jalern Posted August 12, 2011 Report Share Posted August 12, 2011 [img]http://img31.imageshack.us/img31/4696/178811b.jpg[/img] This card can only be Ritual Summoned with the Ritual Card "Ancestoral Secrets", when "Ancestoral Secrets" is removed from the field this card loses 40000 DEF and gains 1000 ATK. When this card is summoned switch all monsters on your side of the field to defense position, there attack positions cannot be changed. This card gains 800 ATK for every Aqua, Sea-Serpent and Fish type cards on the field. All Water attribute cards on your side of the field gain 1500 DEF. This card is not effected by the effect of trap cards. [img]http://img716.imageshack.us/img716/9885/178811.jpg[/img] This card is used to Ritual Summon "Fortress Trilobite". You must also Tribute monsters whose total Level Stars equal 9 or more from the field or your hand. When this card is played it is turned into a continuous spell card, this effect cannot be negated during the first 2 turns this card is played. This is a attempted ritual card designed to defend aqua decks or something like that. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 12, 2011 Report Share Posted August 12, 2011 4000 def boost for all WATER monster is WAY too much, you need to drop it down to like 1000 or something plus the atk gain of the ritual seems too slow Link to comment Share on other sites More sharing options...
jalern Posted August 12, 2011 Author Report Share Posted August 12, 2011 Ok ill change, it seems fair to me becuase they cant change position. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 12, 2011 Report Share Posted August 12, 2011 yeah but 4000 def is still too big a brick wall for your opponent to smash through so easily Link to comment Share on other sites More sharing options...
jalern Posted August 12, 2011 Author Report Share Posted August 12, 2011 Should i make it not effected by spell ofr traps with minor burn drawback? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 12, 2011 Report Share Posted August 12, 2011 well keep the def boost, just make it not as much and make it spells OR traps, don't do both Link to comment Share on other sites More sharing options...
jalern Posted August 12, 2011 Author Report Share Posted August 12, 2011 Ok. Traps so that Solemn Warning does not work. Link to comment Share on other sites More sharing options...
Max Darkness Posted August 12, 2011 Report Share Posted August 12, 2011 So, it turns into a 5500 DEF wall...? That can't be blown up by Traps... Interesting... Link to comment Share on other sites More sharing options...
jalern Posted August 13, 2011 Author Report Share Posted August 13, 2011 Is that a bad thing? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 13, 2011 Report Share Posted August 13, 2011 [quote name='jalern' timestamp='1313208263' post='5438306'] Is that a bad thing? [/quote] how many monsters you know can get past 5500 def? Link to comment Share on other sites More sharing options...
Max Darkness Posted August 13, 2011 Report Share Posted August 13, 2011 [quote name='jalern' timestamp='1313208263' post='5438306'] Is that a bad thing? [/quote] Put it this way. If it's on your field alone, it qualifies for "Heart of Clear Water", meaning it can't be destroyed by battle or card effects. And since it is unaffected by Traps, the number of cards that can actually get it off the field drops to less than a dozen. Yes it is a bad thing. Link to comment Share on other sites More sharing options...
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