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Holy Cyber God Centaurus


OmegaWave

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[center][center][size=7]Master of all Synthetic Lifeforms - Holy Cyber God Centaurus[/size][/center][/center]

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[center][center]Cannot be Normal Summoned or Set. Cannot be Special Summoned except by banishing 3 LIGHT Machine-Type monsters from your Graveyard. You can discard 1 LIGHT Machine-Type monster from your hand to negate the activation of a Trap Card and destroy that card. If this effect is activated: Place 1 Cyber God Counter on this card (max 5). During your Main Phase: You can return this card to the Deck to Special Summon banished LIGHT Machine-Type monsters equal to the number of Cyber God Counters on this card. The monsters Summoned with this effect cannot be tributed and are destroyed during the End Phase.
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[center][center][size=7][size=4]Image Credit: Jazinkay[/size][/size]
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[center][center]I have always loved LIGHT Machines and hated Eltanin. This card by far replaces that and has interesting effects :D[/center][/center]
[center][center]Nice Return from D.D. Effect also, I would totally use this card and rapeface.[/center][/center]
[center][center]Well thought, I always enjoy your cards.[/center][/center]
[center][center]9.7/10[/center][/center]

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[quote name='ragnarok1945' timestamp='1312688633' post='5421083']
sorry the summoned effect is still OPed

you only said they can't be tributed

In that case, we'll simply use them for synchro and XYZ food
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Yeah but you gotta be able to negate your opponent's traps before any really big abuse happens.

And that the only decent generic Light Machine Tuner is Formula Synchron.

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[center][center]It would be a b**** to kill but still killable.[/center][/center]
[center][center]The Trap negation doesn't OP the card. There are other cards (GB Fusion, Shi En, etc.) that are better then this (Although harder to Summon, but they are in powerful Archetype groups that make up for it)[/center][/center]

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Good card, easy to summon as a beatstick, but looks like it's going to be incredibly hard to negate Traps, making it really balanced and makes it harder to gain the counters for its revival effect. Only problem would be in a Deck where it's incredibly easy to have LIGHT Machines in your hand, which would make it OP'd as you can easily summon multiple powerful monsters for an OTK. (Destroyed at the end of the turn? Bah, I'll win this turn anyways)

Cannot be Normal Summoned or Set. [b]Must[/b] be Special Summoned (from your hand) by banishing 3 LIGHT Machine-Type monsters in your Graveyard, [b]and cannot be Special Summoned by other ways[/b]. When a Trap Card is activated: You can discard 1 LIGHT Machine-type monster; negate the activation and destroy it, [b]then[/b] place 1 Cyber God Counter on this card (max. 5). [i]During your Main Phase: [/i]You can return this card to the Deck and Special Summon your banished LIGHT Machine-type monsters equal to the number of Cyber God Counters on this card. Monsters Summoned with this effect cannot be Tributed and are destroyed during the End Phase.

Italics is optional: A monster effect can only be activated during your Main Phase unless otherwise stated (such as when Trap Cards are activated, etc.)

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