Jump to content

Tired of annoying rulings? Use cards from SCREW-RULES.


Saima

Recommended Posts

I made up some of the OCG, as there is not an equivalent card in the real game to take it from. Feel free to review every other part of the cards.

This set includes a lot of cards that break regular game logic, so if you don't like the idea of having to think outside the rulebook, go no further.

[spoiler='Cards and Lore'][img]http://img856.imageshack.us/img856/2895/55062.jpg[/img]
Pay 1 life point; Activate one Normal Spell card from your hand or face-down on your side of the field.

[img]http://img30.imageshack.us/img30/2895/55062.jpg[/img]
When a Counter-Trap is activated as Chain Link 2: Pay 1 life point and select 1 Trap card from either player's Graveyard; Negate the activation and effect of the card, and activate the selected Trap card as if it were activated as Chain Link 2, regardless of if it's activation would be legal. Cards or card effects cannot be activated in response to this card.

[img]http://img703.imageshack.us/img703/2895/55062.jpg[/img]
While you control a Xyz monster and a non-Xyz monster: Pay 1 life point; While this card in your Graveyard, all Xyz monsters on the field have their Rank treated as Level, and all non-Xyz monster have their Level treated as Rank.

[img]http://img844.imageshack.us/img844/2895/55062.jpg[/img]
Activate only while you control a Normal Monster. Normal Monsters on the field are unaffected by card effects. If you control 2 or more Normal Monsters, this card is unaffected by card effects.

[img]http://img684.imageshack.us/img684/2895/55062.jpg[/img]
Both players select 15 cards from their opponent's decks. Banish all other cards in both player's Decks, Graveyards, Hands, and Extra Decks, and negate their effects. Then, both players shuffle their decks, and draw 3 cards. End the turn.

[img]http://img594.imageshack.us/img594/2895/55062.jpg[/img]
Banish one card from your Field, Hand, Graveyard, or Deck. Cards from the same set cannot be played until your 8th End Phase after activating this card. If the game ends before the effect of this card ends, the remaining turns carry over to the next game in the match.
[/spoiler]

Thoughts? I'm still trying to make them playable and not broken (although probably failing miserably).

Link to comment
Share on other sites

[quote name='Saima' timestamp='1313092914' post='5433722']
I made up some of the OCG, as there is not an equivalent card in the real game to take it from. Feel free to review every other part of the cards.

This set includes a lot of cards that break regular game logic, so if you don't like the idea of having to think outside the rulebook, go no further.

[spoiler='Cards and Lore'][img]http://img856.imageshack.us/img856/2895/55062.jpg[/img]
Pay 1 life point; Activate one Normal Spell card from your hand or face-down on your side of the field.

[img]http://img30.imageshack.us/img30/2895/55062.jpg[/img]
When a Counter-Trap is activated as Chain Link 2: Pay 1 life point and select 1 Trap card from either player's Graveyard; Negate the activation and effect of the card, and activate the selected Trap card as if it were activated as Chain Link 2, regardless of if it's activation would be legal. Cards or card effects cannot be activated in response to this card.

[img]http://img703.imageshack.us/img703/2895/55062.jpg[/img]
While you control a Xyz monster and a non-Xyz monster: Pay 1 life point; While this card in your Graveyard, all Xyz monsters on the field have their Rank treated as Level, and all non-Xyz monster have their Level treated as Rank.

[img]http://img844.imageshack.us/img844/2895/55062.jpg[/img]
Activate only while you control a Normal Monster. Normal Monsters on the field are unaffected by card effects. If you control 2 or more Normal Monsters, this card is unaffected by card effects.

[img]http://img684.imageshack.us/img684/2895/55062.jpg[/img]
Both players select 15 cards from their opponent's decks. Banish all other cards in both player's Decks, Graveyards, Hands, and Extra Decks, and negate their effects. Then, both players shuffle their decks, and draw 3 cards. End the turn.

[img]http://img594.imageshack.us/img594/2895/55062.jpg[/img]
Banish one card from your Field, Hand, Graveyard, or Deck. Cards from the same set cannot be played until your 8th End Phase after activating this card. If the game ends before the effect of this card ends, the remaining turns carry over to the next game in the match.
[/spoiler]

Thoughts? I'm still trying to make them playable and not broken [b](although probably failing miserably).[/b]
[/quote]

Yeah...

Link to comment
Share on other sites

[quote name='Konoe A. Mercury' timestamp='1313093261' post='5433735']
I can't really rate cards like these, because they don't follow the rules.

Yes, I know that's the point...
[/quote]
That's bad reasoning tbh :/

Cards are decent, but 1 LP payment seems like a big punishment for both players because yugioh maths aren't that complicated.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...