Icecubezz Posted August 6, 2011 Report Share Posted August 6, 2011 Number 1 for drawing cards.Number 2 to Number 6 for drawing cards and banishing cards from your hand.Number 7 to Number 11 for drawing cards and discarding cards.Number 12 to Number 16 for drawing cards and skipping draw phases. 1. Quick-Play Spell CardDraw 1 card. 2. Quick-Play Spell CardDraw 1 card and banish 1 card from your hand. 3. Quick- Play Spell CardDraw 2 cards and banish 1 card from your hand. 4. Quick-Play Spell CardDraw 3 card and banish 2 cards from your hand. 5. Quick- Play Spell CardDraw 4 cards and banish 3 cards from your hand. 6. Quick-Play Spell CardDraw 5 cards and banish 4 cards from your hand. 7. Quick-Play Spell CardDraw 1 card and discard 1 card. 8. Quick- Play Spell CardDraw 2 cards and discard 2 cars. 9. Quick-Play Spell CardDraw 3 card and discard 3 cards. 10. Quick- Play Spell CardDraw 4 cards and discard 4 cards. 11. Quick-Play Spell CardDraw 5 cards and discard 5 cards. 12. Quick-Play Spell CardDraw 1 card and skip your next 1 Draw Phase. 13. Quick-Play Spell CardDraw 2 cards and skip your next 2 Draw Phases. 14. Quick-Play Spell CardDraw 3 cards and skip your next 3 Draw Phases. 15. Quick-Play Spell CardDraw 4 cards and skip your next 4 Draw Phases. 16. Quick-Play Spell CardDraw 5 cards and skip your next 5 Draw Phases. Link to comment Share on other sites More sharing options...
Therrion Posted August 6, 2011 Report Share Posted August 6, 2011 Choosing 1 from each of the catagories or choosing 1 in general would Overpower the card. Stop making cards with so many effects.You also didn't specify where you banish the cards from, so it sounds like you draw cards and banish cards from the field. Link to comment Share on other sites More sharing options...
Icecubezz Posted August 6, 2011 Author Report Share Posted August 6, 2011 To Therrion: Okay. I did edit the cards. By the way, sixteen cards are balanced cards. One card has one effect. Not one card has sixteen effects. Link to comment Share on other sites More sharing options...
Therrion Posted August 6, 2011 Report Share Posted August 6, 2011 That makes more sense.Now only 3-11 are OP. Graceful Charity is banned for a reason, and Exoida/Darkworld doesn't need that much help. Link to comment Share on other sites More sharing options...
Icecubezz Posted August 6, 2011 Author Report Share Posted August 6, 2011 To Therrion: How Number 3 to Number 11 are overpowered? Graceful Charity is a Number 4 expect banishing cards from your hand. Dark World Dealings is a Number 7. Link to comment Share on other sites More sharing options...
Therrion Posted August 6, 2011 Report Share Posted August 6, 2011 Dark World Dealings is fine. Anything beyond that is OP for Dark World.Fine, #4-6 and 8-11. Graceful Charity and stronger are OP, obviously if banned.8-11 just because Dark World and Fabled exsist. Also, Plant builds would benefit from it greatly, its like a selective mill, so to speak. Link to comment Share on other sites More sharing options...
Guest Icyblue Posted August 6, 2011 Report Share Posted August 6, 2011 Please finish your cards before posting them like this. Or post them in strictly written form, and post them in Written Cards. Link to comment Share on other sites More sharing options...
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