Glogatha Posted August 3, 2011 Report Share Posted August 3, 2011 [img]http://img691.imageshack.us/img691/6710/442447.jpg[/img] [spoiler='Lore:']This card cannot be destroyed by battle. When your Life Points take damage: Place 1 Charge Counter on this card (max. 5). This card gains 200 ATK for each Charge Counter on it. When this card has 5 Charge Counters on it: You can pay 500 Life Points; this card can attack your opponent directly. Once per turn: You can remove a number of Charge Counters from this card; increase your Life Points by 300x the number of Charge Counters removed. [/spoiler] comments, suggustions and ratings are aprreciated. Reps for good feedback! Link to comment Share on other sites More sharing options...
BFG Studios Posted August 3, 2011 Report Share Posted August 3, 2011 mind posting the lore? o well... i can see it i'm not the best with [u]counter-ocg[/u] but heres [u][i]a[/i][/u] fix anyway [b]This card cannot be destroyed by battle. When your Life Points take damage: Place 1 Charge Counter on this card (max. 5). This card gains 200 ATK for each Charge Counter on it. When this card has 5 Charge Counters on it: You can pay 500 Life Points; this card can attack your opponent directly. Once per turn: You can remove a number of Charge Counters from this card; increase your Life Points by 200 x the number of Charge Counters removed.[/b] at first i thought this was UP'd but then i guess the effect helped it this effect does the 2 things i like doing - damaging your opponent's life points AND feelings - increases your life points 9/10 Link to comment Share on other sites More sharing options...
Glogatha Posted August 3, 2011 Author Report Share Posted August 3, 2011 Thx BFG! I totally forgot to post the lore! I'll have the edited version up pronto! Link to comment Share on other sites More sharing options...
▼AlcaNdeR▼ Posted August 3, 2011 Report Share Posted August 3, 2011 VERY useful even more if you have Archifiends, you would have like 5 counters in 2 turns ;D 9/10 Link to comment Share on other sites More sharing options...
Glogatha Posted August 3, 2011 Author Report Share Posted August 3, 2011 Thx, I actually think this card would go best with imperial order... anyways, I had the pic, and thought of the effect, then BLAM! anyways thx for your ratings! +reps! Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 3, 2011 Report Share Posted August 3, 2011 well 1350 isn't much, so that's fine gaining 1000 LP for all the damage you take via this card being attacked, seems a bit low make it 300 per counter instead Link to comment Share on other sites More sharing options...
Glogatha Posted August 4, 2011 Author Report Share Posted August 4, 2011 Thx, I actually wanted to make it 500 per counter but thought it was to high...so I went pretty low. will raise it to 300 wonderful Idea. Link to comment Share on other sites More sharing options...
Therrion Posted August 4, 2011 Report Share Posted August 4, 2011 Personally I like the idea of the Counters and such, though 1350 direct attacker isn't much. (Considering Drill Baracle and Flame Sprite get MUCH bigger) The LP gain for 1500 after all the damage is a little UP also. Maybe 250 per counter ATK wise and 400 LP wise would be better. Maxed out as a 1500 Direct attacker with a fallback to gain a Warning's worth of life. Link to comment Share on other sites More sharing options...
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