finalfinder Posted August 1, 2011 Report Share Posted August 1, 2011 [img]http://img190.imageshack.us/img190/7062/455518.jpg[/img] You can discard 1 card to Special Summon this card from your Hand and return it to your Hand during the End Phase. If the discarded monster is a "Merchant" Monster, you can increase or decrease this card's level by up to 2. [img]http://img808.imageshack.us/img808/7062/455518.jpg[/img] 1 Tuner monster + 1 or more non-Tuner monsters You can switch Hands with your opponent when this card is Synchro Summoned. You can pay 1000 Life Points to negate the activation of a card effect and destroy the card. All "Merchant" Monsters you control cannot be destroyed by battle by non-"Merchant" monsters. [img]http://img18.imageshack.us/img18/7062/455518.jpg[/img] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 different "Merchant" Monsters from your Graveyard .This card gains ATK equal to the difference in you and your opponents Life Points (max. 2000). You can discard 1 card to negate the activation of a card effect that would affect this card. [img]http://img829.imageshack.us/img829/7062/455518.jpg[/img] Once per turn, you can pay 500 Life Points to add 1 card from the top of your opponent's Deck to your Hand. You cannot discard the card, place it on your field, or return it to your Deck unless by a "Merchant" Monster's card effect. You can discard that card in your next turn to Special Summon 1 "Merchant" Monster with 2000 or less ATK from your Deck or Hand. If the Monster is removed from the field, remove it from play. [img]http://img703.imageshack.us/img703/7062/455518.jpg[/img] You can Special Summon this card to the Field if you have 2 or more "Merchant" Monsters on your side of the field besides "Merchant Bandit" and "Merchant Caravan". All other "Merchant" Monsters that would be selected as attack targets cannot be attacked while this card is face-up on the field. [img]http://img24.imageshack.us/img24/7062/455518.jpg[/img] Once per turn, you and your opponent can pay 1000 Life Points to Special Summon 1 Monster from your Graveyard. If the Monster Special Summoned is a "Merchant" Monster, you can Special Summon a Tuner monster from your Hand or Graveyard. [img]http://img685.imageshack.us/img685/7062/455518.jpg[/img] If you control a "Merchant" Monster besides "Merchant Guardian", you can Special Summon this card from your Hand. If another "Merchant" Monster you control is attacked, you can change the attack target to this card. If this card attacks a Defense position Monster with DEF lower than this card's ATK, you can inflict the difference as Battle Damage to your opponent. [img]http://img64.imageshack.us/img64/7062/455518.jpg[/img] Once per turn, you can place a Coin Counter on any "Merchant" Monster you control. When a "Merchant" Monster with a Coin Counter on it is sent to the Graveyard, you can Special Summon it. When that Monster is removed from the field, remove it from play. [img]http://img51.imageshack.us/img51/7062/455518.jpg[/img] Select 1 "Merchant" Monster on your side of the Field. If the selected monster would be destroyed by battle, half the attacking Monster's ATK instead and negate the attack. [img]http://img818.imageshack.us/img818/7062/455518.jpg[/img] If a monster that makes you or your Opponent give each other Life Points or that makes you trade cards activates its effect(s), you can Special Summon a monster with"Merchant" in its card name from your Graveyard to your side of the Field. [img]http://img59.imageshack.us/img59/7062/455518.jpg[/img] 1 Tuner Monster + 1 or more non-Tuner monsters You can send the top 5 cards of your Deck to your Graveyard to Destroy all other cards on the field, and have both players discard their Hands. If the monsters discarded from the hands are "Merchant" Monsters, you can Special Summon them during the End Phase. [img]http://img585.imageshack.us/img585/3455/455518h.jpg[/img] Once per turn, you can pay 500 Life Points to look at your opponent's Hand and then you may also give 800 of your Life Points to your opponent to Special Summon one of their Level 4 or lower monsters to your side of the field. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 1, 2011 Report Share Posted August 1, 2011 quite the impressive art you got there Pathway Dragon's summoning effect is too much, you need to put restrictions on those summoned monsters for Merchant's Ruse, if you're going to halve the ATK, don't halve it PERMANENTLY Link to comment Share on other sites More sharing options...
finalfinder Posted August 1, 2011 Author Report Share Posted August 1, 2011 thanks. I'll work on that stuff cause I thought about all that too. Link to comment Share on other sites More sharing options...
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