This card gains 1 additional attack for each face-up "Dark Gill" you control. If this card is destroyed by battle; you can Special Summon 1 "Dark Gill" monster from your Graveyard.
[/spoiler]
[/spoiler]
[/spoiler]

Link to comment
Share on other sites

[quote name='Cody Frost' timestamp='1311861074' post='5394997']
This is a rather nice archtype you have so far. There three help quite well with field presence and have a nice instant Synchro/Exceed theme going on.

Notable weakness: Hand advantage...you're gonna be handless for quite a few times.
[/quote]
Well man. Every archtype has some kind of weakness. I will make spell and trap card effects that bring more into the hand or help draw.
And yes. This is going to be based on Synchro Summon and Fusion Summon.

Added Machine of the Sea!

Link to comment
Share on other sites

Glow Bolt is OK in Dark Gills, but broken everywhere else, since it's basically a level 3 tuner than can be Special Summoned from the hand with no restrictions, and in decks that run it revived with Surfacing.

Flare Scale seems a bit pointless at the moment, since it can special summon itself only to be a 1200 ATK Level 6. When the set has a few more cards (Level 2 tuner?) it will probably have some uses, so I'll reserve judgement for now.

Beast of the Deep is nice as an instant synchro, and the cost makes the effect fair. I'd make it either spell or trap, rather than both, but that's just my opinion.

Machine of the Sea is a beater that's a +2, although it does stop you making your play that turn. I'd drop the ATK to about 1600-1700 though - whilst 1900 isn't overpowered, it's still uncommon on cards with that type of effect, and most of those are still +1 rather than +2.

Link to comment
Share on other sites

[spoiler="Use This"]a "Dark Gill" monster[/spoiler]

Glow Bolt is slightly too good. It can be Special Summoned for free in basically any Deck. Add a clause that your opponent has to have a monster, I suggest.
[quote]If your opponent controls a monster and you control no face-up "Dark Gill" monsters, you can Special Summon this card from your hand. If this card is Special Summoned, it is treated as a Tuner monster.[/quote]

Wheredja get the images for Glow Bolt (d'aww) and Beast of the Deep?

Link to comment
Share on other sites

[quote name='ragnarok1945' timestamp='1311883209' post='5396218']
the only thing you need to change is Mechanical Fin

due to its multi attacks, it'll set up OTK too easily. Might want to reduce the atk power on that

8/10
[/quote]
Your right...should lower its ATK to 2000.
and finally. Somebody rated it!! Going to fix it tomorrow. I don't feel very well right now.

Link to comment
Share on other sites

This is generally a instead good archtype you have so far. There three help relatively nicely with area presence and possess a good instant Synchro/Exceed theme steering on.











[url=http://www.cheappoloshirtsnow.com/]Cheap Polo Shirts[/url]|[url=http://www.cheappoloshirtsnow.com/mens-big-pony-collection-c-34.html] Work Polo Shirts[/url]|[url=http://www.cheappoloshirtsnow.com/mens-ralph-lauren-shorts-c-39.html] Sport Polo Shirts[/url]|[url=http://www.buyguccishop.com/]Cheap Gucci Shoes[/url]|[url=http://www.buyguccishop.com/gucci-boots-c-59.html]Cheap Gucci Boots[/url]|[url=http://www.buyguccishop.com/gucci-sneakers-c-54.html]Cheap Gucci Sneakers[/url]

Link to comment
Share on other sites

[quote name='✪✪✪~Star~✪✪✪' timestamp='1311905721' post='5397299']
Your right...should lower its ATK to 2000.
and finally. Somebody rated it!! Going to fix it tomorrow. I don't feel very well right now.
[/quote]

ok good, you modified its effect

NOW I can give the Mechanical Fin a 9.4/10 rating

Link to comment
Share on other sites

[quote name='Time Psyduck' timestamp='1311881725' post='5396140']
Mechaincal Fin is nice, it just needs an "except this card" clause for the first effect - since it's a Dark Gill, it's effect means it's automatically attacking twice even if it's alone.
[/quote]

The normal fix would be "every OTHER "Dark Gill" monster", but I suggest "for every other 2 dark gill monsters"? Given how easily most deck types can swarm, I don't like the idea that a 2000 ATK beatstick can so easily get two or three extra attacks...

There's a similar error on "Machine": the "add cards to hand" needs a "you can", otherwise you can't summon it without cutting off special summon, since as written the deck search is mandatory.

[quote]When the set has a few more cards (Level 2 tuner?) it will probably have some uses, so I'll reserve judgement for now.[/quote]

I think Dark Gill (if using only Dark Gill monsters: note that it only require a generic fish tuner, although I do not know if such already exist) is meant to be summoned using two Glow Bolts (2xLv3), not a lv4+lv2 combination.

