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Ultimate Blank Field Card and Ultimate Blank Counter Trap - Second Revised Cards


Icecubezz

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Ultimate Blank Field Card and Ultimate Blank Counter Trap

[img]http://img838.imageshack.us/img838/1617/89265.jpg[/img]

Ultimate Blank Field Card

This card is also treated as a Quick-Play Spell Card in your hand and when you activate this card from your hand.

This card is also treated as a Continuous Trap Card while it is on the field.

This card is also treated as a Counter Trap Card when you set this card on the field, while it is on the field, and when you activate this card after you set this card on the field.

Select and activate 1 of these effects:
● Draw 1 card.
● Gain Life Points equal to half of the total Life Points you have.

Select and activate 1 of these effects:
● Banish 1 card from your hand.
● Discard 2 cards.
● Pay half of your Life Points.
● Skip your next Draw Phase.

Select and activate 1 of these effects:
● This card's activation and effect cannot be negated.
● Your opponent can discard 1 Counter Trap Card from their hand to negate the effect of this card. You can discard 1 card to negate the effect of your opponent's already discard 1 Counter Trap Card.
● Your opponent can discard 2 Counter Trap Cards from their hand to negate the effect of this card. You can discard 1 Counter Trap Card to negate the effect of your opponent's already discard 2 Counter Trap Cards.

Select and activate 1 of these effects:
● Ignoring the Conditions. Negate the activation of a Spell Card / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card, or Summoned monster.
● Ignoring the Conditions. Negate the Summon of a monster OR the activation of a Spell Card, Trap Card, or Effect Monster's effect that includes an effect that Special Summons a monster(s), and destroy that card.
● Ignoring the Conditions. Activate only when an opponent's monster declares an attack. Destroy the attacking monster and end the Battle Phase.
● Ignoring the Conditions. Negate the activation of an Effect Monster's effect and destroy that Effect Monster.

Select and activate 1 of these effects:
● Change (not set) this card face-down again instead of sending it to the Graveyard.
● This card cannot be destroyed.

[img]http://img225.imageshack.us/img225/1617/89265.jpg[/img]

Ultimate Blank Counter Trap Card

This card is also treated as a Quick-Play Spell Card in your hand and when you activate this card from your hand.

This card is also treated as a Continuous Trap Card while it is on the field.

Select and activate 1 of these effects:
● Draw 1 card.
● Gain Life Points equal to half of the total Life Points you have.

Select and activate 1 of these effects:
● Banish 1 card from your hand.
● Discard 2 cards.
● Pay half of your Life Points.
● Skip your next Draw Phase.

Select and activate 1 of these effects:
● This card's activation and effect cannot be negated.
● Your opponent can discard 1 Counter Trap Card from their hand to negate the effect of this card. You can discard 1 card to negate the effect of your opponent's already discard 1 Counter Trap Card.
● Your opponent can discard 2 Counter Trap Cards from their hand to negate the effect of this card. You can discard 1 Counter Trap Card to negate the effect of your opponent's already discard 2 Counter Trap Cards.

Select and activate 1 of these effects:
● Ignoring the Conditions. Negate the activation of a Spell Card / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card, or Summoned monster.
● Ignoring the Conditions. Negate the Summon of a monster OR the activation of a Spell Card, Trap Card, or Effect Monster's effect that includes an effect that Special Summons a monster(s), and destroy that card.
● Ignoring the Conditions. Activate only when an opponent's monster declares an attack. Destroy the attacking monster and end the Battle Phase.
● Ignoring the Conditions. Negate the activation of an Effect Monster's effect and destroy that Effect Monster.

Select and activate 1 of these effects:
● Change (not set) this card face-down again instead of sending it to the Graveyard.
● This card cannot be destroyed.

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[center][center]Everyone would just pay half their life points after doubling them with the first effect then it is a cannot be negated solemn with a Scrap-Iron Scarecrow effect.[/center][/center]
[center][center]Thus, it is OP. That one drawback is not nearly enough.
[/center][/center]

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The cards activation effects don't even make Sense. You don't really specify how they active. I'm not sure if there suppose to active depending on how the card is being treated as or just all at once.

Sorry but yes these cards are over powered and in no way balanced.

