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[C!!V] Grand Blue


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Still new so no insults pl0x

Grade 0
Triggers:(they only have 4 different ones, and no draws :()
4x Knight Spirit (critical)
4x Licking Ghost (heal)
4x Rough Seas Banshee (critical)
4x Skeleton Lookout (stand)

Normals:
3x Chappie the Ghost
1x Guiding Zombie (only really use 1 for Vanguard)

Grade 1
3x Dancing Cutlass
4x Evil Shade
2x Gust Jinn
4x King Seahorse
2x Samurai Spirit

Grade 2
3x Captain Nightmist
2x Ruin Shade
4x Skeleton Swordsman

Grade 3
1x Spirit Exceed
3x Undead Dragon Skull Dragon
2x Witch Doctor of the Abyss, Negramaro

Sucks that I don't have any choice in triggers, but basically this deck is made for Drop Zone abuse, with Undead Dragon coming out any time I have 1 counterblast and a Grade 2 or higher, Nightmist being this clans Genocide Jack when there's another copy in the Drop Zone, and Witch Doctor calling someone from the drop zone when it's called.

Also, the clan has it's own Upstart Goblin (Rough Sees Banshee) and Foolish Burial (Chappie) :D

I only use 1 Guiding Zombie because I don't really need to mill more than what I'm already milling, and it's an insta use since it's my call-when-ridden Grade 0.

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[quote name='Legend Zero' timestamp='1311945571' post='5398218']
tbh, Spirit Exceed is just a waste of resources. I say drop Exceed and run another Negramaro.
[/quote]
Spirit Xyz is a free ride from the Drop at the cost of 2 in the Rears, which I can easily replace with other guy to get back my stuff. Only reason I run it is because Monster Frank just eats my counterblast, which I could be using to keep reviving my Dragon.

Besides, Negaro and Undead don't ride from the Drop, so milling all of them can mean my death.

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