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Reconassance Ship level 2 experiment


Glogatha

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[img]http://img691.imageshack.us/img691/6710/442447.jpg[/img]

[spoiler='Lore:']This card cannot be destroyed by battle. When your Life Points take damage: Place 1 Charge Counter on this card (max. 5). This card gains 200 ATK for each Charge Counter on it. When this card has 5 Charge Counters on it: You can pay 500 Life Points; this card can attack your opponent directly. Once per turn: You can remove a number of Charge Counters from this card; increase your Life Points by 300x the number of Charge Counters removed.
[/spoiler]
comments, suggustions and ratings are aprreciated. Reps for good feedback!

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mind posting the lore?
o well... i can see it :)

i'm not the best with [u]counter-ocg[/u]
but heres [u][i]a[/i][/u] fix anyway B)
[b]This card cannot be destroyed by battle. When your Life Points take damage: Place 1 Charge Counter on this card (max. 5). This card gains 200 ATK for each Charge Counter on it. When this card has 5 Charge Counters on it: You can pay 500 Life Points; this card can attack your opponent directly. Once per turn: You can remove a number of Charge Counters from this card; increase your Life Points by 200 x the number of Charge Counters removed.[/b]
at first i thought this was UP'd
but then i guess the effect helped it

this effect does the 2 things i like doing :D
- damaging your opponent's life points AND feelings ;)
- increases your life points

9/10

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Personally I like the idea of the Counters and such, though 1350 direct attacker isn't much. (Considering Drill Baracle and Flame Sprite get MUCH bigger)
The LP gain for 1500 after all the damage is a little UP also.

Maybe 250 per counter ATK wise and 400 LP wise would be better. Maxed out as a 1500 Direct attacker with a fallback to gain a Warning's worth of life.

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