Link to comment
Share on other sites

[quote name='Circéus' timestamp='1312000415' post='5400344']
The normal fix would be "every OTHER "Dark Gill" monster", but I suggest "for every other 2 dark gill monsters"? Given how easily most deck types can swarm, I don't like the idea that a 2000 ATK beatstick can so easily get two or three extra attacks...

There's a similar error on "Machine": the "add cards to hand" needs a "you can", otherwise you can't summon it without cutting off special summon, since as written the deck search is mandatory.



I think Dark Gill (if using only Dark Gill monsters: note that it only require a generic fish tuner, although I do not know if such already exist) is meant to be summoned using two Glow Bolts (2xLv3), not a lv4+lv2 combination.
[/quote]

Listen man. This deck needs a good powerful 2000 ATK beatstick for the hell of it. This deck is meant for the extra deck and swarming the field. XYZs and Synchros is this deck's specialty. Plus it's original ATK was going to be 2400.

Link to comment
Share on other sites

[quote name='Circéus' timestamp='1312000415' post='5400344']
The normal fix would be "every OTHER "Dark Gill" monster", but I suggest "for every other 2 dark gill monsters"? Given how easily most deck types can swarm, I don't like the idea that a 2000 ATK beatstick can so easily get two or three extra attacks...
[/quote]

2000 ATK is not much at all. Sure, it gets over level 4 beatsticks, but compared to most things it's own level it's ATK score is worthless.

[quote name='Circéus' timestamp='1312000415' post='5400344']
I think Dark Gill (if using only Dark Gill monsters: note that it only require a generic fish tuner, although I do not know if such already exist) is meant to be summoned using two Glow Bolts (2xLv3), not a lv4+lv2 combination.
[/quote]

That wasn't my point - in fact I posted that before Mechanic Fin was even up. The point was that when Flare Scale is summoned by it's effect it lacks any ATK power, and there aren't any Rank 6 Xyzs yet, so is only really useful for Synchros. However, with the only tuner being a level 3, and Level 9's needing either specific materials or two non-tuners, there's not really anything you can go: Glow Bolt > Flare Scale > Synchro with. Once there's a level 1 or 2 tuner, it can be used for level 7 or 8 synchro.

And yes there are fish tuners - it's part of the reason Fish as a type is one of the best in the game.

Link to comment
Share on other sites

[quote name='✪✪✪~Star~✪✪✪' timestamp='1312031456' post='5400869']
Listen man. This deck needs a good powerful 2000 ATK beatstick for the hell of it. This deck is meant for the extra deck and swarming the field. XYZs and Synchros is this deck's specialty. Plus it's original ATK was going to be 2400.
[/quote]


[quote name='Time Psyduck' timestamp='1312038513' post='5401106']
2000 ATK is not much at all. Sure, it gets over level 4 beatsticks, but compared to most things it's own level it's ATK score is worthless.
[/quote]

You are both completely missing my point. I couldn't care less about the attack being 2000 or 8000, my concern is a 2000 ATK monster[i] that can attack three or four times[/i] (with the only requirement being two or three other monsters) and no restriction at all about these attacks, plus it being a relatively easy monster to summon. It's [i]way[/i] overpowered and just begs for an OTK deck Dark Gill+Scapegoat+clear field=10000 life point damage.

Link to comment
Share on other sites

[quote name='Circéus' timestamp='1312040884' post='5401177']
You are both completely missing my point. I couldn't care less about the attack being 2000 or 8000, my concern is a 2000 ATK monster[i] that can attack three or four times[/i] (with the only requirement being two or three other monsters) and no restriction at all about these attacks, plus it being a relatively easy monster to summon. It's [i]way[/i] overpowered and just begs for an OTK deck Dark Gill+Scapegoat+clear field=10000 life point damage.
[/quote]

Read the card. The other monsters have to be Dark Gill monsters. You can't just drop Scapegoat and max out the attacks (not that you could play scapegoat the turn you summoned this, so you'd need a turn to set that up anyway, making it a bad OTK).

Preventing direct attacks would be a reasonable restriction though, in which case the effect should be optional - either attack once directly (if there's an open field) or attack their monsters as many times as the effect allows.

Link to comment
Share on other sites

[quote name='Time Psyduck' timestamp='1312042158' post='5401233']
Read the card. The other monsters have to be Dark Gill monsters. You can't just drop Scapegoat and max out the attacks (not that you could play scapegoat the turn you summoned this, so you'd need a turn to set that up anyway, making it a bad OTK).

Preventing direct attacks would be a reasonable restriction though, in which case the effect should be optional - either attack once directly (if there's an open field) or attack their monsters as many times as the effect allows.
[/quote]

Okay, I misremembered the effect on the second post, sorry about that. I still wouldn't trust it much given that most card sets on YGOCM have a lot of swarming. I'm glad you agree with me on that aspect.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...