MibeR Posted August 10, 2011 Report Share Posted August 10, 2011 [center][center][img]http://img269.imageshack.us/img269/7994/203203.jpg[/img][/center][/center] [center][center] [/center][/center] [center][center][i]1 Tuner + 1 or more monsters[/i][/center][/center] [center][center][i]When this card is Synchro Summoned: Place 1 Ice Counter on each face-up monster on the field, except this card. When a monster is Summoned: You can discard 1 card; place 1 Ice Counter on it. While this card remains face-up on the field: A monster with an Ice Counter on it cannot attack, change its battle position, or activate its effect. If there are [b]4 or more Ice Counters[/b] on the field: Destroy this card.[/i][/center][/center] [center][center] [/center][/center] [center][center] Thoughts? Should i plus the I-Counter? i mean bolded.[/center][/center] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 10, 2011 Report Share Posted August 10, 2011 problem is this applies to your end of the field as well you might want to make the total counters higher before this card gets destroyed Link to comment Share on other sites More sharing options...
MibeR Posted August 10, 2011 Author Report Share Posted August 10, 2011 Yes, i want indeed. But want to ensure that it is not OPed, how many you say? 5-6? Link to comment Share on other sites More sharing options...
JordanPark24 Posted August 10, 2011 Report Share Posted August 10, 2011 I'm going to skip all of the confusion all those colons and semi-colons caused me and get straight to the card: It needs a higher counter total before destruction and needs a more reasonable effect to go along with it. You immobilize your enemy too quickly and leaves this card and it's 3000 ATK to blow a huge hole through them. Link to comment Share on other sites More sharing options...
MibeR Posted August 10, 2011 Author Report Share Posted August 10, 2011 Thats why game need a broken cards ^^ Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted August 10, 2011 Report Share Posted August 10, 2011 Remove the "While this card remains face-up on the field:" part and it's good. Very well-designed. The drawback at the end is balanced enough at 4 so long as the Ice Counters don't have their usefulness shattered by the destruction of a rather vulnerable monster that took great pains to get out. Making the Ice Counters residual should work out. "the Stun" in the name doesn't feel right. Mainly because "stun" isn't a noun. Try "The Stunning Frozen Dragoon". Link to comment Share on other sites More sharing options...
Ohmic Rand Posted August 10, 2011 Report Share Posted August 10, 2011 how are you supposed to make this Link to comment Share on other sites More sharing options...
Cloister Posted August 10, 2011 Report Share Posted August 10, 2011 [quote name='Ohmic Rand' timestamp='1312972411' post='5429850'] how are you supposed to make this [/quote] What? Really like it, and as Polaris said, if this card is destroyed, so is the whole purpose of it ever being Summoned. Also, 'Stun, the Frozen Dragoon'? Link to comment Share on other sites More sharing options...
Ohmic Rand Posted August 10, 2011 Report Share Posted August 10, 2011 i just wanted to know if there was some amazing combo for making Level 10 Synchros that i didn't know about Link to comment Share on other sites More sharing options...
.Rai Posted August 10, 2011 Report Share Posted August 10, 2011 [quote name='Ohmic Rand' timestamp='1312974161' post='5429875'] i just wanted to know if there was some amazing combo for making Level 10 Synchros that i didn't know about [/quote] Should have been Level 9 with same restrictrions. Then, you could Gorz + Plaguespreader. Otherwise, it's terrible. I'd rather Trishula then use Gorz + Plaguespreader + Glow-Up on this. It's not really worth the effort considering Fiendish Chain, Skill Drain etc. Why should I stun my own monsters and extra Counters costing discards (not to mention it's self-destruction effect) when I could easily nuke the field with a Black Rose Dragon (and it would usually cost 1 less monster anyway)? A nice idea, but unfortunately outclassed by a big margin. Link to comment Share on other sites More sharing options...
MibeR Posted August 10, 2011 Author Report Share Posted August 10, 2011 Black Rose sure a great problems with this, and other monsters that activates its effect when Summoned, i though this one still useful. because it can use only 2 monster whether trishula, or mist wurm need 3. So, a high Level monster can be its Materials. Thought it can still Stun a lot monsters, thanks for the comments everyone. After this, i change the name as Polaris suggestion, also removing the Remains on the field part. Its a good suggestion ^^ Link to comment Share on other sites More sharing options...
