drcrisis Posted July 29, 2011 Report Share Posted July 29, 2011 [size=6][font=Impact]This is my latest Non-Warcraft Set, Enjoy! I will try to update very often. This card set is mostly Fairies with the names of attributes and moral entities (Good, Judgement, Redemption, Sin)[/font][/size] [spoiler][/spoiler] [img]http://img851.imageshack.us/img851/3928/458314v.jpg[/img] Effect : When you negate a card effect and/or destroy a card(s), except by this card's effect: This card gains 100 ATK and DEF and 1 Holy Counter. When a monster would be destroyed by a card effect: You can remove 1 Holy Counter from this card and Target that monster; Negate the destruction of that target. When this card is destroyed: All monsters targeted by this effect lose 200 ATK. [img]http://img15.imageshack.us/img15/1746/458314o.jpg[/img] Effect : When a card you control is destroyed by battle or effect: This card gains 300 ATK. When this card is destroyed: Take 1000 damage. [img]http://img534.imageshack.us/img534/4282/458314f.jpg[/img] Effect : When you negate a card effect and/or destroy a card(s): This card gains 200 ATK and DEF. When this card reaches 2400 ATK by this effect: Destroy all monsters on your opponent's side of the field. When this card is destroyed by battle: Your opponent gains 500 Life Points [img]http://img13.imageshack.us/img13/5258/458314.jpg[/img] Effect : If this card is Special Summoned from the Graveyard after being sent there from the field as a result of battle, and the monster that destroyed this card is face-up on the field: Destroy that card and increase the ATK of this card by 1000. This effect cannot be negated by card effects. [img]http://img707.imageshack.us/img707/5258/458314.jpg[/img] Effect : You can discard 1 card; Destroy 1 Rock, Plant, Insect, or Reptile-Type monster on the field. When this card is destroyed by battle: Special Summon 1 "Spirit of the Old World" monster from your Graveyard, except this card. [img]http://img811.imageshack.us/img811/5258/458314.jpg[/img] Effect : This card is also treated as a Dark-Type monster. This card can only be summoned while there is 1 Face-up Dark-type monster and 1 Face-up Light-type monster on your side of the field. This card gains ATK equal to the difference of the number of Face-up Light-type cards you control and the number of Face-up Dark-type cards you control x 1000. [img]http://img684.imageshack.us/img684/5258/458314.jpg[/img] Effect : You can pay 1000 life points: Special Summon 1 Tuner from your graveyard. This tuner is destroyed at the end phase. If a Synchro Summon is negated while this tuner is on the field or in the graveyard, you lose 500 Life Points. [img]http://img41.imageshack.us/img41/2207/458314q.jpg[/img] Effect : This card may only be summoned if you have 2 or more monsters on on your side of the field. When this card is the last monster on your side of the field: Receives 1000 ATK. [img]http://img830.imageshack.us/img830/5258/458314.jpg[/img] Lore : The twins used to cause destruction and wreck havoc on the world. After they were blinded by the gods as a punishment, they proceeded to work as a team and devastate whatever blocks their path. [img]http://img819.imageshack.us/img819/5258/458314.jpg[/img] Lore : As her life dwindles away and she begins to fade, she fights with all the remaining strength she has. [img]http://img31.imageshack.us/img31/4524/458314j.jpg[/img] Effect : 1 Tuner + 1 or more DARK Fairy-Type non-Tuner monster. If this monster is Synchro Summoned using a "Spirit of the Old World" Tuner: Both players destroy 2 cards they control. If a player controls 1 or fewer cards: They take 500 damage and send the top 2 cards from their Deck to their Graveyard instead. [img]http://img850.imageshack.us/img850/5258/458314.jpg[/img] Effect : 1 Tuner + 1 or more LIGHT Fairy-Type non-Tuner monsters During your Standby Phase: Discard any number of cards from your hand; Place Holy Counters on this card equal to the number of cards discarded. You can remove 1 Holy