I also wouldn't say that these belong in the Realistic Card Section.

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To Therrion:

Question: What is a lore?

Facts: [b]Both cards can use all five effects.[/b]

[b]1. [/b]Ultimate Blank Field Card [b]is also a Quick-Play Spell Card, Continuous Trap Card, and Counter Trap Card. Also, it can use all five effects.[/b]
See the lore below:

Ultimate Blank Field Card

This card is also treated as a Quick-Play Spell Card in your hand and when you activate this card from your hand.

This card is also treated as a Continuous Trap Card while it is on the field.

This card is also treated as a Counter Trap Card when you set this card on the field, while it is on the field, and when you activate this card after you set this card on the field.

[b]2.[/b] See the bold message below for your statement number 2.

Ultimate Blank Counter Trap Card - [b]However it has a cost (also a drawback).[/b]

Select and activate 1 of these effects:
● Draw 1 card. - [b]Free card.[/b]
● Gain Life Points equal to half of the total Life Points you have. - [b]Doesn't double the life points.[/b]

Select and activate 1 of these effects:
● Banish 1 card from your hand.
● Discard 2 cards.
● Pay half of your Life Points.
● Skip your next Draw Phase.

[quote name='♥ D.A._Fortune Lady ♥' timestamp='1312584048' post='5417752']
The cards activation effects don't even make Sense. You don't really specify how they active. I'm not sure if there suppose to active depending on how the card is being treated as or just all at once.

Sorry but yes these cards are over powered and in no way balanced.

I also wouldn't say that these belong in the Realistic Card Section.
[/quote]

[b]See this link: [url="http://yugioh.wikia.com/wiki/Spell_Shield_Type-8"]http://yugioh.wikia....l_Shield_Type-8[/url][/b]

[b]The cards activation effects even make Sense.[/b] [b]I really specify how they active.[/b]

[b]Both cards can use all five effects at once. Both cards have a cost (a drawback).[/b]

Select and activate 1 of these effects:
● Banish 1 card from your hand.
● Discard 2 cards.
● Pay half of your Life Points.
● Skip your next Draw Phase.

For your statement number 3: [b]See the bold messages.[/b]

Ultimate Blank Field Card

[b]This card is also treated as a Quick-Play Spell Card in your hand and when you activate this card from your hand.[/b]

[b]This card is also treated as a Continuous Trap Card while it is on the field.[/b]

[b]This card is also treated as a Counter Trap Card when you set this card on the field, while it is on the field, and when you activate this card after you set this card on the field.[/b]

Ultimate Blank Counter Trap Card

[b]This card is also treated as a Continuous Trap Card while it is on the field.[/b]

[b]This card is also treated as a Counter Trap Card when you set this card on the field, while it is on the field, and when you activate this card after you set this card on the field.[/b]

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[quote name='Icecubezz' timestamp='1312402721' post='5411294'][spoiler=Quote]
Ultimate Blank Field Card and Ultimate Blank Counter Trap

[img]http://img838.imageshack.us/img838/1617/89265.jpg[/img]

Ultimate Blank Field Card

This card is also treated as a Quick-Play Spell Card in your hand and when you activate this card from your hand.

This card is also treated as a Continuous Trap Card while it is on the field.

This card is also treated as a Counter Trap Card when you set this card on the field, while it is on the field, and when you activate this card after you set this card on the field.

Select and activate 1 of these effects:
● Draw 1 card.
● Gain Life Points equal to half of the total Life Points you have.

Select and activate 1 of these effects:
● Banish 1 card from your hand.
● Discard 2 cards.
● Pay half of your Life Points.
● Skip your next Draw Phase.

Select and activate 1 of these effects:
● This card's activation and effect cannot be negated.
● Your opponent can discard 1 Counter Trap Card from their hand to negate the effect of this card. You can discard 1 card to negate the effect of your opponent's already discard 1 Counter Trap Card.
● Your opponent can discard 2 Counter Trap Cards from their hand to negate the effect of this card. You can discard 1 Counter Trap Card to negate the effect of your opponent's already discard 2 Counter Trap Cards.

