Therrion Posted August 6, 2011 Report Share Posted August 6, 2011 [center][center] [/center][/center] [center][center][img]http://img850.imageshack.us/img850/1939/rank1firetemplate.png[/img] [/center][/center] [center][center][spoiler=Lore]Once per turn, you can detach 1 Xyz Material from this card to select 1 card on the field: Banish the selected card.[/spoiler] [/center][/center] [center][center]I want Rank 1's to actually have a chance to see any sort of play. [/center][/center] [center][center]Rate/Comment! Don't just say "Good card, 7/10" or something like that. [/center][/center] [center][center]If you give it below a 7.9, then please justify. 8+ give some sort of minor justification. [/center][/center] [center][center]And as always, help me improve.[/center][/center] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 6, 2011 Report Share Posted August 6, 2011 pretty good now the question is did you intend for this to be used more on your side or your opponent's side Link to comment Share on other sites More sharing options...
Therrion Posted August 6, 2011 Author Report Share Posted August 6, 2011 [center][center]Namely your opponent's side. If you for some reason have a card you want banished you could use it on that card though. (Per say, Lava Golem)[/center][/center] Link to comment Share on other sites More sharing options...
Time Psyduck Posted August 6, 2011 Report Share Posted August 6, 2011 Far too good for it's rank and materials. Rank 1 monsters don't go over 1000 ATK, and those need three materials. It's effect is also a problem, because it can deal with anything on the field and remove problems in the grave. Either field or graveyard removal alone would be useful, both just seems to push it over the edge. Bear in mind Chaos Sorcerer's whole thing is removal - which is limited to face-up monsters and prevents it attacking. Banishing anything, and something in the grave, and being able to attack with what's still a decent beater is too much. Sure, this can only do it twice, but not many 1800 ATK monsters will stay on the field much longer than that anyway. Two level 1's is also very easy to summon - Kinka-Byo acts like a Junk Synchron for this - so the effect needs to bear that in mind. Link to comment Share on other sites More sharing options...
Therrion Posted August 6, 2011 Author Report Share Posted August 6, 2011 [center][center]It is easy to Summon, yes.[/center][/center] [center][center]This card would usually only get to use its effects once most likely, unless you set a D. Prison or such.[/center][/center] [center][center]I will up the ATK to 2000, up the material to 3, and make the effect only for the field.[/center][/center] Link to comment Share on other sites More sharing options...
Therrion Posted August 6, 2011 Author Report Share Posted August 6, 2011 [center][center][b]Bump[/b][/center][/center] Link to comment Share on other sites More sharing options...
BFG Studios Posted August 6, 2011 Report Share Posted August 6, 2011 i like the effect... even though im not a fan over Level 1's This card doesn't seem like it should be a Rank 1... maybe somewhere in 2 to 4 ... its stats are too high for rank 1s the effect seems too good for itself too... rank 1's usually only do minor things like draw 1 card or something simple OCG if you want [b]3 Level 1 monsters[/b] [b]Once per turn: You can detach 1 Xyz Material from this card; banish 1 card on the field.[/b] i guess the effect and stats are ok for its rank since its using 3 Level 1's 8.5/10 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 6, 2011 Report Share Posted August 6, 2011 [quote name='Therrion' timestamp='1312634884' post='5419265'] [center][center] [/center][/center] [center][center]Namely your opponent's side. If you for some reason have a card you want banished you could use it on that card though. (Per say, Lava Golem) [/quote] but you don't want Lava Golem off your opponent's field so it can keep burning the guy[/center][/center] Link to comment Share on other sites More sharing options...
Therrion Posted August 6, 2011 Author Report Share Posted August 6, 2011 [center][center] [/center][/center] [center][center]If your opponent Lava Golems is what I meant. You could remove it, or a stall card like Gravity Bind. [/center][/center] [center][center]Supossily I have to put in the effect to "target 1 card on the field" part or its OCG is wrong, so I added it and now its wrong again?[/center][/center] [center][center]Can someone link which one is right? (Link to a Rule or something)[/center][/center] [center][center] [/center][/center] [center][center]And up until this card, Rank 1's were weak. This card would make a Rank 1 Deck possible (or make Relinquished deck or w/e more deadly) [/center][/center] [center][center]Rank 1 wouldn't see competitive play, just casual. [/center][/center] Link to comment Share on other sites More sharing options...
Vozw Posted August 8, 2011 Report Share Posted August 8, 2011 7/10 Nice concept, but overpowered for a rank 1. Level ones can swarm very, very easily. Link to comment Share on other sites More sharing options...
Love of Ghibli Posted August 8, 2011 Report Share Posted August 8, 2011 The 3 level 1's are the only reason why this isn't broken lol...in fact it makes this card completely balanced because unless I am seriously committed like Kinka byo + One for one it would take more than one turn to get him out which is nice. Link to comment Share on other sites More sharing options...
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