Counter from this card; Negate the activation of a Spell Card, Trap Card or effect monster's effect and destroy that card [img]http://img824.imageshack.us/img824/5258/458314.jpg[/img] Effect : 1 Tuner + 2 or more DARK non-Tuner monsters Once per turn: Discard 1 card from your hand; Destroy 1 monster on the field. When this card is destroyed by battle: Your opponent gains 100 Life Points for each monster in their Graveyard. [img]http://img837.imageshack.us/img837/4524/458314j.jpg[/img] Effect : This card cannot be normal summoned or set. This card may only be special summoned by discarding or sacrificing 1 Dragon Type Tuner, 1 Dragon Type monster, and 1 LIGHT-type monster. This card's Attribute is also treated as DARK. This card's ATK is equal to the difference between the number of LIGHT and DARK monsters you control x 1000. [img]http://img97.imageshack.us/img97/5258/458314.jpg[/img] Effect : All Level 4 or lower monsters gain 500 ATK. During each player's End Phase: Increase the Level of very monster on the field, excluding this card, and in both player's hands, Decks, Graveyards and banished zones by 1. Monsters are treated as being their original level when used for a Tribute summon. When a monster's Level becomes 12 by this effect: Decrease it's ATK by 1000 and reduce it's Level by 11. [size=6][font=Impact]SPELLS[/font][/size] [img]http://img833.imageshack.us/img833/8621/458314t.jpg[/img] Effect : Each player targets 1 monster they control. Each player can only Summon monsters with the same attribute as 1 or more monsters targeted by this card's effect. When this card is destroyed: Destroy all cards targeted by this card's effect. When a monster targeted by this card's effect is destroyed: The controller of the that target selects and activates one of the following effects: - Take 1000 damage. - Target 2 monsters you control. [img]http://img233.imageshack.us/img233/5258/458314.jpg[/img] Effect : You may only activate this card if both players control at least 1 monster. Both players select 1 monster on their side of the field. If this monster is destroyed by battle: The controller loses the game. If a selected monster is destroyed by an effect, destroy this card. When this card is destroyed: Both players gain 2000 Life Points. You cannot lose life points while this card is activated and for the turn it was destroyed. [img]http://img850.imageshack.us/img850/8792/458314l.jpg[/img] Effect : To play this card: discard 3 monsters from your hand. Your opponent may only special summon monsters. When a monster is summoned: The player who summoned the monster pays 1000 life points OR discards 2 cards from their hand. [img]http://img651.imageshack.us/img651/3185/458314jc.jpg[/img] Effect : Activate only when your opponent has a Field spell card on their side of the field that effects cards of certain attribute(s): Select 1 monster on your side of the field that is effected by the Field Spell. This monster cannot be chosen as an attack target, nor may your life points directly. When the field spell is destroyed: Destroy this card and remove any effects from your chosen monster. [font=georgia,serif][size=6]TRAPS[/size][/font] [img]http://img69.imageshack.us/img69/4524/458314j.jpg[/img] Effect : Only activate this card when your opponent declares an attack. Tribute 1 Face-up LIGHT monster on your side of the field: negate the attack and the effect of the attacking monster until your next End Phase. If this monster is destroyed by your next End Phase: Your opponent takes 1000 Life Point damage. [size=4][font=Impact]Strats with this deck..?[/font][/size] 1 Spirit of the Old World : Holy 1 Master of Aging 1 Embodyment Target Embodyment on your Master of Aging after a card they control is destroyable and you have 2-3 cards in hand Discard to negate any counters to your attack on their Embodied card and destroy them.(Might fix, this OP, But for now, It's hard enough to get them out either way Link to comment Share on other sites More sharing options...