Select and activate 1 of these effects:
● Ignoring the Conditions. Negate the activation of a Spell Card / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card, or Summoned monster.
● Ignoring the Conditions. Negate the Summon of a monster OR the activation of a Spell Card, Trap Card, or Effect Monster's effect that includes an effect that Special Summons a monster(s), and destroy that card.
● Ignoring the Conditions. Activate only when an opponent's monster declares an attack. Destroy the attacking monster and end the Battle Phase.
● Ignoring the Conditions. Negate the activation of an Effect Monster's effect and destroy that Effect Monster.

Select and activate 1 of these effects:
● Change (not set) this card face-down again instead of sending it to the Graveyard.
● This card cannot be destroyed.

[img]http://img225.imageshack.us/img225/1617/89265.jpg[/img]

Ultimate Blank Counter Trap Card

This card is also treated as a Quick-Play Spell Card in your hand and when you activate this card from your hand.

This card is also treated as a Continuous Trap Card while it is on the field.

Select and activate 1 of these effects:
● Draw 1 card.
● Gain Life Points equal to half of the total Life Points you have.

Select and activate 1 of these effects:
● Banish 1 card from your hand.
● Discard 2 cards.
● Pay half of your Life Points.
● Skip your next Draw Phase.

Select and activate 1 of these effects:
● This card's activation and effect cannot be negated.
● Your opponent can discard 1 Counter Trap Card from their hand to negate the effect of this card. You can discard 1 card to negate the effect of your opponent's already discard 1 Counter Trap Card.
● Your opponent can discard 2 Counter Trap Cards from their hand to negate the effect of this card. You can discard 1 Counter Trap Card to negate the effect of your opponent's already discard 2 Counter Trap Cards.

Select and activate 1 of these effects:
● Ignoring the Conditions. Negate the activation of a Spell Card / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card, or Summoned monster.
● Ignoring the Conditions. Negate the Summon of a monster OR the activation of a Spell Card, Trap Card, or Effect Monster's effect that includes an effect that Special Summons a monster(s), and destroy that card.
● Ignoring the Conditions. Activate only when an opponent's monster declares an attack. Destroy the attacking monster and end the Battle Phase.
● Ignoring the Conditions. Negate the activation of an Effect Monster's effect and destroy that Effect Monster.

Select and activate 1 of these effects:
● Change (not set) this card face-down again instead of sending it to the Graveyard.
● This card cannot be destroyed.[/spoiler]
[/quote]
[quote name='Icecubezz' timestamp='1312584768' post='5417766'][spoiler=Quote]

To Therrion: Question: What is a lore?

Facts: [b]Both cards can use all five effects.[/b]

[b]1. [/b]Ultimate Blank Field Card [b]is also a Quick-Play Spell Card, Continuous Trap Card, and Counter Trap Card. Also, it can use all five effects.[/b]
See the lore below:

Ultimate Blank Field Card

This card is also treated as a Quick-Play Spell Card in your hand and when you activate this card from your hand.

This card is also treated as a Continuous Trap Card while it is on the field.

This card is also treated as a Counter Trap Card when you set this card on the field, while it is on the field, and when you activate this card after you set this card on the field.

[b]2.[/b] See the bold message below for your statement number 2.

Ultimate Blank Counter Trap Card - [b]However it has a cost (also a drawback).[/b]

Select and activate 1 of these effects:
● Draw 1 card. - [b]Free card.[/b]
● Gain Life Points equal to half of the total Life Points you have. - [b]Doesn't double the life points.[/b]

Select and activate 1 of these effects:
● Banish 1 card from your hand.
● Discard 2 cards.
● Pay half of your Life Points.
● Skip your next Draw Phase.

[/center][/center]



Both cards can use all five effects at once. Both cards have a cost (a drawback).

Select and activate 1 of these effects:
● Banish 1 card from your hand.
● Discard 2 cards.
● Pay half of your Life Points.
● Skip your next Draw Phase.[/spoiler]
[/quote]

The Draw backs arn't great enough to balance them at all.

Select and activate 1 of these effects:
● This card's activation and effect cannot be negated. [b]below 2 effects absolutely pointless [/b]
● Your opponent can discard 1 Counter Trap Card from their hand to negate the effect of this card. You can discard 1 card to negate the effect of your opponent's already discard 1 Counter Trap Card.
● Your opponent can discard 2 Counter Trap Cards from their hand to negate the effect of this card. You can discard 1 Counter Trap Card to negate the effect of your opponent's already discard 2 Counter Trap Cards.

