Synchronized Posted August 8, 2011 Report Share Posted August 8, 2011 [center][center][img]http://img651.imageshack.us/img651/208/3059s.jpg[/img][/center][/center] [center][center] [/center][/center] [center][center][quote]1 Level 4 Tuner monster + 1 Level 5 LIGHT monster[/center][/center] [center][center]You can Special Summon this card (from your Extra Deck) by discarding the Synchro Material Monsters listed on this card (from your hand). If you do, you cannot Summon or Set this turn. If this card is targeted for an attack: Discard 1 card; the attacking monster's ATK becomes 0, during damage calculation only. Your opponent takes no Battle Damage from battles involving this card.[/quote] [/center][/center] [center][center][spoiler=Overcharge Synchros/Support][/center][/center] [center][center]OVERCHARGE ARCHFIEND - [url="http://forum.yugiohcardmaker.net/topic/258905-overcharge-archfiend/"]http://forum.yugiohc...arge-archfiend/[/url][/center][/center] [center][center]FUEL HUNTER - [url="http://forum.yugiohcardmaker.net/topic/258886-new-overcharge-synchro-fuel-hunter/"]http://forum.yugiohc...ro-fuel-hunter/[/url][/center][/center] [center][center]HERALD OF BLESSING - [url="http://forum.yugiohcardmaker.net/topic/258894-new-overcharge-synchro-herald-of-blessing/"]http://forum.yugiohc...ld-of-blessing/[/url][/center][/center] [center][center]LEGIONAIRE OF THE SIX - [url="http://forum.yugiohcardmaker.net/topic/258906-new-overcharge-synchro-legionaire-of-the-six/"]http://forum.yugiohc...ire-of-the-six/[/url][/center][/center] [center][center]POWER RETRIEVER - [url="http://forum.yugiohcardmaker.net/topic/258927-new-overcharge-synchro-power-retreiver/"]http://forum.yugiohc...ower-retreiver/[/url][/center][/center] [center][center]CHARGE ZONE - [url="http://forum.yugiohcardmaker.net/topic/258938-charge-zone/"]http://forum.yugiohc...38-charge-zone/[/url][/center][/center] [center][center]OVERCHARGE MECH FIGHTER - [url="http://forum.yugiohcardmaker.net/topic/258939-overcharge-mech-fighter/"]http://forum.yugiohc...e-mech-fighter/[/url][/center][/center] [center][center]OVERCHARGE PROTECTION BARRIER - [url="http://forum.yugiohcardmaker.net/topic/258962-overcharge-protection-barrier/"]http://forum.yugiohc...ection-barrier/[/url][/spoiler][/center][/center] Link to comment Share on other sites More sharing options...
Sweetie Belle Posted August 8, 2011 Report Share Posted August 8, 2011 Game mechanics would prevent the final effect (SS itself from the grave) from being able to activate. Synchro monsters, Fusion monsters, and certain others cannot be Special Summoned from the Grave/Banished zone without being Summoned properly first. It's easy summon condition plus high ATK and eff plus discard makes for a broken effect. Also, BTH can rid this permanently. Link to comment Share on other sites More sharing options...
Synchronized Posted August 8, 2011 Author Report Share Posted August 8, 2011 [quote name='WinterKirby' timestamp='1312775938' post='5424170'] Game mechanics would prevent the final effect (SS itself from the grave) from being able to activate. Synchro monsters, Fusion monsters, and certain others cannot be Special Summoned from the Grave/Banished zone without being Summoned properly first. It's easy summon condition plus high ATK and eff plus discard makes for a broken effect. Also, BTH can rid this permanently. [/quote] Overcharge Synchros, which is what this is, is my new mechanic that revolves around using cards from the hand. There's a bunch of them, in the spoiler below the card image. These cards can be Summoned from the hand, as stated, and that counts as Summoning them regularly. That's the whole point, really. The effect isn't broken at all; your opponent can simply choose not to attack and destroy it by other means. It's a Level 9 Synchro with 2950 ATK. Look at [i]Earth Giant Gaia Plate[/i]. That's ridiculously easy to Summon, and halves the attack of any monster it battles with no cost. Link to comment Share on other sites More sharing options...