Time Psyduck Posted July 29, 2011 Report Share Posted July 29, 2011 Why are these spirits? The spirit subtype applies to a specific set of cards that (mostly) cannot be Special Summoned, and return to the hand at the end of the turn they're summoned. You need to add the spirit effect to them, or otherwise just make them normal effect monsters. Since the spirit effect would probably disrupt the effects they have, you'd be better off just making then effect monsters. To show them as being spiritual entities, being Fairy-types is enough. I would have Good work on negation and Sin on destruction (or vice-vera), to make them more distinct. Other than that they look fine, apart from the fact that you have 2 Sins with different stats. Revenge is OK as well, although all three are rather slow. Nature, however, is too weak. It's destruction effect is too specific to be useful against many decks and it's stats are too low for it to need a tribute summon (and unlike Revenge and the Lv5 Sin, it can't boost it's ATK), and the revival effect doesn't really make up for it. I'd suggest making it level 4, so you can Normal Summon it. Ocg (using the new ocg): Good: When you negate a card effect and/or destroy a card(s): This card gains 100 ATK and DEF. When a monster you control would be destroyed: You can pay 500 Life Points and target that monster; Negate the destruction of that target. When this card is destroyed: Monsters targeted by this card's effect lose 500 ATK. Revenge: When a card you control is destroyed by battle or effect: This card gains 300 ATK. When this card is destroyed: Take 1000 damage. Sin: When you negate a card effect and/or destroy a card(s): This card gains 200 ATK and DEF. When this card reaches 2400 ATK by this effect: Destroy all monsters on the field except for this card. When this card is destroyed by battle: Your opponent gains 1000 life points. Nature: You can discard 1 card; Destroy 1 Rock, Plant, Insect, or Reptile-Type monster on the field. When this card is destroyed by battle and sent to the Graveyard: Special Summon 1 "Spirit of the Old World" monster from your Graveyard, except this card. Link to comment Share on other sites More sharing options...
ShiningGodMan Posted July 29, 2011 Report Share Posted July 29, 2011 OCG: 6/10 Images: 6/10 Balance: 8/10 Overall: 6/5/10! Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 29, 2011 Report Share Posted July 29, 2011 for good, "You may pay 500 Life Points to negate the destruction of a monster." <--for that effect you might want to consider you can't negate itself in this also none of your spirit monsters follow the standard rules of spirits either 7/10 Link to comment Share on other sites More sharing options...
drcrisis Posted July 29, 2011 Author Report Share Posted July 29, 2011 Thanks for support and ratings, fixing now. Link to comment Share on other sites More sharing options...
drcrisis Posted July 29, 2011 Author Report Share Posted July 29, 2011 Bump Link to comment Share on other sites More sharing options...
drcrisis Posted July 30, 2011 Author Report Share Posted July 30, 2011 BumpEdit : 3 new cards Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 30, 2011 Report Share Posted July 30, 2011 mind telling us which 3 are the new cards? Link to comment Share on other sites More sharing options...
drcrisis Posted July 30, 2011 Author Report Share Posted July 30, 2011 Spells and Destruction Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 30, 2011 Report Share Posted July 30, 2011 "Discard 1 card from your hand: Destroy 1 Monster on the field" This effect should be fine for destruction, though I don't see why you made him have such weak atk 1000 is low for lv8, you didn't even give him a boosting effect Link to comment Share on other sites More sharing options...
drcrisis Posted July 30, 2011 Author Report Share Posted July 30, 2011 Fixing att right now. Didn't notice Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 30, 2011 Report Share Posted July 30, 2011 ok NOW destruction makes more sense, I'll now give it 8.3/10 Link to comment Share on other sites More sharing options...
Omi Glad Posted July 30, 2011 Report Share Posted July 30, 2011 balance: 3/10 a bit under powered flavor: 3/10 old and boring Grammar: 8/10 not perfect yet Esthetics: 1/10 bunch on cheesy anime style provocative pics. Not a big fan of them Link to comment Share on other sites More sharing options...
drcrisis Posted July 30, 2011 Author Report Share Posted July 30, 2011 I don't like anime, I was going to use Valk'yr models from Warcraft, but I cant find more "Art" Style of them, only in-game pics Sorry for the pictures. Im looking for more spiritual things. Also, with underpowered, tell me what I need to fix? I don't want to make cards OP.. That's why. And how is it old and boring?Edit : Buffed Sin and HolyEdit : Buffed Sin and Holy Link to comment Share on other sites More sharing options...
Omi Glad Posted July 30, 2011 Report Share Posted July 30, 2011 [quote name='drcrisis' timestamp='1312005478' post='5400450'] I don't like anime, I was going to use Valk'yr models from Warcraft, but I cant find more "Art" Style of them, only in-game pics Sorry for the pictures. Im looking for more spiritual things. Also, with underpowered, tell me what I need to fix? I don't want to make cards OP.. That's why. And how is it old and boring? Edit : Buffed Sin and Holy Edit : Buffed Sin and Holy [/quote] They are attack eaters which are kind of boring. Holy should be once per turn on the Life gain effect. And sin is sitting pretty good. I say they are under powered because a raw archetype deck of them has low survival against card effect and any deck with anti trap would eat them alive. Link to comment Share on other sites More sharing options...
drcrisis Posted July 30, 2011 Author Report Share Posted July 30, 2011 Edit : Added a unique card, Master of AgingAlso made Good more interestingAlso fixed Holy to be more stable (Read the bottom) That was what you COULD have done with him, instant GG. Made him more of a control card, discard your cards to pretty much scare your opponent away from playing anything. Link to comment Share on other sites More sharing options...
