Dr. Fun Posted August 8, 2011 Report Share Posted August 8, 2011 [img]http://i19.photobucket.com/albums/b186/Exos_/mech2.png[/img] I couldn't figure out whether to make the damage of the effect high or the amount of counters higher, but I went with counters. Thoughts, ratings?Oh, and of course I'll take any suggestions I can get. Link to comment Share on other sites More sharing options...
Therrion Posted August 8, 2011 Report Share Posted August 8, 2011 [center][center]This card isn't really that great, unless you have a Missle Counter archetype.[/center][/center] [center][center]The OCG is old. "This card cannot declare a direct attack. When this card destroys a monster by battle: Add 1 Direct-Missle Counter to this card. Remove 1 Direct-Missle Counter: Inflict 500 damage to your opponent's Life Points."[/center][/center] [center][center]Playability: 6/10 OCG: 7/10 Balance: 10/10 Creativity: 7/10 Name: 4/5 Pic: 4/5 Total: 38/50[/center][/center] [center][center]Nearly an 8/10[/center][/center] Link to comment Share on other sites More sharing options...
Dr. Fun Posted August 8, 2011 Author Report Share Posted August 8, 2011 Duly noted. Link to comment Share on other sites More sharing options...
Archwing Posted August 8, 2011 Report Share Posted August 8, 2011 Seems bland... I mean the names nice, the pic is nice and the effect is decent but... Its just dosnt have anything special to it really... It might be intresting if you make an archtype around it like Therrion said but otherwise its sadly forgettable HOWEVER This is excellent for a 1 star member... So keep it up Link to comment Share on other sites More sharing options...
Dr. Lecter Posted August 8, 2011 Report Share Posted August 8, 2011 This is really awesome for a new member, I sadly say that it so much better than my first card. So keep up the great work 9/10 Link to comment Share on other sites More sharing options...
MibeR Posted August 8, 2011 Report Share Posted August 8, 2011 300 for each counter in order to balance out Link to comment Share on other sites More sharing options...
Therrion Posted August 8, 2011 Report Share Posted August 8, 2011 [center][center]500 is perfectly fine, there are other cards that do way more damage for 2 Tributes. (Ancient Gear Golem, for example, piercing would most definantly do more damage then the 500.)[/center][/center] [center][center]At most it is 500 damage per turn: Like Solar Flare Dragon.[/center][/center] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 8, 2011 Report Share Posted August 8, 2011 the only thing you might want to change is for the 500 burn (which is perfectly fine), consider limiting that to once per turn beyond that there's nothing wrong with the card, and I'll give you 8.5/10 for it Link to comment Share on other sites More sharing options...
Therrion Posted August 8, 2011 Report Share Posted August 8, 2011 [center][center]It has no other way then to attack to generate counters, the Once per turn clause would be useless.[/center][/center] [center][center]If an archetype was made that generated counters easily though, it would need a limit (about 2 counters per turn)[/center][/center] Link to comment Share on other sites More sharing options...
Dr. Fun Posted August 8, 2011 Author Report Share Posted August 8, 2011 I'm not exactly sure how to word this one in OCG so I could use some help. Essentially I'm making a spell card that allows you to you to pay 1000 of your life points, but in return each of the direct-missile counters are doubled in power. This would encourage the player to save the counters in order to get the best return (i.e. 4000 dmg to opponent, 1000 dmg to self vs. 1000 dmg to opponent, 1000 dmg to self). Oh, and I guess it bears mention that it can only be activated during a main phase. Not sure whether to make it continous or not though... Link to comment Share on other sites More sharing options...
Love of Ghibli Posted August 8, 2011 Report Share Posted August 8, 2011 Looks like something you would see in a Yugioh show where they only have 4000 lifepoints to begin with. Otherwise its pretty bad. Why can it not attack directly. Link to comment Share on other sites More sharing options...
Dr. Fun Posted August 8, 2011 Author Report Share Posted August 8, 2011 I guess because of the spell card. 6800 direct damage (4000 unblockable) seems a bit much. Plus, if your opponent has a wall of defense monsters, you can keep attacking them for an immediate 500 damage to the life points anyways. If they stop putting monsters on the field and you don't have another monster to punish them with, your deck is structured kind of bad. Link to comment Share on other sites More sharing options...
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