Therrion Posted August 8, 2011 Report Share Posted August 8, 2011 [center][center]Playability: 9/10 OCG: 10/10 Balance: 2/10 Creativity: 6/10 Name: 4/5 Pic: 4/5 Total: 35/50 [/center][/center] [center][center]Balance=Way to easy to Summon. Can't attack it (unless you want to die). Mirror Force is useless. [/center][/center] Link to comment Share on other sites More sharing options...
Sweetie Belle Posted August 8, 2011 Report Share Posted August 8, 2011 [quote name='Star' timestamp='1312776286' post='5424188'] Overcharge Synchros, which is what this is, is my new mechanic that revolves around using cards from the hand. There's a bunch of them, in the spoiler below the card image. These cards can be Summoned from the hand, as stated, and that counts as Summoning them regularly. That's the whole point, really.[/quote] [b]That would require a completely different wording. The way you have it, Game Mechanics apply. But adding (This is treated as a Synchro Summon) or something along the lines, or changing it to "You can Synchro Summon this card by discarding the above Synchro Material Monsters. If you do, you cannot Summon or Set any other monsters this turn." or the like will bypass this.[/b] [quote name='Star' timestamp='1312776286' post='5424188'] The effect isn't broken at all; your opponent can simply choose not to attack and destroy it by other means. It's a Level 9 Synchro with 2950 ATK. Look at [i]Earth Giant Gaia Plate[/i]. That's ridiculously easy to Summon, and halves the attack of any monster it battles with no cost.[/quote] [b]Yes, but he has a cost to keep himself there. This card doesn't, and can stay as long as he likes. You could give the opponent almost 3000 points of damage, even with monsters, or in Defense mode, 3300 damage. There are cards that must attack when able, and cards that force the opponent to attack. Very easy OTK material, especially with cards such as Ojama Trio and Battle Mania.[/b] Link to comment Share on other sites More sharing options...
Synchronized Posted August 8, 2011 Author Report Share Posted August 8, 2011 [quote name='WinterKirby' timestamp='1312776825' post='5424213'] [b]That would require a completely different wording. The way you have it, Game Mechanics apply. But adding (This is treated as a Synchro Summon) or something along the lines, or changing it to "You can Synchro Summon this card by discarding the above Synchro Material Monsters. If you do, you cannot Summon or Set any other monsters this turn." or the like will bypass this.[/b] [b]Yes, but he has a cost to keep himself there. This card doesn't, and can stay as long as he likes. You could give the opponent almost 3000 points of damage, even with monsters, or in Defense mode, 3300 damage. There are cards that must attack when able, and cards that force the opponent to attack. Very easy OTK material, especially with cards such as Ojama Trio and Battle Mania.[/b] [/quote] I suppose that's true. I'm not going to change the mechanic I've set up, per se, but I'm going to remove the self-revival part entirely.[b]Edit[/b]: Removed the revival effect, and made it so the opponent takes no Battle Damage. Link to comment Share on other sites More sharing options...
krisanderson Posted August 8, 2011 Report Share Posted August 8, 2011 I actually like this concept I would probably use these, lol. Link to comment Share on other sites More sharing options...
Therrion Posted August 8, 2011 Report Share Posted August 8, 2011 [center][center] [/center][/center] [center][center]Playability: 9/10 OCG: 10/10 Balance: 9/10 Creativity: 7/10 Name: 4/5 Pic: 4/5 Total: 44/50 (8.6/10) [/center][/center] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 8, 2011 Report Share Posted August 8, 2011 "If this card is targeted for an attack: Discard 1 card; the attacking monster's ATK becomes 0, during damage calculation only" You might want to consider this can only be done for ONE attack only per turn otherwise it's too easy to kill off the attacking monsters WAY too quickly Link to comment Share on other sites More sharing options...
Love of Ghibli Posted August 8, 2011 Report Share Posted August 8, 2011 Its oddly great lol I don't think it needs to be changed at all because you can still Caius, ryko, and spell/trap kill this thing so its pretty cool and very well balanced Link to comment Share on other sites More sharing options...
Lucas the Flame Posted August 8, 2011 Report Share Posted August 8, 2011 In all 10/10. Link to comment Share on other sites More sharing options...
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