Time Psyduck Posted July 30, 2011 Report Share Posted July 30, 2011 I should point out I'm using new card grammar. There should be a sticky at the top of the board explaining it. If you're learning the ocg now (and it does need some work), you're better off getting used to this one rather than learning the old one. The change to Good is a good idea, since it gives a cost to negation. It just needs a name for the counter to identify them from any other counters - you can just use the same ones from Holy - and not to gain a counter from it's own effect, otherwise it's pointless. Also, the previous version explicitly stated it targeted the monster it saved, which was how the ATK reduction was applied. Ocg: Effect : When you negate a card effect and/or destroy a card(s), except by this card's effect: This card gains 100 ATK and DEF and 1 Holy Counter. When a monster would be destroyed by a card effect: You can remove 1 Holy Counter from this card and Target that monster; Negate the destruction of that target. When this card is destroyed: All monsters targeted by this effect lose 200 ATK. Judgement is interesting, but would need a deck based around quick revival to work effectively, and it only seems to qualify for the generic revival cards. Ocg: If this card is Special Summoned from the Graveyard after being sent there from the field as a result of battle, and the monster that destroyed this card is face-up on the field: Destroy that card and increase the ATK of this card by 1000. This effect cannot be negated by card effects. Redemption is interesting - it's nice to force your opponent to sacrifice things that are causing problems for you, although the secondary effect may prove to be helpful - but in that case you'd likely not summon this to begin with. However, you're going to need either another tuner or another Dark Fairy - if you use Good, you'll need 4 more levels, and there's only two more Dark Fairies I can think of that are the right level.e Ocg: 1 Tuner + 1 or more DARK Fairy-Type non-Tuner monster. If this monster is Synchro Summoned using a "Spirit of the Old World" Tuner: Both players destroy 2 cards they control. If a player controls 1 or fewer cards: They take 500 damage and send the top 2 cards from their Deck to their Graveyard instead. Holy is nice. The negation has a fair enough cost, and since it has to be pre-paid it's not as difficult for your opponent to work around (and it can't stop anything the turn it's summoned). I've slightly modified it below, however, so that it works when a card effect activates, which is standard for most negation effects. Ocg: 1 Tuner + 1 or more LIGHT Fairy-Type non-Tuner monsters During your Standby Phase: Discard any number of cards from your hand; Place Holy Counters on this card equal to the number of cards discarded. You can remove 1 Holy Counter from this card; Negate the activation of a Spell Card, Trap Card or effect monster's effect and destroy that card Destruction is good - a one for one monster destruction is nice, but should be once per turn to avoid abuse. The life point gain is a reasonable drawback, since it will hurt a bit but doesn't mean you'll lose. However, it should be 2 or more non-Tuners - specific numbers are generally only applied if there's only one level between the tuner and any required materials and the Synchro Monster - and you may want to have this require a "Spirit of the Old World" tuner - a tuner + 2 darks for a level 8 can be done very easily, and the combo will leave you with one more card than you started with. Ocg: 1 Tuner + 2 or more DARK non-Tuner monsters Once per turn: Discard 1 card from your hand; Destroy 1 monster on the field. When this card is destroyed by battle: Your opponent gains 100 Life Points for each monster in their Graveyard. Master of Ageing is problematic. From what the effect does, it seems to apply to cards everywhere, although it doesn't say that. However, that makes it a headache to use, since it's going to be trick to work out how the levels of card in the deck have changed. It's an interesting effect, but I'd advise just applying it to face-up monsters on the field, to make it easier to use. Ocg: All Level 4 or lower monsters gain 500 ATK. During each player's End Phase: Increase the Level of very monster on the field, excluding this card, and in both player's hands, Decks, Graveyards and banished zones by 1. Monsters are treated as being their original level when they would be Summoned or Set. When a monster's Level becomes 12 by this effect: Decrease it's ATK by 1000 and reduce it's Level by 11. Language of the Ancients is really just Gozen Match that can be dodged at a cost, or blown up to take out some monsters. It's interesting, but nothing really innovative. It also should be a Continuous Spell. Ocg: Each player targets 1 monster they control. Each player can only Summon monsters with the same attribute as 1 or more monsters targeted by this card's effect. When this card is destroyed: Destroy all cards targeted by this card's effect. When a monster targeted by this card's effect is destroyed: The controller of the that target selects and activates one of the following effects: - Take 1000 damage. - Target 2 monsters you control. (note the lines should be points, but you can't put those in the