.Rai Posted August 10, 2011 Report Share Posted August 10, 2011 You'd have to use a Level 7 monster and a Level 3 Tuner most of the time. There are very little Level 3 Tuners that work in with Gorz, Machina Fortress or Fusilier. Otherwise, you'd have to use a Level 8 monster and a Level 2 Tuner. Most of the time, that would be a Synchro monster and a Tuner. Which is basically 3 monsters anyway. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted August 10, 2011 Report Share Posted August 10, 2011 Counter total destruction is fine @ 4. Think about it, this will most likely use 3 monsters to make it, meaning you're probably gonna empty your field, so unless your opponent has 4 monsters on the field already it isn't gonna kill itself on summon.[quote name='Cursed Reaction' timestamp='1312997019' post='5430443'] You'd have to use a Level 7 monster and a Level 3 Tuner most of the time. There are very little Level 3 Tuners that work in with Gorz, Machina Fortress or Fusilier. Otherwise, you'd have to use a Level 8 monster and a Level 2 Tuner. Most of the time, that would be a Synchro monster and a Tuner. Which is basically 3 monsters anyway. [/quote] Level 3 monster + Level 3 monster + Level 4 monster Link to comment Share on other sites More sharing options...
.Rai Posted August 10, 2011 Report Share Posted August 10, 2011 [quote name='Miror B.' timestamp='1312997119' post='5430444'] Counter total destruction is fine @ 4. Think about it, this will most likely use 3 monsters to make it, meaning you're probably gonna empty your field, so unless your opponent has 4 monsters on the field already it isn't gonna kill itself on summon. Level 3 monster + Level 3 monster + Level 4 monster [/quote] Name me a decent Level 3 or 4 Tuner. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted August 10, 2011 Report Share Posted August 10, 2011 [quote name='Cursed Reaction' timestamp='1313001705' post='5430699'] Name me a decent Level 3 or 4 Tuner. [/quote] Debris Dragon Junk Synchron Flamvell Link to comment Share on other sites More sharing options...
.Rai Posted August 10, 2011 Report Share Posted August 10, 2011 [quote name='Miror B.' timestamp='1313003616' post='5430799'] Debris Dragon Junk Synchron Flamvell [/quote] Debris has no good targets for this to be abused with in decks with Debris except double Lonefire. I am not wasting double Lonefire. Junk Synchron would need Doppelwarrior in the hand, Level 3 on the field, and Level 2 in the Graveyard to be used in the deck well. By then, you could have gone into double Hyper Librarian. Otherwise, you would need Quickdraw on your side. And with Quickdraw, you'd be wasting its effect allowing you to get out Junk Destroyer, Fleur, Road Warrior etc out. Good Flamvells run absolutely no Level 2s. Meaning you can't abuse it with the Firedog engine. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted August 10, 2011 Report Share Posted August 10, 2011 I'm not saying it's the best monster, I was mainly saying there are more ways to get this out than with just 2 monsters like you were saying :/ Link to comment Share on other sites More sharing options...
.Rai Posted August 10, 2011 Report Share Posted August 10, 2011 No viable ways though. Except Salvage Warrior/Quickdraw. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted August 10, 2011 Report Share Posted August 10, 2011 Actually more like Salvage -> Junk -> Dopple from hand. Which is pretty easy to do in Bushi. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 10, 2011 Report Share Posted August 10, 2011 [quote name='Syns' timestamp='1312952854' post='5429523'] Yes, i want indeed. But want to ensure that it is not OPed, how many you say? 5-6? [/quote] make it up to 6 and that'll be the end of it Link to comment Share on other sites More sharing options...
MibeR Posted August 11, 2011 Author Report Share Posted August 11, 2011 6? though Mirror B already said 4 is fine? So, it is better to Level 9? Link to comment Share on other sites More sharing options...
.Rai Posted August 11, 2011 Report Share Posted August 11, 2011 Level 9 makes it approximately 10 times more playable. Seriously. Link to comment Share on other sites More sharing options...
Love of Ghibli Posted August 11, 2011 Report Share Posted August 11, 2011 I actually like it at ten because at nine it would be more playable, but no one would ever give up that Mist Wurm or Trish space for this thing, but if you don't feel like using trident dragon or Decisive armor this is a good alternative. I think it should be some unwritten rule that level 10 syncs shouldn't have less than 3000 atk as for ways to make it you would just do it the same if you were going for Decisive Armor 2+4+4 (which is definitely easy thanks to Tengu) I'm pretty sure good flamevells use origin so you could definitely run this in them, and I would say Six Sam have the ability to use it though I don't know if they should. Next if I have to pitch a card to stun a monster definitely don't think I should only have four shots at it. Six or more is fine to limit him and I definitely think that the ice counters should still keep the opponent in place after its gone. Link to comment Share on other sites More sharing options...
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