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[quote name='Icecubezz' timestamp='1312584768' post='5417766']
Select and activate 1 of these effects:
● Banish 1 card from your hand. [b]Nobody would pick this[/b]
● Discard 2 cards.[b] Dark Worlds are abusable enough[/b]
● Pay half of your Life Points. [b]Yes, the same cost as one of the most powerful cards in the game makes it perfectly balanced[/b]
● Skip your next Draw Phase. [b]Nobody would pick this[/b]
[/quote]

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[center][center]We deemed them OP and we are correct.[/center][/center]
[center][center]Moderator even deemed it so, and supposily this is the 2nd topic you posted with the exact same cards.[/center][/center]
[center][center]If the last topic they were deemed OP, then why did you repost them?[/center][/center]
[center][center]Unless you change the cards, they will remain OP, no matter what you try to say in their defense.[/center][/center]

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[b]To Therrion and D.A_Fortune Lady:[/b]

D.A._Fortune Lady said: "The cards activation effects don't even make Sense. You don't really specify how they active. I'm not sure if there suppose to active depending on how the card is being treated as or just all at once."

Then I said: [b]See this link: [url="http://yugioh.wikia.com/wiki/Spell_Shield_Type-8"]http://yugioh.wikia....l_Shield_Type-8[/url][/b]

[b]The cards activation effects even make Sense.[/b] [b]I really specify how they active.[/b]

[b]Both cards can use all five effects at once. Both cards have a cost (a drawback).[/b]

Select and activate 1 of these effects:
● Banish 1 card from your hand.
● Discard 2 cards.
● Pay half of your Life Points.
● Skip your next Draw Phase.

For your statement number 3: [b]See the bold messages.[/b]

Ultimate Blank Field Card

[b]This card is also treated as a Quick-Play Spell Card in your hand and when you activate this card from your hand.[/b]

[b]This card is also treated as a Continuous Trap Card while it is on the field.[/b]

[b]This card is also treated as a Counter Trap Card when you set this card on the field, while it is on the field, and when you activate this card after you set this card on the field.[/b]

Ultimate Blank Counter Trap Card

[b]This card is also treated as a Quick-Play Spell Card in your hand and when you activate this card from your hand.[/b]

[b]This card is also treated as a Continuous Trap Card while it is on the field.[/b]

EDIT: [b]Both cards can reuse effects again and again due to[/b] [b]below effects.[/b]

Select and activate 1 of these effects:
● Change (not set) this card face-down again instead of sending it to the Graveyard.
● This card cannot be destroyed.

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[b]To Therrion and D.A_Fortune Lady:[/b]

[b]It is big enough of one for all that is going on, thus balanced.[/b]

[b]Both cards can reuse effects again and again due to[/b] [b]below effects.[/b]

Select and activate 1 of these effects:
● Change (not set) this card face-down again instead of sending it to the Graveyard.
● This card cannot be destroyed.

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[quote name='Icecubezz' timestamp='1312586452' post='5417870']
[b]To Therrion and D.A_Fortune Lady:[/b]

[b]Both cards can reuse effects again and again due to[/b] [b]below effects.[/b]

Select and activate 1 of these effects:
● Change (not set) this card face-down again instead of sending it to the Graveyard.
● This card cannot be destroyed.
[/quote]
Which helps prove that the card is OP'd.

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To Mirror B:

QUESTIONS:

Number One: By the way, how both cards are overpowered?

Number Two: What is a lore?

[b]Both cards have "Ignoring the Conditions." and a cost (also a drawback).[/b]

Select and activate 1 of these effects:
● Ignoring the Conditions. Negate the activation of a Spell Card / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card, or Summoned monster.
● Ignoring the Conditions. Negate the Summon of a monster OR the activation of a Spell Card, Trap Card, or Effect Monster's effect that includes an effect that Special Summons a monster(s), and destroy that card.
● Ignoring the Conditions. Activate only when an opponent's monster declares an attack. Destroy the attacking monster and end the Battle Phase.
● Ignoring the Conditions. Negate the activation of an Effect Monster's effect and destroy that Effect Monster.

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