card maker, and the lines make the best substitute) I dislike Embodyment simply because it's an alternative win condition, and is the kind of thing which is open to serious abuse. The fact that it seems to make you immune to life point damage as well makes it even worse. It's so easy to play this and then Synchro/Tribute away the monster, or pick something that can't be destroyed in battle. Ocg: Activate only if both players control a monster(s). When this card is activated: Each player targets 1 monster they control. If a target is destroyed by battle: The controller loses the duel. If a target is destroyed by an effect: Destroy this card. Whilst you control this card, and until the End Phase of the turn this card is destroyed: You do not take damage, either by battle or by card effects. When this card is destroyed: Both players gain 2000 Life Points. Link to comment Share on other sites More sharing options...
drcrisis Posted July 30, 2011 Author Report Share Posted July 30, 2011 [quote name='Time Psyduck' timestamp='1312025019' post='5400770'] I should point out I'm using new card grammar. There should be a sticky at the top of the board explaining it. If you're learning the ocg now (and it does need some work), you're better off getting used to this one rather than learning the old one. The change to Good is a good idea, since it gives a cost to negation. It just needs a name for the counter to identify them from any other counters - you can just use the same ones from Holy - and not to gain a counter from it's own effect, otherwise it's pointless. Also, the previous version explicitly stated it targeted the monster it saved, which was how the ATK reduction was applied. Ocg: Effect : When you negate a card effect and/or destroy a card(s), except by this card's effect: This card gains 100 ATK and DEF and 1 Holy Counter. When a monster would be destroyed by a card effect: You can remove 1 Holy Counter from this card and Target that monster; Negate the destruction of that target. When this card is destroyed: All monsters targeted by this effect lose 200 ATK. Judgement is interesting, but would need a deck based around quick revival to work effectively, and it only seems to qualify for the generic revival cards. Ocg: If this card is Special Summoned from the Graveyard after being sent there from the field as a result of battle, and the monster that destroyed this card is face-up on the field: Destroy that card and increase the ATK of this card by 1000. This effect cannot be negated by card effects. Redemption is interesting - it's nice to force your opponent to sacrifice things that are causing problems for you, although the secondary effect may prove to be helpful - but in that case you'd likely not summon this to begin with. However, you're going to need either another tuner or another Dark Fairy - if you use Good, you'll need 4 more levels, and there's only two more Dark Fairies I can think of that are the right level.e Ocg: 1 Tuner + 1 or more DARK Fairy-Type non-Tuner monster. If this monster is Synchro Summoned using a "Spirit of the Old World" Tuner: Both players destroy 2 cards they control. If a player controls 1 or fewer cards: They take 500 damage and send the top 2 cards from their Deck to their Graveyard instead. Holy is nice. The negation has a fair enough cost, and since it has to be pre-paid it's not as difficult for your opponent to work around (and it can't stop anything the turn it's summoned). I've slightly modified it below, however, so that it works when a card effect activates, which is standard for most negation effects. Ocg: 1 Tuner + 1 or more LIGHT Fairy-Type non-Tuner monsters During your Standby Phase: Discard any number of cards from your hand; Place Holy Counters on this card equal to the number of cards discarded. You can remove 1 Holy Counter from this card; Negate the activation of a Spell Card, Trap Card or effect monster's effect and destroy that card Destruction is good - a one for one monster destruction is nice, but should be once per turn to avoid abuse. The life point gain is a reasonable drawback, since it will hurt a bit but doesn't mean you'll lose. However, it should be 2 or more non-Tuners - specific numbers are generally only applied if there's only one level between the tuner and any required materials and the Synchro Monster - and you may want to have this require a "Spirit of the Old World" tuner - a tuner + 2 darks for a level 8 can be done very easily, and the combo will leave you with one more card than you started with. Ocg: 1 Tuner + 2 or more DARK non-Tuner monsters Once per turn: Discard 1 card from your hand; Destroy 1 monster on the field. When this card is destroyed by battle: Your opponent gains 100 Life Points for each monster in their Graveyard. Master of Ageing is problematic. From what the effect does, it seems to apply to cards everywhere, although it doesn't say that. However, that makes it a headache to use, since it's going to be trick to work out how the levels of card in the deck have changed. It's an interesting effect, but I'd advise just applying it to face-up monsters on the field, to make it easier to use. Ocg: All Level 4 or lower monsters gain 500 ATK. During each player's End Phase: Increase the Level of very monster on the field, excluding this card, and in both player's hands, Decks, Graveyards and banished zones by 1. Monsters are treated as being their original level when they would be Summoned or Set. When a monster's Level becomes 12 by this effect: Decrease it's ATK by 1000 and reduce it's Level by 11. Language of the Ancients is really just Gozen Match that can be dodged at a cost, or blown up to take out some monsters. It's interesting, but nothing really innovative. It also should be a Continuous Spell. Ocg: Each player targets 1 monster they control. Each player can only Summon monsters with the same attribute as 1 or more monsters targeted by this card's effect. When this card is destroyed: Destroy all cards targeted by this card's effect. When a monster targeted by this card's effect is destroyed: The controller of the that target selects and activates one of the following effects: - Take 1000 damage. - Target 2 monsters you control. (note the lines should be points, but you can't put those in the card maker, and the lines make the best substitute) I dislike Embodyment simply because it's an alternative win condition, and is the kind of thing which is open to serious abuse. The fact that it seems to make you immune to life point damage as well makes it even worse. It's so easy to play this and then Synchro/Tribute away the monster, or pick something that can't be destroyed in battle. Ocg: Activate only if both players control a monster(s). When this card is activated: Each player targets 1 monster they control. If a target is destroyed by battle: The controller loses the duel. If a target is destroyed by an effect: Destroy this card. Whilst you control this card, and until the End Phase of the turn this card is destroyed: You do not take damage, either by battle or by card effects. When this card is destroyed: Both players gain 2000 Life Points. [/quote] Thanks so much i really appreciate how much time you have put into helping me learn this. Im trying to understand the new grammar but i don't quite have it down yet thanks for your opinions too Link to comment Share on other sites More sharing options...
drcrisis Posted August 1, 2011 Author Report Share Posted August 1, 2011 Big edit, 3 more cards in. Dragon of the Old World , Spirit of the Old World : Unity, Spell cards - End of Creation Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 1, 2011 Report Share Posted August 1, 2011 so End of Creation you either mill yourself or burn yourself, looks reasonable for effect Dragon of Old World I don't see its stats.......... Link to comment Share on other sites More sharing options...
Time Psyduck Posted August 1, 2011 Report Share Posted August 1, 2011 Unity is OK. In theory it can get to 4000 ATK, but is unlikely to get past 1-2000 most of the time. It's ATK should either be 0 or ? though, depending on exactly how you word the last effect - the X000 was only used on the non-legal egyptian gods. The DEF should be 0, unless it's boosting effect was meant to apply to that as well. Ocg for ATK 0: This card cannot be summoned unless you control 1 DARK monster and 1 LIGHT monster. This card's Attribute is also treated as DARK This card gains ATK equal to the difference between the number of LIGHT and DARK monsters you control x 1000. Ocg for ATK ?: This card cannot be summoned unless you control 1 DARK monster and 1 LIGHT monster. This card's Attribute is also treated as DARK This card's ATK is equal to the difference between the number of LIGHT and DARK monsters you control x 1000. Dragon has no stats. It's effect looks impressive, although most Synchro Monsters have to be synchro summoned to get effects on summoning. As is it gets the effect every time it's summoned. It will annoy most dark-based decks, although it can easily be used against you. The material recovery is nice as well. Effect : 1 Dragon-Type Tuner + 1 or more LIGHT non-Tuner monsters + 1 or more Dragon-Type non-Tuner monsters When this card is Synchro Summoned: Banish all DARK monsters in both player's Graveyards. Each player can pay Life Points in multiples of 1000; For each 1000 Life Points paid, that player can Special Summon one of their monsters banished by this effect. When this card is destroyed by your opponent's card (either by battle or by card effect) and all of this card's Synchro Material Monsters are in your Graveyard: Add 2 of those Synchro Material Monsters to your hand. End of Creation seems a little too powerful. Many decks are reliant on their normal summons - and to make things worse it's usually the most broken decks that don't need them. I'll assume Sets and Flip Summons are still allowed, since that at least gives the opponent a chance to protect themselves. The costs to summon applying to you as well makes that side more balanced, although you'd be unlikely to want to play this if you didn't already have a strong field. I have excluded Flip Summons in the Ocg fix, to give players a way to avoid the costs - if you want players to pay for these as well, replace "Normal Summon or Special Summon" with just "Summon". Ocg: Discard 3 monsters from your hand; Your opponent cannot Normal Summon. Each player must pay 1000 life points or discard 2 card to Normal Summon or Special Summon monsters. Link to comment Share on other sites More sharing options...
drcrisis Posted August 1, 2011 Author Report Share Posted August 1, 2011 [quote name='Time Psyduck' timestamp='1312184563' post='5403764'] Unity is OK. In theory it can get to 4000 ATK, but is unlikely to get past 1-2000 most of the time. It's ATK should either be 0 or ? though, depending on exactly how you word the last effect - the X000 was only used on the non-legal egyptian gods. The DEF should be 0, unless it's boosting effect was meant to apply to that as well. Ocg for ATK 0: This card cannot be summoned unless you control 1 DARK monster and 1 LIGHT monster. This card's Attribute is also treated as DARK This card gains ATK equal to the difference between the number of LIGHT and DARK monsters you control x 1000. Ocg for ATK ?: This card cannot be summoned unless you control 1 DARK monster and 1 LIGHT monster. This card's Attribute is also treated as DARK This card's ATK is equal to the difference between the number of LIGHT and DARK monsters you control x 1000. Dragon has no stats. It's effect looks impressive, although most Synchro Monsters have to be synchro summoned to get effects on summoning. As is it gets the effect every time it's summoned. It will annoy most dark-based decks, although it can easily be used against you. The material recovery is nice as well. Effect : 1 Dragon-Type Tuner + 1 or more LIGHT non-Tuner monsters + 1 or more Dragon-Type non-Tuner monsters When this card is Synchro Summoned: Banish all DARK monsters in both player's Graveyards. Each player can pay Life Points in multiples of 1000; For each 1000 Life Points paid, that player can Special Summon one of their monsters banished by this effect. When this card is destroyed by your opponent's card (either by battle or by card effect) and all of this card's Synchro Material Monsters are in your Graveyard: Add 2 of those Synchro Material Monsters to your hand. End of Creation seems a little too powerful. Many decks are reliant on their normal summons - and to make things worse it's usually the most broken decks that don't need them. I'll assume Sets and Flip Summons are still allowed, since that at least gives the opponent a chance to protect themselves. The costs to summon applying to you as well makes that side more balanced, although you'd be unlikely to want to play this if you didn't already have a strong field. I have excluded Flip Summons in the Ocg fix, to give players a way to avoid the costs - if you want players to pay for these as well, replace "Normal Summon or Special Summon" with just "Summon". Ocg: Discard 3 monsters from your hand; Your opponent cannot Normal Summon. Each player must pay 1000 life points or discard 2 card to Normal Summon or Special Summon monsters. [/quote] I made unity like this : You can kill other dark monsters to lower it's attack, then attack it. Dragon stats are going to be fixed very fast, and it was suppost to be so that you can set and flip summonAlso thanks so much for your work with OCG I couldnt do this without ya Link to comment Share on other sites More sharing options...
drcrisis Posted August 1, 2011 Author Report Share Posted August 1, 2011 Edit : 2 new No-effect monsters, first trap! Link to comment Share on other sites More sharing options...
drcrisis Posted August 2, 2011 Author Report Share Posted August 2, 2011 bump Link to comment Share on other sites More sharing options...
drcrisis Posted August 3, 2011 Author Report Share Posted August 3, 2011 2 New SotOW Cards, Courage and Forgivenessalso new spell card and updated dragon of old world Link to comment Share on other sites More sharing options...
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